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PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator

PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator

Simple Software Solutions · Marevo Collective, Palaye · Aug 17, 2026
Action Indie Simulation Strategy Early Access
Delayed observation Observed
4
Last tracked
20
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator - Steam Charts & Historical Stats

Deliver Minerals. Explore historical player activity and pricing for PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator. Player-count data was last observed Oct 4, 2026.

Price
$6.99
Genre
Action
Developer
Simple Software Solutions

PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator player count and price summary

Current players
Unavailable
All-time peak
20
24-hour player change
Unavailable
Current US price
$6.99

Player count last observed . Values marked unavailable are not estimated.

Last Tracked Players

4
change unavailable (24h)

All-Time Peak

20
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Wait — $6.99.

Not the best time to buy. Price could improve with future sales.

▲ ~50 days until next sale

Update Momentum

Moderate Updates — 0 patches in last 30 days.

3 patches and 3 news items in last 180 days. Latest patch effect size: 0.00.

▼ No recent patches
Player count

Activity Heatmap

UTC+0 (Your Timezone)
16
Peak Activity
6
Avg Activity
77
Active Hours
64%
Sample coverage
Less Active
More Active
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Sun
Sunday 0:00
15 players · 1 samples
Sunday 1:00
7 players · 2 samples
Sunday 2:00
No samples
Sunday 3:00
10 players · 1 samples
Sunday 4:00
11 players · 1 samples
Sunday 5:00
3 players · 1 samples
Sunday 6:00
7 players · 1 samples
Sunday 7:00
10 players · 1 samples
Sunday 8:00
6 players · 2 samples
Sunday 9:00
6 players · 2 samples
Sunday 10:00
No samples
Sunday 11:00
5 players · 2 samples
Sunday 12:00
No samples
Sunday 13:00
11 players · 1 samples
Sunday 14:00
4 players · 2 samples
Sunday 15:00
No samples
Sunday 16:00
10 players · 1 samples
Sunday 17:00
8 players · 2 samples
Sunday 18:00
No samples
Sunday 19:00
16 players · 1 samples
Sunday 20:00
No samples
Sunday 21:00
4 players · 2 samples
Sunday 22:00
9 players · 1 samples
Sunday 23:00
No samples
Mon 📍
Monday 0:00
6 players · 2 samples
Monday 1:00
No samples
Monday 2:00
14 players · 1 samples
Monday 3:00
11 players · 1 samples
Monday 4:00
3 players · 1 samples
Monday 5:00
4 players · 1 samples
Monday 6:00
6 players · 1 samples
Monday 7:00
0 players · 1 samples
Monday 8:00
5 players · 1 samples
Monday 9:00
5 players · 1 samples
Monday 10:00
4 players · 2 samples
Monday 11:00
No samples
Monday 12:00
2 players · 1 samples
Monday 13:00
No samples
Monday 14:00
3 players · 2 samples
Monday 15:00
2 players · 1 samples
Monday 16:00
No samples
Monday 17:00
6 players · 2 samples
Monday 18:00
3 players · 1 samples
Monday 19:00
7 players · 1 samples
Monday 20:00
8 players · 1 samples
Monday 21:00
3 players · 1 samples
Monday 22:00
No samples
Monday 23:00
4 players · 1 samples
Tue
Tuesday 0:00
9 players · 1 samples
Tuesday 1:00
6 players · 1 samples
Tuesday 2:00
8 players · 1 samples
Tuesday 3:00
5 players · 1 samples
Tuesday 4:00
2 players · 1 samples
Tuesday 5:00
6 players · 1 samples
Tuesday 6:00
4 players · 1 samples
Tuesday 7:00
1 players · 1 samples
Tuesday 8:00
2 players · 2 samples
Tuesday 9:00
No samples
Tuesday 10:00
3 players · 1 samples
Tuesday 11:00
3 players · 1 samples
Tuesday 12:00
2 players · 1 samples
Tuesday 13:00
2 players · 1 samples
Tuesday 14:00
No samples
Tuesday 15:00
2 players · 2 samples
Tuesday 16:00
5 players · 1 samples
Tuesday 17:00
No samples
Tuesday 18:00
7 players · 1 samples
Tuesday 19:00
4 players · 2 samples
Tuesday 20:00
No samples
Tuesday 21:00
10 players · 1 samples
Tuesday 22:00
No samples
Tuesday 23:00
1 players · 2 samples
Wed
Wednesday 0:00
No samples
Wednesday 1:00
4 players · 2 samples
Wednesday 2:00
No samples
Wednesday 3:00
3 players · 1 samples
Wednesday 4:00
3 players · 2 samples
Wednesday 5:00
No samples
Wednesday 6:00
2 players · 1 samples
Wednesday 7:00
2 players · 2 samples
Wednesday 8:00
No samples
Wednesday 9:00
0 players · 1 samples
Wednesday 10:00
4 players · 2 samples
Wednesday 11:00
No samples
Wednesday 12:00
0 players · 2 samples
Wednesday 13:00
No samples
Wednesday 14:00
3 players · 1 samples
Wednesday 15:00
3 players · 1 samples
Wednesday 16:00
No samples
Wednesday 17:00
No samples
Wednesday 18:00
No samples
Wednesday 19:00
3 players · 2 samples
Wednesday 20:00
No samples
Wednesday 21:00
7 players · 1 samples
Wednesday 22:00
No samples
Wednesday 23:00
5 players · 1 samples
Thu
Thursday 0:00
No samples
Thursday 1:00
No samples
Thursday 2:00
7 players · 2 samples
Thursday 3:00
No samples
Thursday 4:00
No samples
Thursday 5:00
4 players · 2 samples
Thursday 6:00
No samples
Thursday 7:00
No samples
Thursday 8:00
3 players · 2 samples
Thursday 9:00
No samples
Thursday 10:00
No samples
Thursday 11:00
4 players · 2 samples
Thursday 12:00
No samples
Thursday 13:00
No samples
Thursday 14:00
2 players · 1 samples
Thursday 15:00
11 players · 1 samples
Thursday 16:00
No samples
Thursday 17:00
No samples
Thursday 18:00
8 players · 2 samples
Thursday 19:00
No samples
Thursday 20:00
No samples
Thursday 21:00
7 players · 1 samples
Thursday 22:00
12 players · 1 samples
Thursday 23:00
No samples
Fri
Friday 0:00
No samples
Friday 1:00
7 players · 2 samples
Friday 2:00
No samples
Friday 3:00
10 players · 1 samples
Friday 4:00
6 players · 2 samples
Friday 5:00
No samples
Friday 6:00
5 players · 1 samples
Friday 7:00
6 players · 2 samples
Friday 8:00
No samples
Friday 9:00
4 players · 1 samples
Friday 10:00
2 players · 2 samples
Friday 11:00
No samples
Friday 12:00
10 players · 1 samples
Friday 13:00
6 players · 1 samples
Friday 14:00
1 players · 1 samples
Friday 15:00
No samples
Friday 16:00
7 players · 1 samples
Friday 17:00
6 players · 1 samples
Friday 18:00
8 players · 1 samples
Friday 19:00
16 players · 1 samples
Friday 20:00
9 players · 1 samples
Friday 21:00
8 players · 1 samples
Friday 22:00
No samples
Friday 23:00
13 players · 2 samples
Sat
Saturday 0:00
No samples
Saturday 1:00
6 players · 1 samples
Saturday 2:00
10 players · 2 samples
Saturday 3:00
No samples
Saturday 4:00
No samples
Saturday 5:00
4 players · 2 samples
Saturday 6:00
10 players · 1 samples
Saturday 7:00
No samples
Saturday 8:00
4 players · 3 samples
Saturday 9:00
No samples
Saturday 10:00
No samples
Saturday 11:00
8 players · 3 samples
Saturday 12:00
No samples
Saturday 13:00
No samples
Saturday 14:00
9 players · 1 samples
Saturday 15:00
8 players · 2 samples
Saturday 16:00
No samples
Saturday 17:00
4 players · 1 samples
Saturday 18:00
16 players · 2 samples
Saturday 19:00
No samples
Saturday 20:00
12 players · 1 samples
Saturday 21:00
12 players · 1 samples
Saturday 22:00
9 players · 1 samples
Saturday 23:00
No samples

