The Undercut: Racing Manager
The Undercut: Racing Manager - Steam Charts & Historical Stats
Circuits come and go. Explore historical player activity and pricing for The Undercut: Racing Manager. Player-count data was last observed Sep 27, 2026.
The Undercut: Racing Manager player count and price summary
- Current players
- Unavailable
- All-time peak
- 57
- 24-hour player change
- Unavailable
- Current US price
- $14.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 10 screenshots · 1 videos
Screenshots
Videos
The Undercut Racing Manager - Early Access Trailer
Last Tracked Players
All-Time Peak
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Game Insights
Buy Verdict
Wait for upcoming sale in ~3 days for potentially better pricing.
Update Momentum
0 patches and 23 news items in last 180 days.
Activity Heatmap
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Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
Bugfix 0.5.4-6
bug-fix[h1]Hotfix 0.5.4-6[/h1] [h3]Modding[/h3] [list] [*]Mod packs now live in your user folder — the in-game editors can write even when the game sits in Program Files. Packs installed the old way still load. [*]A pack records [b]which build it was made for[/b], shown in the pack pick…
[h1]Update 0.5.4-5[/h1][p] Two weeks of your bug reports, save files and Discord screenshots turned into the biggest balance pass since launch. The headline: your tyres were running permanently overheated, and your fuel load barely mattered. Both are fixed, and the field should s…
[h1]Hotfix 0.5.4-4 — Steam Workshop Is Live[/h1] [h3]Steam Workshop — Now Live[/h3] [list] [*]Subscribe to a Workshop item and the game reads it straight away — mod packs, hand-drawn circuits and language packs. Nothing to copy, nothing to move. [*]A file in your own mods/ folder…
[h1]Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update[/h1] The –12% launch discount ends tomorrow. After that, the price goes back to $14.99 / €14.99 / £13.75. If you've been on the fence, this is the time. [b][url=https://store.steampowered.com/app/4514930/The_Und…
[h1]Hotfix 0.5.4-3[/h1] [h3]Auto-Fit UI[/h3] [list] [*]New: [b]Auto-fit UI[/b] in Settings → Display (on by default). The whole game scales to your screen — menus, career apps, live race. This should fix most display and text overlap issues on high-resolution and Retina screens.…
Hotfix 0.5.4-2
bug-fix[h1]Hotfix 0.5.4-2[/h1] [h3]Stability[/h3] [list] [*]Fixed: the World Data screen could freeze and crash the game. [/list] [h3]Displays & Controls[/h3] [list] [*]Fixed: mouse wheel scrolling jumped a whole block per notch on Windows and macOS. [*]Fixed: clicking a scrollbar's arr…
Hotfix 0.5.4-1
bug-fix[h1]Hotfix 0.5.4-1[/h1] [h3]Displays & Performance[/h3] [list] [*]Fixed: fullscreen at a resolution smaller than your monitor could draw the track as a black rectangle under the HUD. Fullscreen now always renders at your screen's native resolution. To render at another resolution…
[h1]The Undercut Is Out — Early Access Starts Now[/h1][p] It is 09:00 CEST on Wednesday, September 3. The Undercut is out. Early Access starts now, on Steam, at $14.99 with –12% for the first seven days. [/p][p]Early Access opens on build 0.5.4 — a bugix update addressing reports…
[h1]v0.5.3 — September 3, 09:00 UTC+2.[/h1][p] Early Access opens in two days. Here's what's new. [/p][h2]11 Series. One World.[/h2][p] Eight new championships join the simulation: CTC, CUP, CTM, SCTC, HGC, AGS, CGT, and LRC — touring cars, GT, and open-wheel across four continen…
[h1]v0.5.2 — The Development Series, Weekend Loadout, and Pre-Season Testing[/h1][p] 0.5.1 gave the calendar a world to live in. 0.5.2 gives the championship a ladder — and it lands eleven days before Early Access on September 3. [/p][h2]⭐ The PFS Development Series[/h2][p] Two f…
Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3)
- Storage: 500 MB available space
- Sound Card: Any
- VR Support: no
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560 (OpenGL 4.1)
- Storage: 700 MB available space
- Sound Card: Any
- VR Support: no
- OS: macOS 10.15 Catalina
- Processor: Intel Core i5 (2018 Mac) / Apple M1
- Memory: 4 GB RAM
- Graphics: Intel Iris Plus 645 / Apple M1 integrated (Metal with OpenGL translation)
- Storage: 500 MB available space
- Sound Card: Any
- OS: macOS 13 Ventura
- Processor: Apple M1 / Intel Core i7 (2020 Mac)
- Memory: 8 GB RAM
- Graphics: Apple M1 integrated or better
- Storage: 700 MB available space
- Sound Card: Any
- OS: Ubuntu 20.04 LTS / SteamOS 3.0 (64-bit)
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: Intel HD 530 / NVIDIA GT 1030 / AMD RX 550 (OpenGL 3.3)
- Storage: 500 MB available space
- Sound Card: Any
- VR Support: No
- Additional Notes: glibc 2.31+, ALSA lib dependency
- OS: Ubuntu 22.04 LTS / SteamOS 3.5
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560 (OpenGL 4.1)
- Storage: 700 MB available space
- Sound Card: Any
- VR Support: No
- Additional Notes: glibc 2.31+, ALSA lib
Additional Information
*languages with full audio support
Player-to-Price Ratio
Current Pricing
Additional Information
Developer Analytics
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About This Game
Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.
Detailed Description
Your team. Your calls.
A motorsport management sim set in the early 90s. Dense UI, deep systems, races you actually watch.
Run Your Team
Sign drivers — but scout them first. Stats are hidden until your scouting department reveals them. Drivers carry personality traits: tyre whisperers, late brakers, hot heads. A cheap signing with red traits is no bargain.
Grow your own talent through the Driver Academy. Loan juniors to feeder series for real seat time. Promote them when they're ready.
Build your car part by part. Every component has variable quality and can carry hidden traits — Overweight, Low Drag, Ground Effect. You discover them by running the car. Practice is detective work.
Negotiate sponsors and suppliers against the AI grid. Miss your sponsor's targets and they walk. Partners set expectations every race — your results decide whether they stay.
Watch It Play Out
Races run in real time on a physics-driven 2D engine. Dirty air. Drafting. Tyre temperature. Engine failures. Dynamic malfunctions mid-race.
Call the pit stops. Pick the compounds. Push a damaged engine or play it safe. Watch broadcast-style replays of key moments. Or simulate at max speed and manage through data.
A World That Moves
Every career is procedurally generated — 500+ drivers, fictional constructors, ~35 car manufacturers, 70+ circuits, 10+ simulated series across the world.
Circuits hold contracts with the series. A booming economy brings new races. A lost TV deal kills one. Sponsors sign and leave based on results. Engine suppliers enter the market, compete for teams, and follow global trends.
Two feeder series run underneath the main championship with shared drivers, shared brands, and real results. Seven more series — touring cars and GT — are simulated across the world with their own grids, seasons, and champions. The world doesn't wait for you.
Make It Yours
In-game Circuit Editor — draw tracks freehand or trace from an image. In-game Mod Editor — replace teams, drivers, sponsors, build full calendars, create scenarios.
The game ships with fictional series and content. The mod tools let the community build whatever they want on top of it.
Also
- Full localization: English, French, German, Spanish, Italian, Brazilian Portuguese
- Community language packs supported
- Steam Deck compatible
- Voiced tutorial
- Windows, Linux, macOS