How Now Sea Cow? - Steam Charts & Historical Stats
A short puzzle game about a girl a her manatee. Explore historical player activity and pricing for How Now Sea Cow?. Player-count data was last observed Jul 23, 2026.
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How Now Sea Cow #1
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or better
- Processor: Intel 6th generation or equivalent.
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics or better
- Storage: 150 MB available space
- Sound Card: Any
- Requires a 64-bit processor and operating system
- OS: Windows 10 or better
- Processor: AMD Ryzen 3/Zen 2 or better
- Memory: 12 GB RAM
- Graphics: AMD RDNA 2 or better
- Storage: 150 MB available space
- Additional Notes: Effectively a Steamdeck.
- Requires an Apple processor
- OS: macOS 10.14 Mojave
- Processor: Apple M1 or Intel Core i5 (2015 or newer)
- Memory: 4 GB RAM
- Graphics: Apple M1 integrated / Intel HD Graphics 5000 or equivalent
- Storage: 300 MB available space
- Sound Card: Integrated
- Requires an Apple processor
- OS: macOS 11+
- Processor: Apple M1 / M2 or Intel Core i7
- Memory: 8 GB RAM
- Graphics: Apple M1 GPU
- Storage: 300 MB available space
- OS: Ubuntu, Steam OS, or comparable
- Processor: Intel 6th generation or equivalent.
- Memory: 6 GB RAM
- Graphics: Intel HD Graphics or better
- Storage: 150 MB available space
- OS: Ubuntu, Steam OS, or comparable
- Processor: AMD Ryzen 3/Zen 2 or better
- Memory: 12 GB RAM
- Graphics: AMD RDNA 2 or better
- Storage: 150 MB available space
- Additional Notes: Effectively a Steamdeck.
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A short puzzle game about a girl a her manatee.
Detailed Description
A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe.
Made in a little over a week, ten years ago, for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.
The idea was to make a version of 'Flipper' that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.
We've added a few things.