Dark Pals: The 1st Floor - Steam Charts & Historical Stats
In this singleplayer mascot horror game you're trapped in an abandoned children’s asylum. Explore historical player activity and pricing for Dark Pals: The 1st Floor. Player-count data was last observed Jul 21, 2026.
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Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
0 patches and 2 news items in last 180 days.
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Latest News
Update 1.2 is live!
📝 UpdatePrice History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 5 1400
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 960M
- Storage: 5 GB available space
- Requires a 64-bit processor and operating system
- Processor: AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce RTX 2060
Additional Information
*languages with full audio support
Player-to-Price Ratio
Current Pricing
Additional Information
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About This Game
In this singleplayer mascot horror game you're trapped in an abandoned children’s asylum. Solve twisted puzzles with your Ink Blaster, evade its disturbing mascots, and uncover secrets you had long forgotten about. Do you remember?
Detailed Description
Step into Dark Pals’ abandoned children’s mental health facility. Once bright, cheerful, and welcoming, it now stands warped by time, neglect, and forgotten memories. Armed with your Ink Blaster, you’ll explore unsettling spaces, solve environmental and logic-based puzzles, and evade the facility’s disturbing mascots.
But the more you explore, the clearer it becomes: this place knows you.
Do you remember?
The facility is home to a cast of colourful yet horrifying mascots, each hiding a darker purpose. From Chompy Chasey, a dog with a comically large head and deadly teeth, to other forgotten figures, such as Binky Drinky, lurking in the shadows of these forgotten halls.
Progression isn’t just about escaping, it’s about perception. Using your toy paint gun, you’ll be solving puzzles that play with your expectations and sense of reality. Rooms may change their layout, you may have to put your morals and sense of self-preservation aside, and you need to keep your wits about you if you want to survive.
What begins as a cheerful lobby slowly reveals something far more sinister. Catchy, irritating tunes echo through empty halls. Bright colours mask unsettling truths. Every puzzle and encounter draws you closer to the truth about who you really are, and why this place still haunts you.