Work Till Die (AppID: 4018390)
Work Till Die - Steam Analytics & Details
A visual novel with elements of psychological horror and dark comedy. Explore pricing history and player statistics for Work Till Die.
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System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later (64-bit)
- Processor: 2.0 Ghz 64-bit Intel-compatible
- Memory: 2 GB RAM
- Graphics: Integrated Graphics (OpenGL 3.0 or DirectX 11)
- Storage: 500 MB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later (64-bit)
- Processor: 2.0 Ghz 64-bit Intel-compatible
- Memory: 8 GB RAM
- Graphics: Integrated Graphics (OpenGL 3.0 or DirectX 11)
- Storage: 500 MB available space
- OS: macOS 10.10 (Yosemite) or later (64-bit)
- Processor: 2.0 Ghz 64-bit Intel-compatible (Apple silicon supported through Rosetta 2)
- Memory: 2 GB RAM
- Graphics: Integrated Graphics OpenGL 3.0
- Storage: 500 MB available space
- OS: macOS 10.10 (Yosemite) or later (64-bit)
- Processor: 2.0 Ghz 64-bit Intel-compatible (Apple silicon supported through Rosetta 2)
- Memory: 8 GB RAM
- Graphics: Integrated Graphics OpenGL 3.0
- Storage: 500 MB available space
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatible
- Memory: 2 GB RAM
- Graphics: Integrated Graphics OpenGL 3.0
- Storage: 500 MB available space
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatible
- Memory: 8 GB RAM
- Graphics: Integrated Graphics OpenGL 3.0
- Storage: 500 MB available space
Additional Information
Pricing Information
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About This Game
A visual novel with elements of psychological horror and dark comedy. Stepashka — not just the name of the protagonist, but a whole way of life... But is it a life sentence? That’s exactly what the player will have to decide!
Detailed Description
You spend half your life on the road.
The other half at a job you donβt like, earning next to nothing.
You live knee-deep in filth, alone, in a rented apartment.
Why do you even bother?
Some days when everything turns into complete madness.
This is one of those days.
Or maybe youβve finally lost your mind, and this is how itβs going to be from now on.
You couldβve been a mathematician, a physicist, a chemist.
Maybe a pilot. Or a miner, at the very least.
Someone useful. Someone needed.
But you became a humanities major. Congratulations.
This isnβt a game, itβs a cry for help.
Help me.
A visual novel with elements of psychological horror and dark comedy, immersing players in an atmosphere of endless routine, unsettling memories, and strange encounters. The story revolves around an ordinary (?) commute to work, during which the protagonist gets a chance to radically change his life.
Features of the game:
A storyline with numerous twists, where choices can impact the narrative and lead to different endings.
Dark comedy and psychological horror: from amusing everyday moments to deep and disturbing themes that make you rethink your perception of the world.
A unique atmosphere with retro graphics in the style of vintage PC-98 visual novels: pixel art aesthetics and minimalist shading create a tense and bizarre atmosphere.
Psychological choices: interactions with surrounding characters, including instant reactions and unexpected twists in dialogues.