Idle Time
Idle Time - Steam Charts & Historical Stats
Harvest crystallized time from parallel universes where people waste their lives playing idle games. Explore historical player activity and pricing for Idle Time. Player-count data was last observed Sep 30, 2026.
Idle Time player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
idle-time-trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Not the best time to buy. Price could improve with future sales.
Activity Heatmap
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Latest News
Post Launch Patch
📝 UpdatePrice History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual-core 2.0 GHz
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.3 / Vulkan 1.0 compatible
- Storage: 256 MB available space
- Requires a 64-bit processor and operating system
- OS: SteamOS 3.0 / Ubuntu 20.04
- Processor: Dual-core 2.0 GHz
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.3 / Vulkan 1.0 compatible
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Harvest crystallized time from parallel universes where people waste their lives playing idle games. Build extractors, automate logistics networks, and research new technology to fuel Bill Tyme's time machine in this factory-building incremental game.
Detailed Description
Somewhere across the multiverse, people are wasting their lives playing idle games. Their lost moments condense into Chronum — crystallized time — and you're going to harvest every last drop of it.
Idle Time is a factory-building incremental game where you extract, transport, and process Chronum to fuel a time machine built by Bill Tyme, an eccentric physicist with a fractured timeline and questionable ethics. Start by dragging glowing time crystals to your factory by hand. End by orchestrating vast automated networks of extractors, relay towers, and reactors across a procedurally generated landscape.
Key Features
Build a Chronum empire — Place extractors on resource nodes, connect them to your factory with automated Idlers, and watch the Minutes roll in. Optimize throughput with buffers, compressors, splitters, and speed-boosting accelerators.
Research 7 tiers of technology — Progress from simple extraction to advanced buildings like the Time Warper, which batches and multiplies Chronum value, and the Rift Stabilizer, which tears open portals to ultra-rich resource nodes.
Design complex logistics networks — Route Chronum through pipe networks that follow grid paths, bundle along shared routes, and navigate around large structures. Split production lines, chain relay towers, and balance throughput across your operation.
Prestige and push further — Complete each run to bank Universal Idle Time, then spend it on permanent upgrades that carry across future playthroughs. Each cycle starts faster and reaches further.
Procedural terrain — Every map is generated fresh with concrete sprawl, wind-swept desert dunes, and fields of animated grass that sway in the breeze. A dynamic day cycle casts drifting cloud shadows across the landscape.
Meet Bill Tyme — Your guide, mentor, and the reason you're doing all of this. He's brilliant, unstable, and not entirely sure this whole thing is going to work out.