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Material Maker

Game overview

Material Maker

Create procedural materials and texture 3D models with node-based graphs. Export to Godot, Unity, and Unreal Engine, and access a website with hundreds of community-made materials. Runs on Windows, Linux, and macOS.

Indie Design & Illustration Game Development
Last tracked players
3
All-time peak
11
24-hour change
Unavailable

Delayed observation · last tracked . Values marked unavailable are not estimated.

About this game Read the full description

Material Maker

Procedural Material Authoring & 3D Model Texturing

Material Maker is a procedural material authoring tool and 3D model texturing application.
Materials are defined as node-based graphs, where nodes create, transform, and combine shapes and patterns. These materials can then be exported directly to Godot, Unity, and Unreal Engine.

Material Maker runs on Windows, Linux, and macOS.

Join the community on the Material Maker Discord, where you can ask questions, share tips, and help others.
You can also showcase your creations on the Material Maker website, dedicated to sharing procedural materials and brushes.

Materials You Can Create

Material Maker supports several material types, and is fully extensible:
new custom material types and export targets can be added when needed.

  • Static PBR Materials
    The most common material type. Exporting generates standard texture maps such as albedo, metalness, roughness, normal, etc., ready to import into your favorite game engine.

  • Dynamic PBR Materials
    PBR materials with motion and animation, exported as shaders (with optional textures).

  • Raymarching Materials
    A full raymarching scene inside the mesh the material is applied to, exported as a shader.

  • Dynamic Unlit Materials
    Exported as shaders and ideal for all kinds of visual effects (VFX).

Features (Version 1.4)

  • A procedural texture generation engine built around a small, focused set of node types
    (shaders, buffers, node groups, image, text, switch…).
    Instead of generating an image at every node, shaders are combined until a buffer or target Material node is reached, making textures resolution independent.

  • An experimental 3D painting engine
    Paint albedo, roughness, metallic, emission, normal map, depth, and ambient occlusion simultaneously.
    Generated shaders can be used as brushes, with patterns mapped in brush, screen, or texture space.
    Supports multiple Paint, Procedural, and Mask layers.

  • A dedicated website for sharing procedural materials and brushes.

  • A base library of ~250 nodes, including shapes, patterns, filters, transforms, and both 2D and 3D signed distance function (SDF) shapes.
    Nodes are accessible from the Library panel or directly from the graph context menu.

  • Easily create custom group nodes and shader nodes through the UI
    (creating shader nodes requires some GLSL knowledge).

  • A node-based graph editor with multiple material types:
    Static PBR, Dynamic PBR, 3D PBR, Raymarching, and Unlit.

  • Game engine exports

    • Godot & Unity: ready-to-use materials

    • Unreal Engine 4: image files and shaders (manual material setup required)

    • Unreal Engine 5: automatic material creation via generated Python script

  • A hierarchy view showing the structure of group nodes in the current material.

  • 2D preview panels displaying generated textures, with export options for single images, multiple images, or animated spritesheets.

  • A 3D preview panel showing the current PBR material on a model.
    Includes basic shapes (cube, sphere, etc.) and supports custom .OBJ models.

  • An Histogram panel displaying tonal distribution for the selected node output.

  • A Reference panel where image files can be dropped to pick colors and gradients.

Player activity

Concurrent players over the last 48 hours.

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System requirements Windows · macOS · Linux

Windows

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: x86_64 CPU with SSE4.2 support
  • Memory: 8 GB RAM
  • Graphics: Support for Vulkan 1.2 or DirectX 12
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

macOS

Minimum

Minimum:
  • OS: macOS 10.13
  • Processor: Apple Silicon or Intel
  • Memory: 8 GB RAM
  • Graphics: Support for Metal
  • Storage: 300 MB available space

Recommended

Recommended:

    Linux

    Minimum

    Minimum:
    • OS: Any distribution
    • Processor: x86_64 CPU with SSE4.2
    • Memory: 8 GB RAM
    • Graphics: Support for Vulkan 1.2
    • Storage: 200 MB available space

    Recommended

    Recommended:
      Game details Languages, features & support
      Publisher
      Rodz Labs
      Brazilian rating
      l
      Steam Germany rating
      0
      Achievements
      23
      Features
      Steam Achievements, Stats
      Languages
      English*
      *languages with full audio support
      More analysis Activity patterns, updates & developer tools

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      Game Insights

      Buy Verdict

      Wait — $14.99.

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      Frequently Asked Questions

      Is Material Maker worth buying right now?
      Wait — $14.99. Wait for upcoming sale in ~12 days for potentially better pricing.
      When does Material Maker go on sale?
      Wait for upcoming sale in ~12 days for potentially better pricing.
      Is Material Maker free to play?
      Material Maker costs $14.99 on Steam.
      What genre is Material Maker?
      Material Maker is a Indie, Design & Illustration, Game Development game.
      Who developed Material Maker?
      Material Maker was developed by Rodz Labs and published by Rodz Labs.
      What platforms does Material Maker support?
      Available on Steam for Windows, macOS, Linux.