梅计划MeiErWo Plan - Steam Charts & Historical Stats
This is a highly freeform idle game centered around placement mechanics—no need to wait through long periods during gameplay. Explore historical player activity and pricing for 梅计划MeiErWo Plan. Player-count data was last observed Jul 24, 2026.
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System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: x86_64 CPU with SSE4.2 support, or ARMv8 CPU Examples: Intel Core 2 Duo E8200, AMD FX-4100
- Memory: 1 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support Examples: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics (Kaveri)
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: DirectX-compatible sound card
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i3 (10th Gen) or AMD Ryzen 3 (3000 Series) or equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (e.g., Intel UHD Graphics 630) or entry-level dedicated GPU (e.g., NVIDIA MX550, AMD Radeon RX 640)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: DirectX-compatible sound card
Additional Information
Additional Information
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About This Game
This is a highly freeform idle game centered around placement mechanics—no need to wait through long periods during gameplay. Each game node unlocks new content, and you can choose one of six gameplay systems to start with, all sharing a single save file Early access version does not support English
Detailed Description
English is not supported temporarily
Game Introduction
"Project Mei" is an idle game that combines multiple idle mechanics.
It breaks the fourth wall—you are the player, no need to play other roles. Write a new chapter in this story.
Game Features
Choose one of 6 gameplay systems to start with. All systems share the same save file, with full progress synchronization for items, bonuses, and more.
Currently implemented systems—more content coming soon!
3. Crafting System
As a player, you have the power to continue the story. Use basic resources to create other items.
Upgrading the Crafting System increases resource regeneration speed.
Raising your Inspiration Level unlocks more blueprints for crafting additional items.
Each item has unique uses waiting for you to discover.

Unlock the Cooking Mechanic after completing ingredient-related quests.

Unlock the Alchemy Mechanic after completing alchemy-related quests.

Special Thanks
Inspired by "Melvor Idle". While this game features independently created core gameplay and content settings, it will bring a brand-new experience.
Future Content Plans
1. Lumber System (Planned)
Keywords: Logging, Fire-MakingA classic opening for traditional idle games.Gameplay:Choose any plot of land to cut down trees, accumulate corresponding proficiency. Each plot has multiple types of trees that yield different woods.Includes multi-stage wood processing processes, such as using wood as fuel for combustion.
2. Mine City System (Planned)
Keywords: Mining, CityMonopoly-themed idle gameplay.Gameplay:Roll the dice to move on a circular map, travel between different cities to trade goods for gold, and explore hidden mineral veins.Also build your exclusive interdimensional pocket base and experience in-depth city development fun.
4. Travel System (Planned)
Keywords: Combat, Exploration, ChallengeGameplay:Challenge random dungeons, plunder rare resources, and temper your strength.
5. Class System (Planned)
Keywords: UniqueGameplay:Unlock exclusive auxiliary gameplay such as farming, breeding, and fishing;After choosing a specialized class, some game rules will be permanently changed, without restricting the experience of other class content.
6. Summoning System (Planned)
Keywords: Anomaly EntitiesGameplay:Summon powers from beyond the world—forces even the developer cannot fully comprehend.
Developer's Commitment
The base game and all expansion packs are free updates. Unlock all content without payment—start your adventure with zero barriers.
We will continuously collect player feedback during the beta phase to optimize gameplay balance, fix bugs, and improve the gaming experience.
Each system is an independent and complete "small world" that does not affect the core experience while bringing new fun!