Sanctuary of Giving (AppID: 4101590)
Sanctuary of Giving - Steam Analytics & Details
Set in a dystopian world, destroyed by greed, the last of their kind gather around the rumored island. Explore pricing history and player statistics for Sanctuary of Giving.
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System Requirements
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1060
- Storage: 512 MB available space
Additional Information
Additional Information
Developer Analytics
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About This Game
Set in a dystopian world, destroyed by greed, the last of their kind gather around the rumored island. This island is protected by a mysterious force. Only pure souls cleansed of greed may enter. Are you worthy to step foot on the Sanctuary of Giving?
Detailed Description
Set in a dystopian world, destroyed by greed, the last of their kind gather around the rumored island. This island is protected by a mysterious force. Only pure souls cleansed of greed may enter. Are you worthy to step foot on the Sanctuary of Giving?
GAMEPLAY
The game is all about giving. You may give a piece of yourself to plant it in soil. After you harvest your plant, you will then have the option to give it to someone else. As other players and wildlife do the same, they might also give something to you.
MULTIPLAYER
The island is a multiplayer area and you may encounter other players that may accept your acts of generosity, or vice versa. We strongly recommend you invite your friends to join so you may share the joys of generosity together. An internet connection is not required to play as you can still complete the game offline by interacting with the wildlife instead of players.
THEME
This game is designed for the 3-week TGC x COREBLAZER game jam and their given theme βgenerosityβ. We used this project as an opportunity to explore the delicate balance between self-sacrifice, self-care, greed and generosity. During gameplay you will have to manage your own well-being, as well as spread the joys of generosity with other players and wildlife. Both visual and audio elements dynamically change to make the player feel the state of their characterβs journey.