Cyberphobia: Prologue - Expansion Pass 46
Cyberphobia: Prologue - Expansion Pass 46 - Steam Charts & Historical Stats
Dive deep into the dystopian future with the complete Expansion Pass 46, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue. Explore historical player activity and pricing for Cyberphobia: Prologue - Expansion Pass 46. A current player-count observation is unavailable.
Cyberphobia: Prologue - Expansion Pass 46 player count and price summary
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System Requirements
- Requires a 64-bit processor and operating system
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
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About This Game
Dive deep into the dystopian future with the complete Expansion Pass 46, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue.
Detailed Description
⚡ Voltage & Void: The Static-Schism – Ion-Wraith’s Pulse
Ionize the Atmosphere. Discharge the Ego. The physical world has been stripped of its mass, leaving behind a frantic, buzzing landscape of raw electricity and magnetic flux. The "Static-Schism" isn't a power failure; it’s a high-frequency transcendence. By inhabiting the Ion-Wraith’s Pulse, you aren't just a conductor—you are the lightning. This surge grants immediate Amperage-Authority for all spark-gap teleportation, magnetic-levitation gliding, and short-circuit sabotage at a minimal Voltage-Drop penalty.
📜 The Galvanized Records (Circuit Operations)
The Copper-Coil Canyons: Navigate the "Induction-Underworld," a spiraling maze of massive electromagnets and humming transformers. The "Arc-Stalkers"—beings of pure blue plasma—hunt by sensing the bio-electric field of any intruder who breaks the circuit.
The Grounding-Grid Blight: A catastrophic "Earthing-Event" is draining all energy from the sector, threatening to pull every inhabitant into a permanent, frozen shutdown. You must restart the "Capacitor-Banks" to re-energize the terrain before the entire zone loses its charge and dissolves into inert lead.
The Battery-Cell Baronies: Storm the high-tension "Power-Grid Citadels" of the Current-Kings. A high-voltage war has erupted between a radical "Alternating" sect, a fleet of "Direct-Current" traditionalists, and a massive, sentient Power-Plant AI that views all life as mere fuel for its endless expansion. Will you overload the system or stabilize the flow?
⚙️ Electrician’s Implements & High-Frequency Hardware
The Lineman’s Harness (Utility Expansion): Equipment designed for navigating a world of live wires and magnetic pulls. Includes Rubber-Sole Magnet-Boots, Plasma-Leash Grapples, and Faraday-Cage Capes for surviving high-voltage strikes.
Tesla-Grade Armory (Weapons Expansion): High-energy tools for the energized enforcer. Features the Chain-Lightning Carbine, the Magnetic-Rail Javelin, and the EMP-Burst Canister (which shuts down all mechanical and digital entities in a wide radius).