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DA_RL

DA_RL

Duncan Armstrong · Bean Skeleton Games · Apr 2, 2026
Action Adventure Indie RPG
Delayed observation Observed
0
Last tracked
2
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

DA_RL - Steam Charts & Historical Stats

A traditional turn-based roguelike dungeon crawler. Explore historical player activity and pricing for DA_RL. Player-count data was last observed Sep 28, 2026.

Price
$3.00
Genre
Action
Developer
Duncan Armstrong

DA_RL player count and price summary

Current players
Unavailable
All-time peak
2
24-hour player change
Unavailable
Current US price
$3.00

Player count last observed . Values marked unavailable are not estimated.

All-Time Peak

2
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Watch — $3.00.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

▲ ~2 days until next sale
Player count

Activity Heatmap

UTC+0 (Your Timezone)
1
Peak Activity
0
Avg Activity
5
Active Hours
80%
Sample coverage
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Latest News

Jul 18, 2026 at 18:45 UTC Read More
Jul 13, 2026 at 12:55 UTC Read More
Jul 10, 2026 at 18:00 UTC Read More
Jul 10, 2026 at 13:38 UTC Read More
Jul 09, 2026 at 15:39 UTC Read More
Jul 08, 2026 at 15:26 UTC Read More
Jul 01, 2026 at 16:10 UTC Read More
Jun 30, 2026 at 19:07 UTC Read More
Jun 30, 2026 at 17:23 UTC Read More
Showing 1 to 10 of 11 news items

Price History

Lowest Price
$3.00
Jul 2026 across all regions
Current Price
$3.00
US region

No Recent Price History

Price history data will appear here once more pricing information becomes available.

System Requirements

Platform Support
Windows Linux
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual-core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 capable (Intel HD 4000 or equivalent)
  • Storage: 200 MB available space
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Windows 11
  • Processor: Quad-core 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: Any discrete GPU
  • Storage: 200 MB available space
Linux Requirements
Minimum:
Minimum:
  • OS: Ubuntu 18.04
  • Processor: Dual-core 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2 capable (Intel HD 4000 or equivalent)
  • Storage: 200 MB available space
Recommended:
Recommended:
  • OS: Ubuntu 20.04
  • Processor: Quad-core 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: Any discrete GPU
  • Storage: 200 MB available space
Controller Support
full
Pricing
Paid Game
$3.00 (USD)

Additional Information

Categories
Single-player Steam Achievements Full controller support Steam Cloud Family Sharing
Supported Languages
English*
*languages with full audio support

Current Pricing

💰
$3.00
Regular Price

Additional Information

🏆 Achievements
47
total achievements
Featured:
First Blood
Pacifist
🇧🇷 DEJUS Rating
10
Brazilian rating
🇩🇪 Steam Germany
12
German classification
📦 DLC Available
1
downloadable content
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

A traditional turn-based roguelike dungeon crawler. Pick a class, descend through a procedurally generated dungeon, and recover the shards of the Amulet of Ascension. Combine them and the dungeon turns on you, and now you have to fight your way back out.

Detailed Description

DA_RL is a traditional turn-based roguelike dungeon crawler. You pick a class and descend into a procedurally generated dungeon, hunting the scattered shards of the Amulet of Ascension. Combine them and the dungeon turns on you. Now you have to climb and fight your way back up.

Your adventurer's name, their hometown, and the dungeon itself are all procedurally generated, so every run starts in a world you've never seen. Descend through the dungeon, recover the shards, and find out what's waiting in the depths below.

Restoring the Amulet doesn't end the run. The floors above repopulate, so the climb back can be deadlier than the way down. And when you finally reach the entrance with the full Amulet in hand, the dungeon's ancient guardian is waiting to stop you from leaving:

The Dungeon's End.

PICK A CLASS, PLAY DIFFERENTLY

Five classes, each with their own stats and a unique ability that changes how you approach every floor.

