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Infinite Empire

Infinite Empire

Better Tools LLC · Better Tools LLC · Jun 27, 2026
Simulation Strategy Early Access
Delayed observation Observed
0
Last tracked
2
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

Infinite Empire - Steam Charts & Historical Stats

Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Explore historical player activity and pricing for Infinite Empire. Player-count data was last observed Sep 27, 2026.

Price
$14.99
Genre
Simulation
Developer
Better Tools LLC

Infinite Empire player count and price summary

Current players
Unavailable
All-time peak
2
24-hour player change
Unavailable
Current US price
$14.99

Player count last observed . Values marked unavailable are not estimated.

All-Time Peak

2
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Wait — $14.99.

Wait for upcoming sale in ~3 days for potentially better pricing.

▲ ~3 days until next sale
Player count

Activity Heatmap

UTC+0 (Your Timezone)
2
Peak Activity
0
Avg Activity
27
Active Hours
45%
Sample coverage
Less Active
More Active
0
1
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Sun 📍
Sunday 0:00
No samples
Sunday 1:00
No samples
Sunday 2:00
1 players · 1 samples
Sunday 3:00
No samples
Sunday 4:00
No samples
Sunday 5:00
2 players · 1 samples
Sunday 6:00
No samples
Sunday 7:00
0 players · 1 samples
Sunday 8:00
No samples
Sunday 9:00
No samples
Sunday 10:00
0 players · 1 samples
Sunday 11:00
No samples
Sunday 12:00
No samples
Sunday 13:00
1 players · 1 samples
Sunday 14:00
No samples
Sunday 15:00
No samples
Sunday 16:00
No samples
Sunday 17:00
0 players · 1 samples
Sunday 18:00
No samples
Sunday 19:00
No samples
Sunday 20:00
1 players · 1 samples
Sunday 21:00
No samples
Sunday 22:00
No samples
Sunday 23:00
1 players · 1 samples
Mon
Monday 0:00
No samples
Monday 1:00
No samples
Monday 2:00
No samples
Monday 3:00
1 players · 1 samples
Monday 4:00
No samples
Monday 5:00
2 players · 1 samples
Monday 6:00
No samples
Monday 7:00
No samples
Monday 8:00
0 players · 1 samples
Monday 9:00
No samples
Monday 10:00
No samples
Monday 11:00
0 players · 1 samples
Monday 12:00
No samples
Monday 13:00
No samples
Monday 14:00
1 players · 1 samples
Monday 15:00
No samples
Monday 16:00
No samples
Monday 17:00
No samples
Monday 18:00
2 players · 1 samples
Monday 19:00
No samples
Monday 20:00
No samples
Monday 21:00
2 players · 1 samples
Monday 22:00
No samples
Monday 23:00
No samples
Tue
Tuesday 0:00
0 players · 1 samples
Tuesday 1:00
No samples
Tuesday 2:00
No samples
Tuesday 3:00
No samples
Tuesday 4:00
0 players · 1 samples
Tuesday 5:00
No samples
Tuesday 6:00
0 players · 1 samples
Tuesday 7:00
No samples
Tuesday 8:00
No samples
Tuesday 9:00
0 players · 1 samples
Tuesday 10:00
No samples
Tuesday 11:00
No samples
Tuesday 12:00
0 players · 1 samples
Tuesday 13:00
No samples
Tuesday 14:00
0 players · 1 samples
Tuesday 15:00
0 players · 1 samples
Tuesday 16:00
No samples
Tuesday 17:00
0 players · 1 samples
Tuesday 18:00
No samples
Tuesday 19:00
0 players · 1 samples
Tuesday 20:00
0 players · 1 samples
Tuesday 21:00
No samples
Tuesday 22:00
0 players · 1 samples
Tuesday 23:00
1 players · 1 samples
Wed
Wednesday 0:00
No samples
Wednesday 1:00
1 players · 1 samples
Wednesday 2:00
0 players · 1 samples
Wednesday 3:00
No samples
Wednesday 4:00
1 players · 1 samples
Wednesday 5:00
0 players · 1 samples
Wednesday 6:00
1 players · 1 samples
Wednesday 7:00
No samples
Wednesday 8:00
0 players · 1 samples
Wednesday 9:00
0 players · 1 samples
Wednesday 10:00
No samples
Wednesday 11:00
0 players · 2 samples
Wednesday 12:00
No samples
Wednesday 13:00
No samples
Wednesday 14:00
0 players · 2 samples
Wednesday 15:00
No samples
Wednesday 16:00
No samples
Wednesday 17:00
0 players · 1 samples
Wednesday 18:00
1 players · 1 samples
Wednesday 19:00
No samples
Wednesday 20:00
No samples
Wednesday 21:00
1 players · 1 samples
Wednesday 22:00
0 players · 1 samples
Wednesday 23:00
No samples
Thu
Thursday 0:00
1 players · 1 samples
Thursday 1:00
1 players · 1 samples
Thursday 2:00
No samples
Thursday 3:00
1 players · 1 samples
Thursday 4:00
No samples
Thursday 5:00
1 players · 1 samples
Thursday 6:00
1 players · 1 samples
Thursday 7:00
0 players · 1 samples
Thursday 8:00
1 players · 1 samples
Thursday 9:00
No samples
Thursday 10:00
0 players · 1 samples
Thursday 11:00
0 players · 1 samples
Thursday 12:00
No samples
Thursday 13:00
No samples
Thursday 14:00
1 players · 1 samples
Thursday 15:00
0 players · 1 samples
Thursday 16:00
No samples
Thursday 17:00
0 players · 1 samples
Thursday 18:00
0 players · 1 samples
Thursday 19:00
No samples
Thursday 20:00
No samples
Thursday 21:00
0 players · 2 samples
Thursday 22:00
No samples
Thursday 23:00
No samples
Fri
Friday 0:00
0 players · 1 samples
Friday 1:00
1 players · 1 samples
Friday 2:00
No samples
Friday 3:00
0 players · 1 samples
Friday 4:00
0 players · 1 samples
Friday 5:00
No samples
Friday 6:00
0 players · 1 samples
Friday 7:00
0 players · 1 samples
Friday 8:00
No samples
Friday 9:00
0 players · 1 samples
Friday 10:00
0 players · 1 samples
Friday 11:00
No samples
Friday 12:00
No samples
Friday 13:00
0 players · 2 samples
Friday 14:00
No samples
Friday 15:00
No samples
Friday 16:00
0 players · 1 samples
Friday 17:00
0 players · 1 samples
Friday 18:00
No samples
Friday 19:00
1 players · 1 samples
Friday 20:00
0 players · 1 samples
Friday 21:00
No samples
Friday 22:00
2 players · 1 samples
Friday 23:00
No samples
Sat
Saturday 0:00
0 players · 1 samples
Saturday 1:00
No samples
Saturday 2:00
No samples
Saturday 3:00
0 players · 1 samples
Saturday 4:00
No samples
Saturday 5:00
No samples
Saturday 6:00
0 players · 1 samples
Saturday 7:00
No samples
Saturday 8:00
No samples
Saturday 9:00
0 players · 1 samples
Saturday 10:00
No samples
Saturday 11:00
No samples
Saturday 12:00
0 players · 1 samples
Saturday 13:00
No samples
Saturday 14:00
No samples
Saturday 15:00
No samples
Saturday 16:00
1 players · 1 samples
Saturday 17:00
No samples
Saturday 18:00
No samples
Saturday 19:00
0 players · 1 samples
Saturday 20:00
No samples
Saturday 21:00
No samples
Saturday 22:00
0 players · 1 samples
Saturday 23:00
No samples

