Backrooms Untold - Steam Charts & Historical Stats
Backrooms Untold is an atmospheric horror experience where you’re lost in an endless, infinite maze of fluorescent lit corridors, stained carpet, and humming lights. Explore historical player activity and pricing for Backrooms Untold. Player-count data was last observed Jul 24, 2026.
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Backrooms Untold Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
0 patches and 3 news items in last 180 days.
Latest News
Price History
System Requirements
- OS: Windows 10
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
- DirectX: Version 11
- Storage: 10 GB available space
- OS: Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher.
- Processor: Quad-core Intel or AMD, 2.5 GHz or faster
- Memory: 32 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 with 3GB VRAM
- DirectX: Version 11
- Storage: 20 GB available space
Additional Information
*languages with full audio support
Current Pricing
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About This Game
Backrooms Untold is an atmospheric horror experience where you’re lost in an endless, infinite maze of fluorescent lit corridors, stained carpet, and humming lights. The deeper you go, the more it feels wrong—familiar spaces twisting into something hostile and unknowable. 8 total levels on launch.
Detailed Description
The Backrooms: Untold is a liminal horror experience that blends unsettling VHS-style visuals, atmospheric exploration, and light puzzle-solving in it's 8 total levels at launch. Venture through distinct Backrooms-inspired environments filled with eerie corridors, abandoned spaces, and hidden secrets waiting to be uncovered.
Explore each level at your own pace as you search for clues, solve puzzles, and discover the story hidden within these strange and seemingly endless locations. The game focuses on immersion, tension, and exploration rather than combat, creating a constantly uneasy experience where every new area feels unfamiliar and unpredictable.
Nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz