Nuclear Design Bureau
Nuclear Design Bureau - Steam Charts & Historical Stats
Design. Explore historical player activity and pricing for Nuclear Design Bureau. Player-count data was last observed Sep 30, 2026.
Nuclear Design Bureau player count and price summary
- Current players
- Unavailable
- All-time peak
- 207
- 24-hour player change
- Unavailable
- Current US price
- $9.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
Screenshots
Videos
Early Access Trailer
Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
5 patches and 7 news items in last 180 days. Latest patch effect size: 0.00.
Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
Hotfix 9/27/26
bug-fixProton shader issues fixed, game works now Missing buttons UI bug fixed
Update "Hydrogen" 09/26/26
balance[p]Update "Hydrogen" is out![/p] [p]We recently hit 10k players! Thank you all for the support and feedback once again. We could not have done this without you all.[/p] [p]You told us the old interface was hard to use, so we rebuilt it from the ground up.[/p] [p]Changelog:[/p] [p…
Experimental LID/Sparkplug branch is out
announcement[p]Please test your LID designs and have fun! Right-click Nuclear Design Bureau in your Steam Library → Properties → Game Versions & Betas → select the experimental "sparkplug" branch, then update your game[/p][p][img src="{STEAM_CLAN_IMAGE}/45893015/cd01b642581f05db8438c99c0a7d5…
Patch 09/20/26
bug-fixChangelog: Added simulation speed buttons: 1, 1/2, 1/4 and 1/10 for those with super gpu's.. Fixed Space placement after adjusting shape knobs. Fixed large designs failing to save or copy. Fixed proton menu and drop down problems hopefully Fixed incorrect sizes in selection toolt…
update 2, 2026-09-19
announcement1. Directive 1-2 no longer sits silent after DETONATE; the lesson pauses when the yield settles. 2. Directive 1-2: two-cell relief bore in the gun barrel, and a step that teaches the eraser. 3. Gunpowder no longer fires on its own. Ignition starts at the primer. 4. All campaign d…
hotfix
bug-fixhotfix star lens fix
hotfixes 9/15 9:04pm
bug-fixgame update: Hopefully the many alt tab copies is finally fixed, it was windows making ghosts when alt tabbing and the application was unresponsive. circle and ellipse dont have the pointy pixels now same for star lens directive 2-2 (Compression Qualification) accepts the core, d…
Price History
System Requirements
- OS: Windows 10 64-bit (version 1903 or later)
- Processor: Quad-core, Intel i5-8400 or AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: DirectX 12 GPU with 4 GB VRAM and WebGPU support, GeForce GTX 1060 or Radeon RX 580
- DirectX: Version 12
- Storage: 3 GB available space
- Sound Card: DirectX Compatible
- Additional Notes: Requires up-to-date graphics drivers with WebGPU support. Integrated graphics are untested. Display: 1280 x 720.
- OS: Windows 10 or 11 64-bit
- Processor: 8-core, Intel i7-10700 or AMD Ryzen 7 3700X
- Memory: 16 GB RAM
- Graphics: GeForce RTX 3070 or Radeon RX 6700 XT, 8 GB VRAM
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: Requires up-to-date graphics drivers with WebGPU support. Integrated graphics are untested. Display: 1920 x 1080.
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
Design. Simulate. Detonate. As a junior engineer at the Kurchatov Institute, you design atomic devices to satisfy the demands of the State. A hardcore physics game simulating hydrodynamics, neutron transport, and thermonuclear fusion.
Detailed Description
WARNING! THIS GAME IS IN EARLY ACCESS. IT IS BUGGY AND COMPUTE HEAVY. PLAYERS MAY FACE POTENTIAL BUGS, FREEZES, AND CRASHES.
WHILE THIS GAME UTILIZES WEBGPU and ELECTRON, LINUX/PROTON/MACOS ARE NOT OFFICIALLY SUPPORTED YET.
I UNDERSTAND THAT THE AI GENERATED CONTENT IS UNAPPEALING AND AM HEAVILY FOCUSED ON ADDRESSING THIS ISSUE.
THERE IS AN ACTIVE DISCORD COMMUNITY, PLEASE JOIN IF YOU'D LIKE TO PARTICIPATE IN ITS DEVELOPMENT.
NUCLEAR DESIGN BUREAU is a hardcore sandbox engineering game where you design and test nuclear devices.
You are a junior engineer at the Kurchatov Institute. The State gives you a target and a warehouse full of dangerous materials. Some directives limit what you are allowed to use. Your job is to build a device that does what the directive asks.
This game is built in the open. The campaign, the physics and the tools change based on what players build, where they get stuck, and what they ask for. That is the whole reason it is in Early Access.
HOW IT WORKS
- Receive a directive: Technical requirements and constraints, with material limits on some jobs.
- Measure it by hand: The criticality lab is first person. Set the core in its cradle, lower the beryllium reflector onto it, and watch the counter on the wall while the live k estimate climbs toward one. Push it too far and the dose lands on your hands, not on a number.
- Design: Paint materials straight onto the blueprint grid. Build the primary, the casing, and the supporting systems.
- Simulate: Hit the red button and run full detonation physics in real time.
- Refine: If it fizzles, fails, or wastes material, work out why and change it.
CORE FEATURES
- Physics-Driven Simulation: Shockwaves, heat, radiation, and chain-reaction behavior are modeled in real time.
- Criticality Lab: A first person room where you handle the real parts. Live Monte Carlo k-effective, a wall counter that lags the way the instrument actually would, and radiation exposure that shows on the operator instead of in a readout.
- Detonation Viewer: Observe detonations as they unfold, with live visual feedback on blast behavior.
- Campaign Directives: Structured mission progression with technical goals and constraints.
- Sandbox Mode: Unlimited experimentation with full design freedom.
- Iterative Engineering Loop: Build, test, diagnose, and optimize.
EARLY ACCESS STATUS (CURRENT BUILD)
The current Early Access build is playable end to end and includes the core gameplay loop:
- Design -> Simulate -> Detonate -> Refine
- The criticality lab
- Sandbox mode
- Campaign directives
- Save/load systems with ongoing stability improvements
This is an active development build. Expect balance changes, physics work, and campaign iteration during Early Access.
EARLY ACCESS ROADMAP (SUBJECT TO CHANGE)
Physics and Simulation
- Refining the detonation viewer (better shockwaves, damage radius and thermal radiation modeling, destructible buildings and targets)
- Finer grid resolution for stronger PCs and GPUs
- More to do in the criticality lab
Campaign and Content
- Expanding the campaign with unique challenges
- Many more directives/missions
- Voiced campaign
- Additional bomb concepts (high-radiation designs, clean bombs, neutron bombs)
- More advanced materials
Presentation and Audio
- More music tracks
Community and Meta
- Public leaderboard
- Statistics on every campaign directive, so you can compare how efficient your design was against everyone else's
DEVELOPMENT APPROACH
Design. Simulate. Detonate.
Early Access is where this game gets shaped in public. What players build, where they get stuck, and what they ask for decides what gets worked on next. Most of the day to day happens on Discord.
"The atom is not a soldier, Comrade. It is a force of nature. We merely tell it where to go."