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THE DOUBLE

THE DOUBLE

BadGafiGames · BadGafiGames · Dec 24, 2025
Adventure Free To Play
Fresh observation Observed
0
Players now
1
All-time peak
— 0.0%
Δ 24h
Player count updated

THE DOUBLE - Steam Analytics & Details

THE DOUBLE maintains a green-rated player base.

Total Players
0
Genre
Adventure
Developer
BadGafiGames

THE DOUBLE player count and price summary

Current players
0
All-time peak
1
24-hour player change
0%
Current US price
Price unavailable

Player count observed . Values marked unavailable are not estimated.

All-Time Peak

1
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Player Health

Healthy — 0 daily average.

Stable player base with low churn risk.

▲ +60% trend
Player count

Activity Heatmap

UTC+0 (Your Timezone)
1
Peak Activity
0
Avg Activity
3
Active Hours
36%
Sample coverage
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System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • OS *: Windows 7 64-bit or higher
  • Processor: Intel Core i3 @ 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics (Intel HD 4000 or higher)
  • DirectX: Version 9.0
  • Storage: 1 GB available space
Pricing
Free to Play

Additional Information

Categories
Single-player Steam Achievements Mouse Only Option #category_playable_at_your_own_pace Playable without Timed Input Family Sharing
Supported Languages
English*, Russian*
*languages with full audio support

Additional Information

🏆 Achievements
18
total achievements
Featured:
CHAPTER 1 COMPLETE
START OF MADNESS
🇧🇷 DEJUS Rating
12
Brazilian rating
🇩🇪 Steam Germany
6
German classification
📦 DLC Available
2
downloadable content
🆘 Support
⚠️ Content Warning
Flashes and sharp sounds

Developer Analytics

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About This Game

Tarot meets Blackjack with psychological horror inspired by Dostoevsky. A gore card game based on one of the strangest novels. Gameplay with puzzles, dark themes, surreal horror, cards and black humor. Experimental gameplay blending multiple mechanics

Detailed Description

Chapter 1 is available for free!

Hello everyone!

I've resumed (albeit slowly) development on THE DOUBLE! Chapter 2 will be released around September 2026. If you've just discovered this game, I'd love for you to play Chapter 1 (which is available for free). I also hope to be able to complete Chapter 3 by the end of this year, and then finish the game in early 2027, releasing the final Chapter 4.

Play it and leave your feedback. I read everything: many bugs and oddities in the game have been fixed with the help of players, for which I'm grateful!


About the Game

MEET YOUR DOUBLE

You wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.

What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.

Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.

THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGY

Every confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.

How it works:

  • Play 21 against your doppelgänger for survival and sanity

  • Draw Tarot cards that modify the rules, alter probability, bend fate

  • Same cards create entirely different outcomes based on your decisions

  • Replayability: Dozens of card combinations generate new stories

PSYCHOLOGICAL STORYTELLING

The Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.

The Narrative:

  • Notes and journals that immerse you in fractured memory

  • Dialogue that shifts based on your choices and card draws

  • An investigation into the nature of identity itself

  • Themes inspired by Dostoevsky: duality, madness, self-recognition, obsession

The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.

GAMEPLAY

Card Battles (Strategic decision-making)

  • Hybrid 21 + Tarot system that rewards experimentation

  • Same deck, infinite replays, different strategies and outcomes

  • Tension between optimal play and meaningful narrative

Exploration (Atmospheric immersion)

  • Navigate St. Petersburg discovering clues, hidden items, secrets

  • Find objects that unlock dialogue and memories

  • Uncover the truth about your Double

Narrative Choices (Meaningful consequence)

  • Decisions that branch the story meaningfully

  • Dialogue that changes based on previous choices

  • Multiple paths through the story

Puzzles (Thematic challenge)

  • Logic sequences inspired by Dostoevsky's writings

  • Psychological challenges that mirror story themes

UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!

While creating this game, I was inspired by games such as: Signalis, Inscryption, Detention, as well as Russian literature, chthonic horror, and the city of Saint Petersburg.

Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.

Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!

WHY THIS GAME MATTERS

For Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.

For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.

For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!

For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.

For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.

LANGUAGES & SUPPORT

  • Audio: Russian and English

  • Interface and texts: Russian and English

BEHIND THE SCENES

This game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.

Wishlist for launch notifications!

FINAL WORDS

Welcome to St. Petersburg, 1846.

