Cyberphobia: Prologue - Expansion Pass 88
Cyberphobia: Prologue - Expansion Pass 88 - Steam Charts & Historical Stats
Dive deep into the dystopian future with the complete Expansion Pass 88, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue. Explore historical player activity and pricing for Cyberphobia: Prologue - Expansion Pass 88. A current player-count observation is unavailable.
Cyberphobia: Prologue - Expansion Pass 88 player count and price summary
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- All-time peak
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- 24-hour player change
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- Current US price
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No current player-count observation is available; unavailable values are not estimated.
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System Requirements
- Requires a 64-bit processor and operating system
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
Current Pricing
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About This Game
Dive deep into the dystopian future with the complete Expansion Pass 88, the essential, discounted bundle featuring all new major new DLCs for Cyberphobia: Prologue.
Detailed Description
🔱 Brine & Bathyspheres: The Hydro-Thermal Havoc – The Captain’s Log-Glass
Seal the Hatch. Ignore the Pressure. The era of the dry world is a myth; "The Hydro-Thermal Havoc" is a crushing, salt-crusted rebirth. With The Captain’s Log-Glass, you aren’t just a diver—you are the predator of the midnight zone. This clearance grants immediate Airlock-Priority for all ink-cloud cloaking, propeller-boost dashes, and nitrogen-narcosis endurance at a significant Pearl-Shard Discount.
📜 The Blueprints of the Sunless Sea (Submerged Expansions)
The Barnacle Bastion: Navigate the "Towers of Churning Currents," a vertical labyrinth of copper turbines and kelp-choked intake valves where the city’s central Buoyancy-AI has developed a paranoid, drowning ego. The groaning in the hull isn't the metal—it’s the city deciding whether to crush you or let you drift.
The Biolume Fever: A shimmering haze of "Micro-Plankton Dust" and "Cold-Light Vapor" is drifting through the domes, turning the inhabitants into unmoving, glowing statues of coral and calcified salt. You must reach the Decompression-Chamber to stabilize the air before the "Benthic Fever" causes your lungs to fill with seawater and your skin to turn to translucent scales.
The Obsidian Trench-Spire: Infiltrate the soaring, pressure-resistant towers of the Whale-Barons. A three-way oceanic war has ignited between a radical "Surface-Aspiration" cult, a fleet of steam-powered mechanical squids, and a sentient, gold-rimmed Compass-Processor housed in a vault of liquid phosphorus. Will you find the horizon or be lost to the abyss?
⚙️ Diver’s Rigging & Pressure-Hardened Hardware
The Salvor’s Depth-Kit (Utility Expansion): A suite of "Current-Tested" tools designed for deep-sea sabotage. Includes the Coiled-Copper Harpoon-Grapple, Phosphorus Flare-Charges, and Lead-Weighted Web-Boots for silent navigation across the ocean floor.
Trench-Grade Armaments (Weapons Expansion): High-velocity hardware designed to fire through the heavy resistance of the deep. Features the Steam-Injected Spear-Gun, the Serrated Shell-Blade, and the Pressurized Sonic-Grenade.