Cyberphobia: Prologue - Expansion Pass 82
Cyberphobia: Prologue - Expansion Pass 82 - Steam Charts & Historical Stats
Dive deep into the dystopian future with the complete Expansion Pass 82, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue. Explore historical player activity and pricing for Cyberphobia: Prologue - Expansion Pass 82. A current player-count observation is unavailable.
Cyberphobia: Prologue - Expansion Pass 82 player count and price summary
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System Requirements
- Requires a 64-bit processor and operating system
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
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About This Game
Dive deep into the dystopian future with the complete Expansion Pass 82, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue.
Detailed Description
🏜️ Amber & Antimony: The Gilded Solstice – The Wayfinder’s Astrolabe
Ride the Wind. Sift the Gold. The era of the fixed city is buried; "The Gilded Solstice" is a sun-drenched, gear-grinding rebirth. With The Wayfinder’s Astrolabe, you aren’t just a traveler—you are a master of the horizon. This clearance grants immediate Caravan-Priority for all heat-haze cloaking, sand-skating dashes, and dehydration endurance at a significant Spice-Water Discount.
📜 The Folios of the Fata Morgana (Nomadic Expansions)
The Sandstone Server-Vaults: Navigate the "Towers of Singing Grain," a vertical labyrinth of wooden gears and wind-tuned pipes where the desert’s ancient navigation-AI has developed a cryptic, sun-mad ego. The whistling in the canyons isn't the breeze—it’s the city calculating the weight of your shadow.
The Mirage Fever: A shimmering haze of "Aerosolized Gold-Dust" and "Refracted Light" is drifting through the canyons, turning the travelers into unmoving, crystalline statues that believe they’ve already reached paradise. You must reach the Wind-Bellows to disperse the glitter before the "Silt Fever" causes your memories to erode into fine, unreadable sand.
The Obsidian Mesa-Net: Infiltrate the soaring, sun-baked towers of the Dune-Mandarins. A three-way desert war has ignited between a radical "Sand-Spirit" insurgency, a fleet of sail-powered land-skiffs, and a sentient, gold-inlaid Abacus-Processor housed in a vault of liquid mercury. Will you balance the water-ledgers or let the desert reclaim the gears?
⚙️ Wayfarer’s Rigging & Sun-Hardened Hardware
The Scavenger’s Bedroll (Utility Expansion): A suite of "Dune-Tough" tools designed for high-heat sabotage. Includes the Silk-Cord Grapple, Sand-Storm Blinds, and Brass-Tipped Climbing-Claws for silent navigation across sandstone scaffolding.
Solstice Armaments (Weapons Expansion): High-velocity hardware forged in the heat of the noon sun. Features the Pneumatic Dart-Rifle, the Vibrated-Bronze Scimitar, and the Compressed-Heat Fire-Pot.