Welcome to a world where you are not alone.

Because your worst enemy is yourself.

About the Game

MEET YOUR DOUBLE

You wake up. Morning. St. Petersburg, 19th Century. And you're about to meet someone who looks exactly like you. Lives like you. Steals your life.

What begins as a psychological nightmare becomes an interactive game of identity, madness, and the terror of self-recognition.

Based on Fyodor Dostoevsky's 1846 novella The Double, this is not a retelling - it's a modern exploration where literary horror becomes interactive horror.

THE UNIQUE CARD SYSTEM: FATE MEETS STRATEGY

Every confrontation with your Double is a game of 21, but with one twist—Tarot cards that shift reality itself.

How it works:

  • Play 21 against your doppelgänger for survival and sanity

  • Draw Tarot cards that modify the rules, alter probability, bend fate

  • Same cards create entirely different outcomes based on your decisions

  • Replayability: Dozens of card combinations generate new stories

PSYCHOLOGICAL STORYTELLING

The Setting: 19th-century St. Petersburg rendered as a character-opulent halls, shadowy streets, a city that mirrors your psychological descent.

The Narrative:

  • Notes and journals that immerse you in fractured memory

  • Dialogue that shifts based on your choices and card draws

  • An investigation into the nature of identity itself

  • Themes inspired by Dostoevsky: duality, madness, self-recognition, obsession

The Horror: Not jumpscares-first. Psychological dread. The creeping realization that you might not be the "real" version.

GAMEPLAY

Card Battles (Strategic decision-making)

  • Hybrid 21 + Tarot system that rewards experimentation

  • Same deck, infinite replays, different strategies and outcomes

  • Tension between optimal play and meaningful narrative

Exploration (Atmospheric immersion)

  • Navigate St. Petersburg discovering clues, hidden items, secrets

  • Find objects that unlock dialogue and memories

  • Uncover the truth about your Double

Narrative Choices (Meaningful consequence)

  • Decisions that branch the story meaningfully

  • Dialogue that changes based on previous choices

  • Multiple paths through the story

Puzzles (Thematic challenge)

  • Logic sequences inspired by Dostoevsky's writings

  • Psychological challenges that mirror story themes

UPD: I was planning to release 4 chapters of this game, but later I decided to temporarily stop developing it. This is only the first chapter!

While creating this game, I was inspired by games such as: Signalis, Inscryption, Detention, as well as Russian literature, chthonic horror, and the city of Saint Petersburg.

Each chapter expands the card system's complexity and narrative depth. Also it’s a new psychological puzzles! A unified save system carries your choices forward-decisions in Chapter 1 echo in Chapters 2-4.

Post-launch: In addition to developing the game's parts, I also plan to create a free update with endless maps without having to replay the story!

WHY THIS GAME MATTERS

For Literary Enthusiasts: Dostoevsky's psychological masterpiece becomes interactive. His themes of duality, madness, and self-recognition are now something you experience, not just read about.

For Horror Fans: Psychological horror done right - atmosphere over jumpscares, dread over gore.

For Cards Games Lovers: Untypical system which compare strategy, meaning puzzles and forture!

For Strategy Players: The card system creates infinite replayability. Optimize your draws, discover new combinations, master the mechanics.

For Everyone Else: A game that stands on its own. No prior knowledge needed. Dostoevsky's themes enhance the experience but aren't required.

LANGUAGES & SUPPORT

  • Audio: Russian and English

  • Interface and texts: Russian and English

BEHIND THE SCENES

This game is developed by a solo creator with a background in game design and literary adaptation. It's a passion project inspired by classic literature, psychological horror, and innovative game mechanics.

Wishlist for launch notifications!

FINAL WORDS

Welcome to St. Petersburg, 1846.

Welcome to a world where you are not alone.

Because your worst enemy is yourself.

Frequently Asked Questions

How many people play THE DOUBLE?
Healthy — 0 daily average. Stable player base with low churn risk.
How many players are currently playing THE DOUBLE?
0 players are currently in-game on Steam.
Is THE DOUBLE free to play?
Yes, THE DOUBLE is free to play on Steam.
What genre is THE DOUBLE?
THE DOUBLE is a Adventure, Free To Play game.
Who developed THE DOUBLE?
THE DOUBLE was developed by BadGafiGames and published by BadGafiGames.
What platforms does THE DOUBLE support?
Available on Steam for Windows.