I WAS A KING
I WAS A KING - Steam Charts & Historical Stats
A court-driven, text-based strategy game where your words become decrees. Explore historical player activity and pricing for I WAS A KING. Player-count data was last observed Sep 26, 2026.
I WAS A KING player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
Screenshots
Videos
Trailer + Gameplay
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Update Momentum
4 patches and 9 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 3 samples
No samples
0 players · 2 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 3 samples
No samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 3 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 3 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
No samples
0 players · 3 samples
0 players · 1 samples
No samples
No samples
0 players · 3 samples
No samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 2 samples
No samples
0 players · 3 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 2 samples
No samples
0 players · 3 samples
No samples
0 players · 1 samples
0 players · 3 samples
No samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
Latest News
V31.10–V31.13.2 Patch Notes
📝 UpdateV31.10 Cumulative Patch Notes
📝 UpdateV30.105–V30.109 Patch Notes
📝 UpdateV30.96 Patchnote
📝 UpdateIWAK V30.87–V30.93 Patch Notes
📝 UpdatePrice History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel core i5 6600 / AMD Ryzen 5 1600X or higher
- Memory: 16 GB RAM
- Graphics: Geforce RTX 2060 or higher
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Additional Notes: in contrast to its appearence, it uses LLM (Large language Model)
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel core i5 12400 / AMD Ryzen 5 5600X or higher
- Memory: 16 GB RAM
- Graphics: Geforce RTX 3060 or higher
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Additional Notes: in contrast to its appearence, it uses LLM (Large language Model)
- OS: Ubuntu 24.04 or higher
- Processor: Intel core i5 6600 / Ryzen 5 1600X or higher
- Memory: 16 GB RAM
- Graphics: Geforce RTX 2060 or higher
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Additional Notes: in contrast to its appearence, it uses LLM (Large language Model)
- OS: Ubuntu 24.04 or higher
- Processor: Intel core i5 10400 / AMD Ryzen 5 3600X or higher
- Memory: 16 GB RAM
- Graphics: Geforce RTX 3060 or higher
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Additional Notes: in contrast to its appearence, it uses LLM (Large language Model)
Additional Information
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.
Detailed Description
Set in a fictional Joseon court, every adviser is voiced by a locally-run AI—so no two reigns sound the same.
Your words are law. In a Joseon court where every decree has consequences, read petitions, command in your own words, manage rival advisers, and survive the reign you create.
Rule with words. Fall by words.
I WAS A KING is a deterministic, text-based political simulator set in a fictional Joseon court.
Each day, two petitions reach the throne. You do not click a preset answer. You write the decree yourself—and the court reads not only your decision, but your tone.
WHAT YOU DO
Read petitions from ministers, factions, and the people.
Issue decrees in natural language.
Decide not only policy, but tone - merciful, ruthless, evasive, pragmatic, or reckless.
Manage royal authority, treasury, public sentiment, rumors, and factional pressure.
Face deterministic consequences - no hidden RNG decides your reign.
Reach a final record that remembers what kind of king you became.
THE COURT REMEMBERS HOW YOU SPEAK
Most choice games ask what you choose.
I WAS A KING asks how you speak.
A decree can calm a crisis, insult a minister, empower a faction, or create tomorrow’s disaster. Some consequences arrive immediately. Others return later, when the court has not forgotten what you said.
RIVAL ADVISERS, SHIFTING TRUST
The Left and Right Advisers interpret the kingdom from opposing political instincts. When your decrees align with one side, adviser credibility can rise or collapse. If the gap grows too wide, factional tension begins to damage public trust.
If you push one adviser too far, and they may resign. A successor then enters the court with a different voice and advice style.
AI WITH CLEAR BOUNDARIES
AI is used to advisors' commentary only. It does not decide the game’s outcomes. Core consequences, metric changes, and ending logic are resolved by the authored rule system, whish is independent of AI systems.
FEATURES
A complete 4-hour reign: no live service, no endless grind.
Natural-language decree input
Deterministic political consequences.
Rival adviser credibility, resignation, and successor voices.
Delayed backlash and court memory.
Multiple endings and final reign records.
English and Korean support.
Every court voice runs on a local AI model
When words become law, responsibility changes.
Could you handle the reign?