Oradea (AppID: 3994990)
Oradea - Steam Analytics & Details
The hexagonal rhythm game. Explore pricing history and player statistics for Oradea.
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casette by @lexycat
System Requirements
- OS: Windows 10
- Processor: AMD Athlon 3000G or i5-2300
- Memory: 1500 MB RAM
- Graphics: Integrated Graphics
- Storage: 1000 MB available space
- Sound Card: None
- Additional Notes: Controller required for playing Normal or higher difficulty songs
- OS: Windows 10
- Processor: AMD Ryzen 5 5500 or Intel Core i5-12500
- Memory: 1500 MB RAM
- Graphics: Integrated Graphics
- Storage: 1000 MB available space
- Sound Card: None
- Additional Notes: Controller required for playing Normal or higher difficulty songs
- OS: Ubuntu 22.04 LTS
- Processor: AMD Athlon 3000G or i5-2300
- Memory: 900 MB RAM
- Graphics: Integrated Graphics
- Storage: 1000 MB available space
- Sound Card: None
- Additional Notes: Controller required for playing Normal or higher difficulty songs
- OS: Ubuntu 22.04 LTS
- Processor: AMD Ryzen 5 5500 or Intel Core i5-12500
- Memory: 900 MB RAM
- Graphics: Integrated Graphics
- Storage: 1000 MB available space
- Sound Card: None
- Additional Notes: Controller required for playing Normal or higher difficulty songs
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About This Game
The hexagonal rhythm game. Use your mouse, controller, keyboard or your touchscreen to groove.
Detailed Description
Community Content Support
Create and share songs with the community!
About the Game
The hexagonal rhythm game...
Imagine this: your judgement bar just got bent in six places, forming a hexagon! Now, you have six lanes, each at a different angle with notes coming in from the center to the outside (or the other way around depending on your theme)
Input modes
Click, tap, flick, swipe, hold. Rhythm is yours to shape - choose how you play:
Touchscreen Support with hand-crafted adapted difficulties. Use up to six fingers to play.
Controller Joysticks Support with hand-crafted adapted difficulties. Aim with joysticks, hit or hold with your shoulder buttons.
Controller Face Buttons (Y A B, ↑ ↓ ←) Support with hand-crafted adapted difficulties. Use your thumbs to click the buttons on your controller to hit or hold notes.
Keyboard Support. Use six of your keys to hit or hold notes. Defaults to difficulties adapted for face buttons.
Mouse Support. Use your cursor to aim at segments, click to hit or hold. May only be usable with easy difficulties.
Note types
Hit - Requires a simple press. Playable on every input mode.
Hold (Green item with a bar coming from its center) - Requires simply holding and releasing at the right time. Playable on every input mode.
Flick (The four chevrons) - Follow the arrows. Playable on touch and joysticks.
Swipe (The chevrons in a straight line) - Swipe from one segment to the other. Playable on touch and joysticks.

What else?
Gimmicks: Charts can modify how their notes look and how fast they come in (and their exact position) on the fly. See the first part of the trailer for a live demonstration!
Workshop: Gather creations from our community or upload your own.
About the Game
The hexagonal rhythm game...
Imagine this: your judgement bar just got bent in six places, forming a hexagon! Now, you have six lanes, each at a different angle with notes coming in from the center to the outside (or the other way around depending on your theme)
Input modes
Click, tap, flick, swipe, hold. Rhythm is yours to shape - choose how you play:
Touchscreen Support with hand-crafted adapted difficulties. Use up to six fingers to play.
Controller Joysticks Support with hand-crafted adapted difficulties. Aim with joysticks, hit or hold with your shoulder buttons.
Controller Face Buttons (Y A B, ↑ ↓ ←) Support with hand-crafted adapted difficulties. Use your thumbs to click the buttons on your controller to hit or hold notes.
Keyboard Support. Use six of your keys to hit or hold notes. Defaults to difficulties adapted for face buttons.
Mouse Support. Use your cursor to aim at segments, click to hit or hold. May only be usable with easy difficulties.
Note types
Hit - Requires a simple press. Playable on every input mode.
Hold (Green item with a bar coming from its center) - Requires simply holding and releasing at the right time. Playable on every input mode.
Flick (The four chevrons) - Follow the arrows. Playable on touch and joysticks.
Swipe (The chevrons in a straight line) - Swipe from one segment to the other. Playable on touch and joysticks.

What else?
Gimmicks: Charts can modify how their notes look and how fast they come in (and their exact position) on the fly. See the first part of the trailer for a live demonstration!
Workshop: Gather creations from our community or upload your own.