Terminal 13 (AppID: 3975570)
Terminal 13 - Steam Analytics & Details
Horror Co op simulation 13 nights of horror inside a train station Check. Explore pricing history and player statistics for Terminal 13.
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System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i5-6400f AMD Ryzen 5 1500
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 AMD Radeon RX 580
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DirectX compatible sound card
- VR Support: N/A
- Additional Notes: N/A
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit / Windows 11 64-bit
- Processor: Intel i5-9400f AMD Ryzen 5 2600
- Memory: 12 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 Super
- DirectX: Version 12
- Storage: 12 GB available space
- Sound Card: DirectX compatible sound card
- VR Support: N/A
- Additional Notes: N/A
Additional Information
*languages with full audio support
Pricing Information
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About This Game
Horror Co op simulation 13 nights of horror inside a train station Check. Approve. Refuse. Survive. Every train hides a secret. Every night brings terror. Duty turns to nightmare in the shadows of the station.
Detailed Description
Coming Soon
The last train is approaching. Wishlist now and prepare to face 13 nights of fear
About the Game
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You are an employee assigned to a remote train station during a disaster that no one dares to name.
For 13 nights, you must review and approve train reports—deciding which trains are safe to pass and which could bring catastrophe.
But the longer you stay, the less you can trust your surroundings.
The station begins to change. Shadows move where no one stands. Visitors appear who shouldn’t exist. And soon, you won’t know if the threats are hallucinations—or something far worse.
Features:
13 Nights of Survival: Each night grows more tense and unpredictable.
Report System: Approve or reject trains based on changing details—your judgment matters.
Psychological Horror: Experience hallucinations that blur reality and test your sanity.
Dynamic Environment: The station evolves, becoming stranger and more hostile as nights pass.
Escape, Don’t Fight: You cannot fight the threats—you can only outlast them.
Will you survive until the final train?
Mian Mechanics
1-The Main Room Locking System is the player’s last line of defense.
When creatures break into the station, the player can retreat to the main control room and lock the reinforced doors. The lock provides temporary safety, but it isn’t perfect—monsters may still scratch, bang, or try to break through. Staying inside too long also increases paranoia, as the darkness outside grows restless. The player must balance between hiding for safety and leaving to complete their duties.
2-The Surveillance Camera System allows the player to monitor different areas of the station from a central control room. While cameras provide early warnings of infected or strange activity, they are not always reliable—sometimes showing static, distortions, or hallucinations. Staying on the cameras for too long leaves the player vulnerable, as threats may approach unnoticed in the real world.
3-A Bio-Scanner Terminal placed inside the station.
The device measures the vital signs of passengers—such as heart rate, oxygen saturation, and body temperature—to detect abnormalities caused by the parasite. If readings show irregular patterns, the system flags the passenger as "Infected." Players must decide whether to approve or reject the train based on the results, knowing that false positives or negatives could have severe consequences.
4-The RNG Train System introduces unpredictability into gameplay.
Most trains arrive with standard passenger cars, carrying people that need to be scanned and reported. However, on rare occasions, a train may include a tanker car filled with unknown liquids. These special cases raise suspicion—are they transporting fuel, chemicals, or something contaminated by the parasite? The player must carefully check the report and decide whether to approve or reject the train.
5-A Bio-Scanner Terminal placed inside the station.
The device measures the vital signs of passengers—such as heart rate, oxygen saturation, and body temperature—to detect abnormalities caused by the parasite. If readings show irregular patterns, the system flags the passenger as "Infected." Players must decide whether to approve or reject the train based on the results, knowing that false positives or negatives could have severe consequences.
About the Game
![]()
You are an employee assigned to a remote train station during a disaster that no one dares to name.
For 13 nights, you must review and approve train reports—deciding which trains are safe to pass and which could bring catastrophe.
But the longer you stay, the less you can trust your surroundings.
The station begins to change. Shadows move where no one stands. Visitors appear who shouldn’t exist. And soon, you won’t know if the threats are hallucinations—or something far worse.
Features:
13 Nights of Survival: Each night grows more tense and unpredictable.
Report System: Approve or reject trains based on changing details—your judgment matters.
Psychological Horror: Experience hallucinations that blur reality and test your sanity.
Dynamic Environment: The station evolves, becoming stranger and more hostile as nights pass.
Escape, Don’t Fight: You cannot fight the threats—you can only outlast them.
Will you survive until the final train?
Mian Mechanics
1-The Main Room Locking System is the player’s last line of defense.
When creatures break into the station, the player can retreat to the main control room and lock the reinforced doors. The lock provides temporary safety, but it isn’t perfect—monsters may still scratch, bang, or try to break through. Staying inside too long also increases paranoia, as the darkness outside grows restless. The player must balance between hiding for safety and leaving to complete their duties.
2-The Surveillance Camera System allows the player to monitor different areas of the station from a central control room. While cameras provide early warnings of infected or strange activity, they are not always reliable—sometimes showing static, distortions, or hallucinations. Staying on the cameras for too long leaves the player vulnerable, as threats may approach unnoticed in the real world.
3-A Bio-Scanner Terminal placed inside the station.
The device measures the vital signs of passengers—such as heart rate, oxygen saturation, and body temperature—to detect abnormalities caused by the parasite. If readings show irregular patterns, the system flags the passenger as "Infected." Players must decide whether to approve or reject the train based on the results, knowing that false positives or negatives could have severe consequences.
4-The RNG Train System introduces unpredictability into gameplay.
Most trains arrive with standard passenger cars, carrying people that need to be scanned and reported. However, on rare occasions, a train may include a tanker car filled with unknown liquids. These special cases raise suspicion—are they transporting fuel, chemicals, or something contaminated by the parasite? The player must carefully check the report and decide whether to approve or reject the train.
5-A Bio-Scanner Terminal placed inside the station.
The device measures the vital signs of passengers—such as heart rate, oxygen saturation, and body temperature—to detect abnormalities caused by the parasite. If readings show irregular patterns, the system flags the passenger as "Infected." Players must decide whether to approve or reject the train based on the results, knowing that false positives or negatives could have severe consequences.