SCP: Pale Weaver
SCP: Pale Weaver - Steam Analytics & Details
SCP: Pale Weaver maintains a green-rated player base.
SCP: Pale Weaver player count and price summary
- Current players
- 0
- All-time peak
- 1
- 24-hour player change
- 0%
- Current US price
- $5.99
Player count observed . Values marked unavailable are not estimated.
Media gallery 10 screenshots · 2 videos
Screenshots
Videos
SCP_Pale_Weaver_PV2
SCP_Pale_Weaver
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~1 days for potentially better pricing.
Player Health
Stable player base with low churn risk.
Activity Heatmap
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Price History
System Requirements
- OS: Windows 10/11 64-bit
- Processor: Intel Core i3-6100 / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X (2GB VRAM)
- DirectX: Version 11
- Storage: 2 GB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
SCP: Pale Weaver is a 2D pixel-art action-adventure. Play as a runaway anomaly: grapple with tentacles, fire silk tethers, and slow time to outrun lockdowns. Death resets the loop—your memory remains, driving you to the Endgame.
Detailed Description
SCP: Pale Weaver is a 2D pixel-art action-adventure. After a containment breach, an anomaly escapes—moving through a sealed facility by clinging with tentacles and pulling with web-lines at high speed.
Web-line grappling & tentacle mobility: Fire a line to latch onto walls and targets, stretch the body, redirect momentum, and traverse complex terrain. Alternating tentacle grabs create a distinct “monster parkour” feel.
Temporal anomaly: Dilate time at critical moments to slip through bullet patterns and lockdowns. Death is not the end—the loop resets, while retained memory and growing abilities push everything toward an inevitable endgame.
Breakout and pursuit: Foundation guards, locked doors, hazardous test zones, and runaway entities stand in the way. Unlock new powers through exploration and carve a path deeper into the facility.
Record. Escape. Tear through. Break the shell—when the loop begins to consume itself, the final outcome will be decided.