Okay, Panic
Okay, Panic - Steam Analytics & Details
Okay, Panic maintains a green-rated player base.
Okay, Panic player count and price summary
- Current players
- 0
- All-time peak
- Unavailable
- 24-hour player change
- 0%
- Current US price
- $10.49
Player count observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 2 videos
Screenshots
Videos
Trailer2
Trailer Beta
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Player Health
Stable player base with low churn risk.
Update Momentum
0 patches and 5 news items in last 180 days.
Activity Heatmap
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Latest News
Patch 1.9 is Live Now!
📝 UpdateBeta Patch 1.7 is Live!
📝 UpdateNext on Patch 1.7
📝 UpdateBeta Patch 1.6 is here
📝 UpdateBeta Patch 1.5
📝 UpdateNext Update
📝 UpdatePrice History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS: Windows (10+)
- Processor: Intel Core i5 (6th gen) or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible, 1 GB VRAM
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: Any
- OS: Windows (10+)
- Processor: Intel Core i7 or equivalent
- Memory: 8 GB RAM
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Any
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A top-down space survival roguelite. Harvest crystallized spacetime, build your arsenal from 40+ absurdly named weapons, and hold off increasingly hostile void entities until the universe runs out of things to throw at you. It usually doesn't.
Detailed Description
You fled an empire. You dove through an unstable wormhole into a dimension where physics filed for bankruptcy. Now you harvest crystallized fragments of collapsed spacetime while everything that lives here tries to kill you.
This is fine.
Okay Panic is a top-down space survival roguelite with auto-targeting weapons, deep build customization, and a lore system that treats dimensional exile, weaponized coffee, and the end of civilization with equal journalistic detachment.
Your ship fires automatically — your job is to survive, maneuver, collect resources, and make increasingly consequential upgrade decisions as the waves escalate from "manageable" to "statistically improbable."

It is what it is
Launch into a stage. Void entities emerge from hive nodes and swarm toward you. Your weapons auto-fire at the nearest threats. Killed enemies drop Echo Crystals, XP orbs, shields, and salvage cores.
Level up, choose upgrades, collect cores, and keep moving until the timer runs out — or you don't.
The arena compresses over time. There is nowhere to hide. Eventually a boss arrives with a warning klaxon and a bad attitude.
Plan accordingly.

8 Pilots, 8 Very Different Problems
Each pilot has unique stats, passive bonuses, and a backstory explaining why they're here.
Commander Vex — Balanced ace. Once held off three cruisers for eight hours at 15% hull integrity because she was more stubborn than the Zenith Confederation.
Tech Aria — Engineer specialist. Considers void harvesting "applied thermodynamics with a survival component."
Salvage Kain — Scavenger. If it's not bolted down, it's inventory.
Kalahia — Ex-racing pilot. Top speed, fragile but untouchable. Applied Formula-class reflexes to a combat scenario. It's working so far.
Infamous Tokk — Mercenary tank. Starts with rail gun and shield, very slow. Approaches problems the way a glacier approaches a valley.
Pet-Quart-Clik-Tobah — Four-armed Xelothian alien. Beam weapon specialist. Name is approximate — human vocal cords lack the required number of frequencies.
Specimen 38 — Bio-augmented escapee. The people who made her regret losing their investment. She does not regret leaving.
"Him" — The legend nobody names. Every fleet has a pilot the others talk about in whispers.
Systems That Want Your Attention
Chain Kills. Build the Combo — Kill fast enough and your combo meter climbs through six tiers of escalating bonuses — faster fire rate, higher damage, HP regeneration. Hit the max tier and trigger Overdrive: a screen-clearing burst and a 30% fire rate boost. Let the combo drop and start over.
Mefisto — Your Imperfect AI Companion — Mefisto is an onboard AI that watches how you play and reacts emotionally — cycling through 8 states from Excited to Panicked to Existential. It offers tactical advice at various accuracy (it tries). It remembers your worst moments. It will judge you.
Emergency Warp — A controlled spacetime tear that relocates your ship instantly. Brief invulnerability during transit because for that instant you don't fully exist. Pilots report seeing things during the jump. Overuse inadvisable.
Time Dilation — Slow down enemies and bullets by warping the space time continuum.
Dynamic Events — Random events interrupt runs: Pulsar Flares, Gravity Anomalies, Wormhole Surges, Debris Storms, AI Overmind Hacks. Frequency increases in later stages. The void has opinions about your continued survival.
Heat Management — Weapons generate heat. Overheat means weapons stop firing. Each pilot handles heat differently. Some builds require thermal discipline. Others require accepting thermal consequences.
Crew Progression — Defeated bosses drop crew members in tiers, granting additional powerups. But remember: crew members are not immortal.
Meta-Progression — Accumulated resources unlock new pilots, meta-upgrades, and weapon slots across multiple sessions. The roster expands from 3 characters to 8.
70+ Lore Entries — Narrative logs unlock as you play. The lore documents dimensional exile with the tone of someone filing an incident report about the end of reality.
50+ Achievements — Including *Untouchable* (complete a run without taking damage), *Wave God* (reach wave 50), *The Unpronounceable* (unlock Pet-Quart-Clik-Tobah), and *Ultimate Victory* (defeat the Final Guardian).
More features coming soon!