Horde Beyond
Horde Beyond - Steam Charts & Historical Stats
Answer the call to fight the HORDE! Master full fast-paced tactical space combat with dynamic missions, coordinated enemy squadrons, fantastical weapons and deep ship upgrades. Explore historical player activity and pricing for Horde Beyond. Player-count data was last observed Sep 26, 2026.
Horde Beyond player count and price summary
- Current players
- Unavailable
- All-time peak
- 4
- 24-hour player change
- Unavailable
- Current US price
- $14.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 3 videos
Screenshots
Videos
A Horde Beyond is Coming
A Horde Beyond Gameplay Trailer 2 - Ships
A Horde Beyond Gameplay Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~4 days for potentially better pricing.
Activity Heatmap
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Latest News
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5 6th Gen / AMD Ryzen 5+
- Memory: 8 GB RAM
- Graphics: Dedicated Graphics, GeForce 10XX+, RX 5XXX+
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX compatible
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i7 12th Gen / AMD Ryzen 7+
- Memory: 16 GB RAM
- Graphics: Dedicated Graphics, GeForce 20XX+, RX 6XXX+
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: DirectX compatible
- Processor: Intel Core i5 6th Gen / AMD Ryzen 5+
- Memory: 8 GB RAM
- Graphics: Dedicated Graphics, GeForce 10XX+, RX 5XXX+
- Storage: 4 GB available space
- Sound Card: ALSA / PulseAudio compatible
- Processor: Intel Core i7 12th Gen / AMD Ryzen 7+
- Memory: 16 GB RAM
- Graphics: Dedicated Graphics, GeForce 20XX+, RX 6XXX+
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: ALSA / PulseAudio compatible
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Answer the call to fight the HORDE! Master full fast-paced tactical space combat with dynamic missions, coordinated enemy squadrons, fantastical weapons and deep ship upgrades. Fight through hostile space in with battlefield hazards, adaptive enemies, alone, in co-op or bots with up to 4 players!
Detailed Description
THE HORDE IS ALREADY HERE. WE NEED PILOTS.
Past the last friendly beacon, the void stopped being empty. It filled with THEM - fast, unrelenting, organized. They don't retreat. They don't negotiate. They come in waves, and every sector they take is one we can't get back.
That's where you come in...
Take the stick - strafe, roll, boost, and dodge through a full 360 degrees. There is no front line out here. Threats come from above, below, behind; the pilots who make it home are the ones who read the battlefield and move before it moves on them. Positioning wins fights. Velocity keeps you alive. Hesitation gets you cored.
Fly it your way. Lock into heavy handling to push an opening, or open the throttle and let momentum carry you into the fray - in this sim-edged engine, every turn is a decision. The Horde won't fight the same way twice. Neither should you.
And they're not cannon fodder. You'll face coordinated squadrons that hunt with purpose: interceptors that flank, carriers that deploy, support that keeps the pack alive, cloaked craft you'll never see coming, deflector arrays that shrug off your best shot.
Every enemy you put down bleeds power cores. Pour them straight back into your hull, mid-fight - hotter weapons, harder shields, longer boost, faster dodge. Nobody's coming to refit you. You are the refit.
Fly solo. Fly co-op with up to three of your own, human or bot. Just fly, pilot - the Horde is counting.
The Horde is beyond. So are you.
WOULD YOU LIKE TO KNOW MORE? - MISSION BRIEFING
TOTAL CONTROL OF THE VOID: True six-degrees-of-freedom flight - thrust, pitch, yaw, and roll on every axis, no rails and no wheels. Snap into tight arcade handling or shift to a heavier, momentum-driven sim profile, and fly the way the fight demands.
AN ENEMY THAT THINKS: 20+ distinct enemy archetypes - Beamers, Shrouders, Reflectors, Mine Layers, Conductors and worse - each with its own role and tells. A fleet-level tactical AI reads the battle and re-coordinates the swarm against you in real time. Learn them or feed them.
THE BATTLEFIELD FIGHTS BACK: The map is a combatant too. Hazard zones bloom mid-engagement, environmental threats carve up the arena, and objectives move while you're still under fire. No fight ends where it began.
REFIT UNDER FIRE: Salvaged power cores buy a full progression tree - weapons, shields, and mobility, sure, but also hull plating, swappable chassis frames, and active combat abilities. Spend on the spot and fly out deadlier than you flew in.
NO TWO SORTIES THE SAME: A dynamic mission director reshuffles objectives, spawns, and hazards every run, then throws the whole enemy roster at you in new combinations. Come back sharper. Come back deadlier.
STAND TOGETHER: Up to four-player drop-in co-op - and when the squad runs short, combat-capable bot wingmen take the empty seats. The Horde is endless. Good company isn't.
FINISH THE FIGHT - WE DON'T HAVE A CHOICE!
