Grimoire: Manastorm - Fire Class - Steam Charts & Historical Stats
Fire is designed to be the easiest class to play well but it can also be one of the hardest to master. Explore historical player activity and pricing for Grimoire: Manastorm - Fire Class. Player-count data was last observed May 2, 2026.
Media Gallery
Screenshots
Videos
Kristopher, the Fire Wizard - Class Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
Genre Benchmarks
Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS *: Windows XP SP3 (32-bit only), Windows Vista, or Windows 7
- Processor: 2.0+ GHz processor
- Memory: 2 GB RAM
- Graphics: SM3-compatible video card
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Any
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
Fire is designed to be the easiest class to play well but it can also be one of the hardest to master. At its core, the class is an area-of-effect damage dealer. This makes it great for controlling large areas and supporting a battle with consistent high damage.
Detailed Description
Fire is designed to be the easiest class to play well but it can also be one of the hardest to master. This makes it a great choice for newer players while also providing a depth of strategy for veterans to unlock. Many of the new progression spells add deeper potential strategies, spell combos, and high risk – high reward situations. At its core, the class is an area-of-effect damage dealer. This makes it great for controlling large areas and supporting a battle with consistent high damage.
Unique Passive Spell: Path of Fire – Manashifting leaves behind a trail of fire that will damage enemies.
Starting Spells
Primary: Flames - Channel a tight stream of lava which does 4 - 5 damage every 0.1s.Secondary: Fireball - Summon a powerful ball of Fire which deals 28-30 damage in a medium radius on impact. This ability can be charged to increase the projectile size and AoE radius but at the cost of reduced projectile speed.
Utility: Magma Bomb - Quickly cast an extremely dense ball of magma which deals 33 to 40 damage in a medium area on impact.
Ultimate: Meteor Storm - Summon a firestorm above the targeted location and after a short delay rains six meteors which deal 30 to 40 damage in a large radius.