Item Shop Simulator - Steam Charts & Historical Stats
Run an item shop in the Australian outback. Explore historical player activity and pricing for Item Shop Simulator. Player-count data was last observed Jul 22, 2026.
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Early Access Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: 10
- Graphics: 4 GB VRAM
- Storage: 1 GB available space
- Requires a 64-bit processor and operating system
- Memory: 8 GB RAM
- Storage: 2 GB available space
- Graphics: 4 GB VRAM
- Storage: 1 GB available space
- Memory: 8 GB RAM
- Storage: 2 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
Run an item shop in the Australian outback. Stock swords, potions, and emu eggs. Delve 15 dungeons for loot. Your customers work jobs and spend their wages on your wares... if you can keep them supplied.
Detailed Description
In Item Shop Simulator, you run a shop for a living town of adventurers, crafters, and workers!
Run Your Shop
Stock your shelves with weapons, food, potions, and tools. Balance variety with shelf space to give customers exactly what they need. Unlock a wider variety of stock, and sell people their favourite goods.
Delve into Dungeons
Venture through portals into 13 dungeons, each with unique visuals and enemies. Defeat the demons, loot the treasure, and haul it back to town to sell (or use it yourself!).
A Living Economy
NPCs work jobs, earn wages, and spend money at your shop. A lumberjack needs an axe; a bard needs an instrument and some booze. Everybody needs food and water. How well you meet their needs determines their income - and how much money they have to spend on your wares.
A World of Items
Over 150 items - swords, potions, fishing rods, magic clocks, fine wine, emu eggs, magic wands, books!
You can buy, loot, gather, smelt, cook, craft, and ultimately sell a huge variety of items, most of which have a functional use to you, the player, as well.
Build it Piece by Piece
Build your shop on a grid with walls, floors, windows, decorations, and shelves -- even upwards, with multiple floors. Smart pathfinding ensures NPCs move convincingly around your shelves and tables.
Go Walkabout in the Outback
Wander four biomes in a wild Australian environment with dingos, emus, and gum trees. Pet a feral pig, get mauled by a cassowary, and ride camels across the desert in search of hidden dungeons.
Play Together
We built this game with online co-op in mind from day 1 -- because we wanted to play it together! It's a fully integrated part of the game, not tacked on, and everything is stringently tested to work for hosts and clients alike.