Price History

Lowest Price
$14.99
Sep 2026 across all regions
Current Price
$14.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows Linux
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 / AMD equivalent
  • Memory: 4096 MB RAM
  • Graphics: Vulkan 1.0 compatible graphics card (e.g., NVIDIA GeForce GTX 600 series / AMD Radeon HD 7000 series)
  • DirectX: Version 11
  • Storage: 2000 MB available space
  • Sound Card: Windows Compatible Sound Card
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i5 / AMD equivalent
  • Memory: 8192 MB RAM
  • Graphics: Vulkan 1.2 compatible graphics card (e.g., NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or newer)
  • DirectX: Version 11
  • Storage: 2000 MB available space
  • Sound Card: Windows Compatible Sound Card
Linux Requirements
Minimum:
Minimum:
  • OS: SteamOS 3.0 / Ubuntu 22.04 (64-bit)
  • Processor: Intel Core i3 / AMD equivalent
  • Memory: 4096 MB RAM
  • Graphics: Vulkan 1.0 compatible (e.g., AMD RDNA)
  • Storage: 2000 MB available space
  • Additional Notes: Requires a GPU with Vulkan support
Recommended:
Recommended:
  • OS: SteamOS 3.0 / Ubuntu 22.04 (64-bit)
  • Processor: Intel Core i5 / AMD equivalent
  • Memory: 8192 MB RAM
  • Graphics: Vulkan 1.2 compatible (e.g., AMD RDNA 2)
  • Storage: 2000 MB available space
  • Additional Notes: Requires a GPU with Vulkan support
Pricing
Paid Game
$14.99 (USD)

