Game of Mods
Game of Mods - Steam Charts & Historical Stats
Talk to AI characters that run entirely on your Mac, by voice or keyboard. Explore historical player activity and pricing for Game of Mods. Player-count data was last observed Sep 29, 2026.
Game of Mods player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 2 videos
Screenshots
Videos
Gameplay and Voice Interaction
Early Access Trailer
System Requirements
- Requires an Apple processor
- OS: macOS 26
- Processor: Apple M1
- Memory: 8 GB RAM
- Graphics: Apple integrated GPU (M1)
- Storage: 8 GB available space
- Additional Notes: Apple Silicon required; Intel Macs are not supported. Playable on an 8 GB M1: the on-device dialogue model is sized to fit.
- Requires an Apple processor
- OS: macOS 26 or later
- Processor: Apple M1 or later
- Memory: 16 GB RAM
- Graphics: Apple integrated GPU
- Storage: 12 GB available space
- Additional Notes: 16 GB unified memory recommended. Dialogue loads faster and conversations stay smooth alongside rendering.
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Talk to AI characters that run entirely on your Mac, by voice or keyboard. Play story journeys, build your own characters, journeys and spaces in Studio, and share them on Steam Workshop. No cloud, no account. macOS on Apple Silicon. Early Access.
Detailed Description
Characters you can actually talk to
Every character in Game of Mods is driven by a language model running on your Mac. Walk up and speak, or type: they answer aloud in their own voice, remember the conversation, and stay in character. Nothing leaves your machine. No account, no cloud, no API key.Voice first, keyboard always
The whole game is designed to be played by voice. Navigate the menus, start a journey, and talk to characters just by speaking. Prefer a keyboard? Every voice path has a typed twin: at the main menu, in the pause screen, and in the world. Vision-impaired players are a first-class audience, not an afterthought.Start with First Steps
A built-in five-minute tutorial. The Host walks you through moving, looking, approaching a character, talking, pausing, and leaving. No reading required.Journeys
A journey is a short authored story: scenes, cinematic shots, and beats that react to what you do and say, with characters who have their own goals. Play ours, play the community's, then make your own.Make your own in Studio
- NPCs: personality, voice, what they know and what they refuse to discuss, and a VRM avatar
- Player characters: your own avatar with its own voice
- Journeys: scenes, shots, beats, conditions and actions, per-chapter audio
- Spaces: the places journeys happen in