The Splice Creatures (AppID: 3913020)
The Splice Creatures - Steam Analytics & Details
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The Splice Creatures (pre-alpha)
Work-in-Progress Features
System Requirements
- OS: Windows 10/11
- Processor: Core i3
- Memory: 8 GB RAM
- Graphics: RTX3050
- Storage: 5 GB available space
- OS: Windows 10/11
- Processor: Core i5
- Memory: 16 GB RAM
- Graphics: RTX4060
- Storage: 5 GB available space
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About This Game
Create. Fight. Question reality. In a satirical biotech world, you play as a creature born from leftovers—crafted for someone else's entertainment. But things spiral as your honey is stolen, the world shifts, and the truth begins to leak through the seams.
Detailed Description
What if your world was never yours?
The Splice Creatures is a hand-crafted action-adventure with platforming, crafting, and metroidvania elements, wrapped in dark humor and philosophical themes.
In a distant future, a biotech corporation called Future Genetic Amusement (FGA) creates custom-made living worlds for wealthy clients. These worlds are populated with genetically engineered creatures—watched through hidden cameras and consumed as entertainment.
You begin as one such creature: a bear-like mutant, created through a glitchy, under-resourced process. At first, the world feels like a fairy tale—trees, honey, and forest friends. But everything changes when warthog-like invaders arrive and steal your honey.
Fueled by rage and confusion, you set out on a journey of revenge, truth, and transformation. As you battle enemies, free captives, and encounter strange allies (like a shady piglet salesman and a baby dragon), you begin to see behind the curtain: the cameras, the fake sky, the staged suffering.
Your actions shape the outcome—but will you choose anger, or awareness?
The line between player, character, and viewer starts to blur.
Key Features:
Hybrid gameplay: action, platforming, crafting, exploration
Playable creature: a bear-like being born from a broken character generator
Satirical and layered world with fake propaganda, hidden cameras, and corporate absurdity
Weapon system with overheating & upgrade mechanics
(pistol + discardable heavy guns with ammo crafting)
Crafting stations: ammo, armor, grenades, coolers, shields
Materials from enemies: bone, chitin, blood, raw/rotten meat
Ricochet system: angle-based puzzles with bullet bouncing
Companions: rescueable NPCs and a flying baby dragon
Philosophical narrative with moral choices and potential sequel hook
The game is currently in active development and being created by a solo developer.
Any support, feedback, or interest is deeply appreciated!