FLOSS (AppID: 4003010)
FLOSS - Steam Analytics & Details
A fast-paced top-down shooter without any excess. Explore pricing history and player statistics for FLOSS.
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FLOSS
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: intel core i3
- Memory: 1000 MB RAM
- Graphics: GTS 450
- Storage: 300 MB available space
- Requires a 64-bit processor and operating system
- OS: Big Sur and newer
- Processor: Apple Silicon / Intel
- Memory: 1000 MB RAM
- Storage: 300 MB available space
- OS: Any linux
- Processor: intel core i3
- Memory: 1000 MB RAM
- Graphics: GTS 450
- Storage: 300 MB available space
Additional Information
Additional Information
Developer Analytics
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About This Game
A fast-paced top-down shooter without any excess. Built on aggressive movement, precise controls, and real challenge. Designed for players who love to learn, adapt, and master mechanics.
Detailed Description
This game wonβt tell you an epic story or amaze you with mind-blowing graphics. Itβs built to give you a series of carefully crafted battles. A free indie project where every mechanic works together as one whole.
Aggressive dashing. Forget about passive play and rolling around to avoid damage.
Six unique weapons. Each serves its own purpose β and you donβt have to bother with weapon switching. Every weapon is always available, instantly.
Fast-paced and demanding. The challenge is tough but fair. Whenever thereβs ambiguity, the game bends the rules in your favor.
Two power-ups instead of style points. Modify and upgrade your weapons through your own actions, tailoring them to the fight. Turn your pistol into a shotgun or speed up your bowβs powerful charge shot β the choice is yours.
Everything pushes you to aggression.
Shield ran out? Kill enemies.
Need a dash? Kill enemies.
Want to charge the bow faster? Kill enemies.
Overwhelmed by enemy combos? Kill them before they do anything.
Did I mention youβll need to kill enemies?
Quick restarts. Yes, you will die. Yes, you only have one life. But I made sure the flow of battle never stops. Some playtesters literally burned out from the intensity.