Additional Information

Categories
Single-player Steam Achievements Camera Comfort Custom Volume Controls Adjustable Difficulty Playable without Timed Input Save Anytime Stereo Sound Steam Cloud Family Sharing
Supported Languages
English*
*languages with full audio support

Current Pricing

💰
$14.99
Regular Price

Additional Information

🏆 Achievements
41
total achievements
Featured:
First Blood
Maiden Voyage
🇧🇷 DEJUS Rating
6
Brazilian rating
🇩🇪 Steam Germany
6
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

Become the Lord Captain of an ancient space fortress in a galaxy where railguns sit next to necromantic hull plating, steam-powered tesla cannons, and biological spore launchers. Build your ship and then build your empire!

Detailed Description

Early Access and Demo

Infinite Empire is officially in Early Access! It's early, which means rough edges, missing features, and frequent updates (I've been shipping new builds multiple times per week).

Not sure yet? The demo is staying up, and it's the real game, just a few builds behind the retail version. Download it, see if it's your thing or nah, wishlist if you want to watch it grow. 

You can consider the demo version as the "Stable" branch. That does mean it may not have whatever the latest news items announce though. But probably fewer bugs. Maybe.

If you grab a copy, you're directly funding development, and I'd love to have you in the Discord. Come report bugs, argue about balance, or just talk spaceships and lasers and why Starsector and S.P.A.Z. and Star Trek: Starfleet Command are the greatest games this genre ever produced!


Roadmap


About the Game

Draw your warship strut by strut, then sail it into Age of Sail broadside combat against a galaxy that fights back.

BUILD YOUR FORTRESS

Your ship is yours to create and modify, strut by strut. Draw hull shapes with circles, ellipses, and curves. Snap modules onto the skeleton. Every reactor, weapon, and engine has a real position on the hull, and that position matters. An exposed reactor on the port side? That's a death sentence when the enemy flanks you. A clever builder hides their weak points and creates killing arcs of fire.

FIGHT LIKE AN ADMIRAL, NOT A PILOT

This isn't a dogfight. It's Age of Sail combat with super-capital ships. Your fortress groans through turns. Bringing your broadside to bear is a commitment. Shields absorb fire in directional quadrants. Hull plating and armor protect vital modules until it's scorched, cracked, and finally breached. When your hull is shattered, enemy fire pours through holes in your armor straight into the guts of your ship. Fighters swarm. Torpedoes track. Point defense chatters. Every battle leaves marks, and your ship tells the story of every fight it survived.

CONQUER A LIVING GALAXY

Rival factions, each with their own captains, grudges, and wars, pursue their goals whether you're watching or not. Forge alliances, commit betrayals, or let your enemies exhaust each other while you expand. Sectors aren't just battlegrounds, they're valuable territory providing crew, resources, and empire-strengthening improvements to invest in. Build academies, refineries, fuel depots, and defense platforms to protect Earth from raiding enemies.

LOOT, CRAFT, AND RESEARCH

Modules drop from destroyed enemies with randomized rarity, stat modifiers, and durability; a legendary railgun pulled from a wreck might outperform your crafted gear even at 60% condition. Early game, you scavenge to survive. Late game, investment in research and industry means you can create exotic equipment that fuses alien technologies to create things no one has ever seen.

EVERY TROPE IN ONE PLACE

Multiple factions. Multiple aesthetics. Industrial grit welded to function. Bio-organic ships that grow instead of being built. Necromantic hulks animated by void energy. Steampunk brass-and-copper contraptions running on reactors fueled by coal. Research faction-specific tech. Equip fighter bays and mix squadrons of brass automatons, drone swarms armed with laser arrays, and undead bombers piloted by ghosts. Nobody said galactic conquest had to make sense!

