Breach Squad
Breach Squad - Steam Charts & Historical Stats
Breach. Explore historical player activity and pricing for Breach Squad. Player-count data was last observed Sep 26, 2026.
Breach Squad player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $2.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 19 screenshots · 2 videos
Screenshots
Videos
GamePlay FullScreen
Screen Corner Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~4 days for potentially better pricing.
Update Momentum
2 patches and 2 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
Update #1 - v1.1
📝 UpdateUpdate: Grenades
📝 UpdatePrice History
System Requirements
- OS: Windows 10
- Processor: Intel Pentium processor or equivalent
- Memory: 4 GB RAM
- Storage: 250 MB available space
- Additional Notes: English: **“This game is designed to run in a small corner of the monitor on the Windows desktop.”**
- OS: Windows 10
- Processor: Intel i3 processor or equivalent
- Memory: 8 MB RAM
- Storage: 400 MB available space
- Additional Notes: English: **“This game is designed to run in a small corner of the monitor on the Windows desktop.”**
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Breach. Fight. Loot. Repeat... Breach Squad is a top-down sci-fi auto-combat roguelike RPG built around corridor breaches. Your squad fights on its own - you command, manage loot, and grow marines permanently… But if they die, they’re gone.
Detailed Description

Breach Squad blends the intensity of corridor breach combat with a surprisingly corner-friendly flow: You can keep it running in a small window on the side of your monitor while you go about your day. The action continues on its own, and you step in like a tactical officer when it matters - pick the mission, assign gear, shape builds, and make the calls that decide who comes home.
It’s a loot grinder with consequences. Your marines grow into real characters over time - levels, skills, roles, loadouts -until one bad breach ends a career forever.
Play actively or play passively: Focus in during high-stakes moments, then let the squad push forward while you handle other things.
Every run is a fast, replayable operation:
Runs can be as short as 2 minutes, or stretch to 10–15 minutes
Mission choice, risk, and your decisions shape the pace
Procedural setups keep every breach feeling different
Varied ops & environments: Derelict ships, fortified bases, covert production lines, hazardous labs - rescue, extract, sabotage, destroy.
Your squad handles the firefight - you handle the operation:
Choose missions and risk/reward targets
Manage gear, roles, and builds
Intervene when it matters, then let it run
Marines aren’t disposable:
Marines level up and specialize - lose one on a mission, and they’re gone for good.
The tension is real - every breach is a decision
Armor keeps them alive. Weapons drop targets. Gear shifts the odds. But the officer on overwatch makes the calls that matter.

Between runs, return to your ship:
Unlock new systems and capabilities
Build a stronger squad over time
Prepare for tougher, higher-stakes breaches
The grind is the fun:
Constant gear drops and upgrades
Build variety through loadouts and roles
Optimize your squad across runs
Top-down sci-fi corridor breach combat
Auto-combat action with tactical command decisions
Roguelike runs (2–15 minutes) with high replayability
Permadeath marines: Losses are permanent
RPG progression: Levels, skills, roles, long-term growth
Mothership meta progression between missions
Loot grinder core: Endless gear and build optimization
Single-player with a “hands-off when you want it” flow
Corner-friendly play: Keep the game running in a small window on the side of your monitor while you get things done - jump in when it matters, then let the squad push forward.




