Don’t Let Them Drive
Don’t Let Them Drive - Steam Charts & Historical Stats
Waves of drunk NPCs are determined to reach their cars and drive home. Explore historical player activity and pricing for Don’t Let Them Drive. Player-count data was last observed Sep 26, 2026.
Don’t Let Them Drive player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $7.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
Don’t Let Them Drive
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
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Price History
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Price history data will appear here once more pricing information becomes available.
System Requirements
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 / AMD equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Intel HD / AMD Vega or better)
- Storage: 300 MB available space
- Sound Card: Any
- Additional Notes: Designed to run on low-end PCs especially with today’s GPU prices
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5 / AMD equivalent
- Memory: 8 GB RAM
- Graphics: Dedicated GPU recommended, but not required
- Storage: 300 MB available space
- Sound Card: any
- Additional Notes: Designed to run on low-end PCs especially with today’s GPU prices
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Waves of drunk NPCs are determined to reach their cars and drive home. Team up with friends, cause controlled chaos, and stop them before it’s too late.
Detailed Description
Your city has a problem.
It’s not zombies.
It’s not aliens.
It’s not a mysterious fog.
It’s drunk people.
In this chaotic co-op game, waves of heavily intoxicated NPCs spill into the city and begin their heroic journey toward their cars. Your job is simple: stop them from getting there. If even one drunk reaches their vehicle and drives home, the entire team pays the price.
Work together with friends to intercept, block, distract, and outplay an ever-growing crowd of wobbling citizens determined to make terrible decisions. Each wave brings more drunks, worse coordination, and increasingly questionable pathfinding. Between waves, you’ll get a short moment to breathe… before the countdown hits zero and the next disaster begins.
The Goal
Prevent the drunks from reaching their cars.
That’s it.
If they time out, you’re safe, if they reach the hotel, you’re safe.
If they drive home… you weren’t good enough.
Features
Co-op chaos – Coordinate with up to 4 friends or yell at them when things inevitably go wrong
Escalating waves – One drunk becomes two, two become ten, and suddenly nobody is okay
Shared failure – One mistake affects everyone. Blame accordingly
Physics, pathfinding, and poor life choices