ArcadeOn Engine
ArcadeOn Engine - Steam Charts & Historical Stats
From idea to playable in minutes. Explore historical player activity and pricing for ArcadeOn Engine. Player-count data was last observed Sep 26, 2026.
ArcadeOn Engine player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $14.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 0 videos
Screenshots
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
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Latest News
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 (6th Gen) or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Intel HD 4000 / AMD Vega or better)
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX-compatible sound device
- VR Support: Not supported
- Additional Notes: Requires an active internet connection for online features and updates
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5 or AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: Integrated or dedicated GPU with updated drivers
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX-compatible sound device
- VR Support: Not supported
- Additional Notes: SSD recommended for faster load times and smoother updates
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
From idea to playable in minutes. No coding. No installs. Instant play-testing. Start in the browser and export when you are ready. Build for Web, Windows, or MacOS (In Development).
Detailed Description
From idea to playable in minutes. No coding. No installs. Instant play-testing. Start in the browser and export when you are ready. Build for Web, Windows, or MacOS (In Development).
Built for indie developers, educators, and hobbyists. The engine is in beta.
A friendly visual editor
Drag a sprite into the scene, tweak it in the inspector, press Play. Move panels where you like, undo any mistake, drop in art and audio and they show up instantly. Hit Ctrl+P to find any command.

Drop in art and audio
Drag new sprites or sound into your project folder and they appear in the Assets panel instantly. Audio is auto-converted to a compact format, and the Asset Doctor catches anything broken or missing.

Paint worlds in Tilemap Studio
A full-screen canvas with brush, fill, rect and line tools, per-stroke undo, and tile-size presets. Pick each layer's render band so tiles weave in and out of your entities — no flat single-layer ordering.

Bring sprites to life
Slice a sprite sheet into frames, set the FPS, choose whether it loops, and scrub a live preview. Keyframe position, rotation and scale on the timeline — with a safe fallback if a clip ever goes missing.

Visual state machines
Give each entity named states — Idle, Walk, Attack, Hurt — and wire transitions with conditions and priority on a pan-and-zoom graph. Run actions on enter or leave, and auto-assign an animation per state.

C# scripting when you need it
When 33+ behaviours aren't enough, attach a per-entity C# script. It compiles live in the editor — no rebuild step — and runs sandboxed, so scripts can't touch the file system, network or OS internals.

Design menus and HUDs
Lay out title screens, menus and overlays visually with labels and buttons. Wire button actions to send a signal, jump to a scene, or set a variable — then reuse a scene as a permanent HUD across your game.

A full visual novel system
Branching dialogue with choices, a typewriter effect and a 200-line backlog. Place character portraits, set variables and emit signals, and theme bubbles, positions and choice styling across 50+ knobs.

Make the editor yours
Seven themes — including animated brand colours and dark / OLED options — plus a live UI scale slider and Compact, Default or Spacious spacing. Set it once and the whole workspace follows.
