Fantasy Grounds - Pathfinder 2 RPG - Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3)
Fantasy Grounds - Pathfinder 2 RPG - Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) - Steam Charts & Historical Stats
Pathfinder 2 RPG - Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) Having bested an orc hold and proven they're no mere dignitaries, the PCs are invited to the mighty orc... Explore historical player activity and pricing for Fantasy Grounds - Pathfinder 2 RPG - Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3). A current player-count observation is unavailable.
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About This Game
Pathfinder 2 RPG - Adventure Path #208: Hoof, Cinder, and Storm (Triumph of the Tusk 2 of 3) Having bested an orc hold and proven they're no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that
Detailed Description
Having bested an orc hold and proven they're no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen's people. Yet many would exploit the ongoing chaos: orc rebels in the vertical mining city of Blisterwell, Shoanti raiders answering old vendettas, and more. The PCs must repel these attacks, turning foes into friends in Belkzen's ongoing fight for survival.
Hoof, Cinder, and Storm is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
- All maps resized and set up with a preset grid to make combat encounters easy to manage.
- Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area.
- Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
- Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead.
- All the images and handouts from the book available to share with your players as you need them.
" Adapted for Fantasy Grounds by: Bret Davenport
Requires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder 2.0 ruleset.
Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded.