Grimoire: Manastorm - Earth Class - Steam Charts & Historical Stats
Earth is a medium to close range damage dealer with great survivability and a mix of class based utility spells. Explore historical player activity and pricing for Grimoire: Manastorm - Earth Class. Player-count data was last observed May 2, 2026.
Media Gallery
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Ymir, the Earth Wizard - Class Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS *: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
- Processor: 2.0+ GHz processor
- Memory: 2 GB RAM
- Graphics: SM3-compatible video card
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: Any
Additional Information
*languages with full audio support
Current Pricing
Additional Information
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About This Game
Earth is a medium to close range damage dealer with great survivability and a mix of class based utility spells. His passive spell gives him damage reduction in relation to his current mana which adds a level of toughness not seen in other classes.
Detailed Description
Overall Earth is a great class if you want to jump into the middle of a battle, cause confusion and chaos, and then still have enough toughness to make it out alive. Assaulting enemy ley-lines and strongholds is where he really shines and while it might be a challenging set of spells to master, the large amount of area-of-effect damaging spells mean that is it possible to jump in and immediately make an impact on the battle.
Unique Passive Spell: Earthen Mantle – Damage resistance is increased base on the current amount of mana the wizard has available. 100 mana = 40% resistance, 66 mana = 25% resistance, 33 mana = 15% resistance.
Starting Spells:
Primary: Burst - Fling 5 small projectiles which each deal 6 - 8 damage and start in a cluster but then spread out over time.Secondary: Boulder - Throw a heavy physics projectile that has a short cooldown and does 30 - 32 AOE damage in a medium area.
Utility: Erupt - Summon a barrier of rocks which does 20 - 25 damage to any enemies hit and lasts for 7s. The caster must have their feet on the ground to use this spell.
Ultimate: Lodestone - Teleports player up into the air. Player becomes invulnerable after teleport, and can aim beneath themselves. After 3 seconds the player crashes back to the ground at their aimed location and deals 30 - 50 AoE damage.