Stuck in a Trench (AppID: 4138540)
Stuck in a Trench - Steam Analytics & Details
You are the High Command. Explore pricing history and player statistics for Stuck in a Trench.
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System Requirements
- OS: Windows 10 64-bit (version 1909+)
- Processor: Intel i5-6600 / AMD Ryzen 3 1200 or equivalent (4 cores, 3.0 GHz class)
- Memory: 4 MB RAM
- Graphics: NVIDIA GTX 960 (2 GB) / AMD Radeon R7 370 (2 GB) or equivalent integrated-class discrete GPU
- Storage: 3 MB available space
- Sound Card: DirectX compatible sound card
- OS: Windows 11 64-bit
- Processor: Intel i5-10400 / AMD Ryzen 5 3600 or better (6 cores recommended)
- Memory: 16 MB RAM
- Graphics: NVIDIA GTX 1660 Super / RTX 2060 (6 GB) or AMD Radeon RX 5600 XT (6 GB)
- Storage: 3 MB available space
- Sound Card: DirectX compatible sound card or onboard audio
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About This Game
You are the High Command. Guide generals as they send soldiers through wartime trenches, make agonizing strategic choices, learn from campaign outcomes, and build a lasting legacy across many fronts.
Detailed Description
YOU ARE NOT THE SOLDIER. YOU ARE NOT EVEN THE GENERAL.
YOU ARE THE HIGH COMMAND.
From the quiet of the War Room you shape a nation's fate. Appoint generals, fund perishable heroes, and send soldiers into procedurally generated trench networks where every choice matters. When a general falls, their failure becomes your institutional advantage: Lessons of War are awarded at campaign end and spent on a persistent tech tree that changes how every future campaign plays.
Stuck in a Trench is a roguelite autobattler, where you act as the High Command: appoint generals, learn from battlefield outcomes, and turn those hard-earned lessons into institutional upgrades. Each completed campaign grants persistent "Lessons of War" used to unlock technologies, tactics, and doctrines that reshape every future front.
Key features
Triple-layer gameplay: High Command (meta), General (campaign), Soldier (tactical runs).
Procedural battlefields with crossroads, dead ends, and emergent encounters.
Permadeath for soldiers; campaign defeat yields Lessons of War for permanent upgrades.
Deep, data-driven progression: 75+ base stats, 30+ meta-tactical characteristics.
Perishable Hero system: invest Field Intel in a single soldier for huge short-term gains at great risk.
War Room upgrade: Or invest in future soldiers and increase their chance of success
Time runs out: Each mission progresses the war timer, take to long, and the General will fail
Lessons of War: Where one General falls, the next steps up. Transfer your learnings to the new General
Multiple mission types: Extraction, Search & Destroy, Survival, Rescue.
Eternal Front post-campaign endless mode for replaying completed campaigns with no time pressure.