THE DEVELOPER

Hi, it's me, MarktheNerd! Infinite Empire is a solo passion project that started when I was daydreaming about what it would look like if giant space-fortresses the size of cities got into grinding, age-of-sail slugfests, and every fortress came from a different universe.

The gleaming brass and azure lightning of a steampunk mad scientist launching clockwork gunships at a giant space-bug. The captain of a sci-fi fortress says "Red alert" with grim determination as a torpedo crackling with sickly purple necromantic energies races closer. Hidden under the crust of a small nearby moon, a broken hulk sees the battle and brings its reactor online for the first time in a million years. Its terribly ancient consciousness feels only hunger.

Anyway, I love this shit. Come join me on Discord, or wishlist to keep an eye on progress!

About the Game

Draw your warship strut by strut, then sail it into Age of Sail broadside combat against a galaxy that fights back.

BUILD YOUR FORTRESS

Your ship is yours to create and modify, strut by strut. Draw hull shapes with circles, ellipses, and curves. Snap modules onto the skeleton. Every reactor, weapon, and engine has a real position on the hull, and that position matters. An exposed reactor on the port side? That's a death sentence when the enemy flanks you. A clever builder hides their weak points and creates killing arcs of fire.

FIGHT LIKE AN ADMIRAL, NOT A PILOT

This isn't a dogfight. It's Age of Sail combat with super-capital ships. Your fortress groans through turns. Bringing your broadside to bear is a commitment. Shields absorb fire in directional quadrants. Hull plating and armor protect vital modules until it's scorched, cracked, and finally breached. When your hull is shattered, enemy fire pours through holes in your armor straight into the guts of your ship. Fighters swarm. Torpedoes track. Point defense chatters. Every battle leaves marks, and your ship tells the story of every fight it survived.

CONQUER A LIVING GALAXY

Rival factions, each with their own captains, grudges, and wars, pursue their goals whether you're watching or not. Forge alliances, commit betrayals, or let your enemies exhaust each other while you expand. Sectors aren't just battlegrounds, they're valuable territory providing crew, resources, and empire-strengthening improvements to invest in. Build academies, refineries, fuel depots, and defense platforms to protect Earth from raiding enemies.

LOOT, CRAFT, AND RESEARCH

Modules drop from destroyed enemies with randomized rarity, stat modifiers, and durability; a legendary railgun pulled from a wreck might outperform your crafted gear even at 60% condition. Early game, you scavenge to survive. Late game, investment in research and industry means you can create exotic equipment that fuses alien technologies to create things no one has ever seen.

EVERY TROPE IN ONE PLACE

Multiple factions. Multiple aesthetics. Industrial grit welded to function. Bio-organic ships that grow instead of being built. Necromantic hulks animated by void energy. Steampunk brass-and-copper contraptions running on reactors fueled by coal. Research faction-specific tech. Equip fighter bays and mix squadrons of brass automatons, drone swarms armed with laser arrays, and undead bombers piloted by ghosts. Nobody said galactic conquest had to make sense!

THE DEVELOPER

Hi, it's me, MarktheNerd! Infinite Empire is a solo passion project that started when I was daydreaming about what it would look like if giant space-fortresses the size of cities got into grinding, age-of-sail slugfests, and every fortress came from a different universe.

The gleaming brass and azure lightning of a steampunk mad scientist launching clockwork gunships at a giant space-bug. The captain of a sci-fi fortress says "Red alert" with grim determination as a torpedo crackling with sickly purple necromantic energies races closer. Hidden under the crust of a small nearby moon, a broken hulk sees the battle and brings its reactor online for the first time in a million years. Its terribly ancient consciousness feels only hunger.

Anyway, I love this shit. Come join me on Discord, or wishlist to keep an eye on progress!

Frequently Asked Questions

Is Infinite Empire worth buying right now?
Wait — $14.99. Wait for upcoming sale in ~3 days for potentially better pricing.
When does Infinite Empire go on sale?
Wait for upcoming sale in ~3 days for potentially better pricing.
Is Infinite Empire free to play?
Infinite Empire costs $14.99 on Steam.
What genre is Infinite Empire?
Infinite Empire is a Simulation, Strategy, Early Access game.
Who developed Infinite Empire?
Infinite Empire was developed by Better Tools LLC and published by Better Tools LLC.
What platforms does Infinite Empire support?
Available on Steam for Windows, Linux.