Team Principal: A Racing Manager
Team Principal: A Racing Manager - Steam Charts & Historical Stats
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Explore historical player activity and pricing for Team Principal: A Racing Manager. Player-count data was last observed Sep 29, 2026.
Team Principal: A Racing Manager player count and price summary
- Current players
- Unavailable
- All-time peak
- 98
- 24-hour player change
- Unavailable
- Current US price
- $12.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 16 screenshots · 1 videos
Screenshots
Videos
Team Principal: A Racing Manager Trailer
Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
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Price History
System Requirements
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 or AMD Ryzen 3 1200 (or equivalent)
- Memory: 4 GB RAM
- Graphics: Integrated GPU
- Storage: 300 MB available space
- Sound Card: Any DirectX-compatible sound card
- VR Support: None
- Additional Notes: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8400 or AMD Ryzen 5 2600 (or equivalent)
- Memory: 8 GB RAM
- Storage: 300 MB available space
- Sound Card: Any DirectX-compatible sound card
- VR Support: None
- Additional Notes: Designed for management-focused gameplay. Performance scales primarily with CPU rather than GPU.
Additional Information
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
A deep yet accessible motorsport management sandbox inspired by the 1990s games of this genre. Manage teams, drivers, finances, engines, and regulations in a fully customizable, ever-changing world where no two seasons play out the same.
Detailed Description
Welcome to Team Principal: A Racing Manager. Initially a passion project, this game has become much more for me. It is a completely customizable grand prix/motorsport manager game, with a simplistic top down 2d race view. Most of the game is in the in-depth management aspect. Some key features include:
- An ever-changing grid: Teams & engines can leave, go bankrupt, join, rebrand, get bought out, fluctuate season to season. No two seasons will ever be the same, with a virtually limitless grid size.
- Simulate ANY era in this sandbox with infinite possibilities and infinite replayability. This game can handle ANY era, or season of racing in a realistic manner, with over decades of seasons of content.
- In-depth race simulation complete with REAL physics, live speeds, hyper-intelligent AI, setups that impact your actual car speeds in corners/straights, customizable temperature, weather, dirty air, tire wear, fuel consumption, safety cars, mechanical wear, and realistic results, with both simulated and non-simulated options available.
- Easy to use in-game editor, and save editor, so you can have your career mode the way you want.
- In-Depth finance system with stock, ownership, and ability to purchase stakes in rivals.
- Completely in-depth academy pipe-line system with ability to pay to assign your rookie drivers in junior series teams, have them test for you, learn the ropes in rival junior teams you own, and eventually promote them to your team.
- In-depth regulatory system that can change the environment of the game season to season.
- In-depth negotiation system for tyres, parts, sponsorship, works engines, customer engines, and drivers/staff.
- Ability to build and sell your own engines through an engine plant, or partner with an existing engine supplier.
- AI who compete with you every week of the season, on and off the track, in engineering, developing, strategy, and signing talents.
- Fully fleshed out car attributes, driver attributes, staff attributes, headquarters, etc.
- In-depth chassis, aero, engine, ERS, driver aids, and tyre development.
This game aims to be a FULLY customizable racing management sandbox experience for racing in any era. Every aspect of the game able to be edited and changed. Team names, performance, dirty air, tire model, points model, anything one can think of can be edited to your liking.
This game is in active development & will receive extremely frequently updates. Please join the game's discord server, wherein I will share future plans, update timelines, provide bug support, as well as the track editor. This game is extremely mod friendly, and an open canvas for any situations one wishes to develop.