Tetramorph (AppID: 4055610)
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Price-to-player ratio ranks in the 50th percentile.
System Requirements
- OS: Windows 10 64-bit (Version 1903 or later)
- Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible graphics card with 1GB VRAM
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX compatible
- OS: macOS 10.15 (Catalina) or later
- Processor: Intel Core i5 (2016 or later) / Apple M1 or later
- Memory: 4 GB RAM
- Graphics: Metal-compatible graphics card
- Storage: 2 GB available space
Additional Information
*languages with full audio support
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About This Game
Unravel mythical mysteries through interconnected puzzles in this atmospheric point-and-click adventure.
Detailed Description
Tetramorph
Navigate interconnected puzzles in this atmospheric point-and-click adventure.
A tetramorph is a representation of four symbolic creaturesβa man, a lion, an ox, and an eagleβderived from prophetic visions in the Book of Ezekiel and the Book of Revelation. The creatures of the tetramorph are often used to represent the four evangelists in Christian art (Matthew, Mark, Luke, and John), but, more broadly, they represent the four metaphysical elements of the human plane: water, fire, earth, and air.
I looked and saw a whirlwind coming from the north, a great cloud with fire flashing back and forth and brilliant light all around it. In the center of the fire was a gleam like amber, and within it was the form of four living creatures.
And this was their appearance: They had a human form, but each had four faces and four wings. Their legs were straight, and the soles of their feet were like the hooves of a calf, gleaming like polished bronze.
Under their wings on their four sides they had human hands. All four living creatures had faces and wings, and their wings were touching one another. They did not turn as they moved; each one went straight ahead.
The form of their faces was that of a man, and each of the four had the face of a lion on the right side, the face of an ox on the left side, and also the face of an eagle. Such were their faces.
-Ezekiel 1:4-12
This first person point-and-click game spans three distinct points of view, where every puzzle solved unlocks beautiful, hand-drawn animations and contingent puzzles. The game is a purely visual narrative that can be enjoyed by anyone, anywhere (the menu is in English, but that's the only in-game text).
Key Features:
Interconnected Puzzle Design - Actions in one location affect others, creating a web of cause and effect
Atmospheric Storytelling - Uncover the narrative through environmental details and symbolic imagery
Progressive Revelation - Each solved puzzle opens new paths and reveals hidden elements
Thoughtful Pacing - A focused 1-2 hour experience that respects your time
Save Anywhere - Pick up exactly where you left off with comprehensive progress tracking
Steam Cloud Support - Continue your journey seamlessly across devices
Perfect for fans of atmospheric puzzle games and anyone seeking a contemplative adventure that can be enjoyed in a single sitting or savored across multiple sessions.
Game design, development, and art by Rachel Button
Music and sound by Melissa McCutcheon
All game elements and artwork are made by humans - #noAI