The Fighter starts tough and gets a free Second Wind each floor, a heavy heal for when things get desperate. The Mage is fragile but casts from the largest mana pool in the game at reduced cost. The Rogue lives and dies by crits and dodges, and hitting from invisibility doubles the damage. The Cleric mixes combat with Divine Healing on a cooldown. The Ranger gets extra range on every ranged weapon they pick up.

THE GODS ARE WATCHING

Five gods pay attention to how you play. You earn favor by killing the enemies they like, using their shrines, and playing the way they prefer. Build enough favor and they help you. Let it drop and they punish you.

Ferrus, god of war, likes it when you kill things. Arcanus, god of magic, favors spellcasters. Umbra, god of shadow, is fine with poison, darkness, and things most gods would find distasteful. Luminos, god of light, rewards healing and hates the undead. Sylvan, god of nature, likes it when you let the dungeon's own dangers do the work.

Each god also has a rival, and worshipping at a rival's shrine costs you favor. Pick one and commit, or worship no one and go it alone.

SPELLS, SCROLLS, WANDS, AND MORE

Most consumables start unidentified. A potion might heal you, poison you, turn you invisible, or make you hallucinate, and you won't know which until you try it. Scrolls can reveal the map, teleport you across the dungeon, summon an ally, or end your run if you read the wrong one. Wands give you limited-use versions of spells like Fireball or Drain Life.

Spellbooks are permanent. Read one and that spell is yours, from basics like Magic Missile and Frost Bolt to late-game magic like Meteor Swarm, Death Ray, and Void Sphere. Casting costs mana and many spells have cooldowns, so managing resources matters.

Weapons and armor can be enchanted or cursed. A sword of flaming adds fire damage, a ring of regeneration heals you passively. But a cursed item might glue itself to your hand, drain your stats, or keep you confused until you find a way to remove it. Status effects work on monsters as well as on you, so enemies can be frozen, burned, poisoned, confused, or charmed into fighting for you. Much of the game is learning how these systems interact.

A DUNGEON FULL OF THINGS THAT WANT YOU DEAD

The monster roster is large and every family runs deep. A regular Bat gives way to a Cave Bat, then a Shadow Bat, then a Vampire Bat, and eventually a Demon Bat, and that pattern repeats across goblins, undead, dragons, elementals, giants, demons, and more. The enemies you face on floor 5 are not the ones waiting on floor 25.

The dungeon is split across five regions that grow stranger and more dangerous as you descend, from stone halls near the surface to open caves deeper down. Some rooms are pitch black, dropping your vision to a few tiles while whatever's in there already knows where you are. Traps are hidden throughout, some you can dodge, some you can save against, and some just drop you to the next floor. Some walls are secret doors. On top of all of it, you have to manage hunger, or starvation starts doing the dungeon's work for it.

FEATURES

  • Five playable classes with unique stats and abilities

  • Five gods to worship with a full favor and boon system

  • Recover the Amulet of Ascension, survive the return journey, and defeat The Dungeon's End to escape

  • Turn-based, tile-based movement and combat with saving throws

  • Procedurally generated dungeon floors with scaling difficulty

  • Five dungeon regions with organic cave generation deeper down

  • Dark rooms, hidden traps, and secret doors

  • 17+ potions, 19+ scrolls, wands, rings, and spellbooks

  • 18+ learnable spells from Magic Missile to Void Sphere

  • 30+ weapons and armor pieces, many with enchantments or curses

  • Multiple ranged weapon types (bows, crossbows, blowguns) with ammunition types

  • Dozens of enemy types across multiple monster families

  • Hunger system, status effects, field of view

  • Procedurally generated adventurer names and hometowns

  • Full controller support

  • Full save system with Steam Cloud support

Frequently Asked Questions

Is DA_RL worth buying right now?
Watch — $3.00. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does DA_RL go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is DA_RL free to play?
DA_RL costs $3.00 on Steam.
What genre is DA_RL?
DA_RL is a Action, Adventure, Indie, RPG game.
Who developed DA_RL?
DA_RL was developed by Duncan Armstrong and published by Bean Skeleton Games.
What platforms does DA_RL support?
Available on Steam for Windows, Linux.