Where We Used to Play
Where We Used to Play - Steam Charts & Historical Stats
A first-person psychological horror game focused on observation, anomaly detection, and meaningful choices that lead to multiple endings inside a house filled with forgotten memories. Explore historical player activity and pricing for Where We Used to Play. Player-count data was last observed Sep 27, 2026.
Where We Used to Play player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 1 videos
Screenshots
Videos
Trailer_1_english
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 1 samples
No samples
No samples
0 players · 2 samples
No samples
No samples
No samples
0 players · 2 samples
No samples
No samples
0 players · 2 samples
No samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
0 players · 1 samples
No samples
No samples
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3 (4ª gen) / AMD FX-4300 or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4600 or equivalent
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Designed to run smoothly on low-end systems. Runs perfectly on Steam Deck.
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 / Ryzen 3 or equivalent
- Memory: 8 GB RAM
- Graphics: GTX 1050 / RX 560 or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible
- Additional Notes: SSD recommended for faster loading times.
- OS: SteamOS 3.0 / Ubuntu 20.04+ or any modern Linux distro
- Processor: Intel Core i3 (4ª gen) / AMD FX-4300 or equivalent
- Memory: 4 GB RAM
- Graphics: GPU compatible with Vulkan (Mesa drivers recommended)
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Compatible with ALSA / PulseAudio
- Additional Notes: Runs perfectly on Steam Deck. Optimized for low-end systems.
- OS: SteamOS 3.0 / Ubuntu 22.04+
- Processor: Intel Core i5 / AMD Ryzen 3 or equivalent
- Memory: 8 GB RAM
- Graphics: GPU with solid Vulkan support
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Compatible with ALSA / PulseAudio
- Additional Notes: Fully playable on Steam Deck.
Additional Information
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
A first-person psychological horror game focused on observation, anomaly detection, and meaningful choices that lead to multiple endings inside a house filled with forgotten memories.
Detailed Description
Where We Used to Play is a first-person psychological horror game set inside a house that feels normal… but isn’t.
Explore the same environment again and again, carefully observe each room, and decide whether something has changed.
If you detect an anomaly, you must return to the dark room at the beginning.
If everything feels the same, move forward toward the dark room at the end.
Every decision matters.
Throughout the cycles, the game reacts to your correct and incorrect choices, gradually leading you to one of three different endings: a good ending, a bad ending, or a mixed ending, depending on how you face the memories the house tries to show you.

There are no jumpscares.
Fear is born from the atmosphere, the silence, and the feeling that something is watching when you choose not to look.
Interact with the environment to uncover fragments of a story told through environmental storytelling, texts, and dialogues.
Everyday objects, rooms, and small details hide memories of a forgotten childhood… and of something that is still waiting to be remembered.
If you remain inactive for too long, the house may respond in unexpected ways.

Features:
Psychological horror with no jumpscares
Observation and anomaly detection gameplay
Narrative storytelling through the environment
Object interactions and ambient dialogue
Multiple endings based on player decisions
Retro-inspired aesthetic
Remember… some things only exist as long as someone remembers them.