Price History

Lowest Price
$6.99
Sep 2026 across all regions
Current Price
$6.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 9xxx or AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 10 series or alternative
  • Storage: 1 GB available space
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
Pricing
Paid Game
$6.99 (USD)

Additional Information

Categories
Single-player Steam Cloud Family Sharing
Supported Languages
English

Player-to-Price Ratio

0.57
7-day avg players per $1 spent

Current Pricing

💰
$6.99
Regular Price

Additional Information

🏆 Achievements
87
total achievements
Featured:
First Day At The Job
Call To Action
👍 Recommendations
214
positive reviews
🇧🇷 DEJUS Rating
14
Brazilian rating
🇩🇪 Steam Germany
16
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

Loading competitors...

About This Game

Deliver Minerals. Earn Tokens. Meet Deadlines. Upgrade your Infrastructure. Grow the Numbers. Deploy Human Resources. Manipulate the Token Market. Automate the Network with Delivery Drones. Enjoy the Grind. Enjoy the Future. Enjoy the PROFITS.

Detailed Description

Roadmap


About the Game

tldr

Planetary Resource Optimization & Freight Infrastructure Technician Simulator 2167 is a short, high-pressure arcade train-driving game with tower defense and incremental elements. This game will throw you into an increasingly demanding gameplay loop of manual train driving, resource management and constant decision-making, all set to a relentless techno soundtrack. It's pretty short (around 4 hours to beat) but satisfying. It's inspired by the modern tech job market, shady startups, and the way people talk on LinkedIn. 

Key career opportunities

  • DRIVE. Pull levers, grab throttles, and hit buttons inside the cab. Build speed through asteroid tunnels. Manage the engine. Don’t let it overheat. You’re on a deadline.

  • DELIVER. Travel between stations. Load raw minerals, bring them back for processing. Beat the clock. Meet your quota. Deliver more, process more, watch the Numbers grow.

  • DEFEND. Stations are under attack. Mining attracts swarms of giant alien insects. Go on ammunition runs, repair the damage, keep the operation running.

  • DEVELOP. Upgrade your train to improve speed, braking, capacity, collision resistance, and more. Invest your profits to make every shift more profitable.

  • DELEGATE. Rise from Junior to Senior Planetary Resource Optimization & Freight Infrastructure Technician. Deploy security, repair drones, and automation units. Make Human Resources work for you.

  • ENJOY THE FUTURE. Maximize profits. Minimize downtime. The line must go up. Welcome to your new career.

What's the game about?

In the year 2167, there's not a lot of jobs left on Earth and elsewhere - most services are now provided by Labor Liquidation Machines. But in the darkest depths of outer space asteroids and moons, where the wi-fi signal is shit, and most of the resources required for LLMs and other electronics are mined, human labor thrives. After decades of automated job search during your hibernation, you are now introduced to the role of a Planetary Resource Optimization & Freight Infrastructure Technician. Congrats!

4D Gameplay: Deliver, Defend, Develop and Delegate

Imagine Overcooked, Factorio and a train simulator all arguing over who gets to stress you out the most.

You drive a train through a network of underground mining tunnels, manually hauling unprocessed minerals between stations and hubs while trying to keep an increasingly unstable logistics network alive. You deliver resources, defend your mining infrastructure, and chase ever-growing quotas under the relentless pressure of impossible deadlines and hostile fauna.

You load, deliver, and unload. Pull levers. Keep the train systems from overheating. Try not to miss a junction. Upgrade your train and infrastructure. Protect your stations from the local alien wildlife and keep deliveries flowing... until everything inevitably starts falling apart. Then the shift ends, you count your profits and losses, invest in new upgrades, and head back underground for another round.

As you play, you grow from a Junior to a Senior Planetary Resource Optimization & Freight Infrastructure Technician. The job gradually becomes less about manually hauling minerals and more about building a resilient logistics network. You deploy Human Resource Units, ammunition, and drones to defend, repair, and automate your infrastructure.

Most train games are chill and cozy. Most incremental games are casual clickers. PROFITS 2167 is neither.

You're constantly making tiny decisions on the go: which station you drive to next, should you deliver the minerals or make a turn to protect another station, should you spend time repairing it or bring more defenses, invest in the train, automate another route, or forget all about that and just squeeze in one more delivery before the next quota timer expires? You're never completely in control, but you're almost always one good decision away from stabilizing.

And that was my main idea in designing a game like that: focus on providing you choices and options. While many train games are satisfying, they seem a bit boring to me, too relaxed and casual. We made one about desperately trying to make one more delivery while three stations are on fire and your management somehow still expects higher productivity. A game about train delivery that requires constant decision-making and solutions-thinking.

So the game is a little stressful and somehow strangely satisfying from the way it tries to press down on you. That's exactly how I remember arcade machines feeling as a kid. Loud, colorful, overwhelming, and impossible to walk past without wanting to see what all those blinking lights and cool music were about. This game is my attempt to recreate that feeling on a PC. You don't pay for each run anymore, but you still spend every minute pulling levers, juggling systems, and trying to get better.

official lore dump

Following the Collapse of States and the Rise of Sovereign Corporations after World War IV, monetary systems lost their meaning. The global economy fractured into a volatile market of corporate-issued tokens, with their value defined, inflated, and erased at the Executives’ will.

From that moment on, there were no citizens left on Earth - the Corporative Sovereignty has divided humanity into Assets, Stakeholders, and Executives.

By the year 2100, without regulatory control and driven by the Pure Profit Prophecy, LLM systems (Labor Liquidation Machines) had taken over most human jobs. The growing population was repurposed: billions were placed into managed stasis, sustained, and integrated into distributed computation networks as Human Resources.

After decades of automated job search, conducted while you slept in a corporate ark-datacenter silently drifting through the void of space, you are awakened by a system notification. You were granted the honour of a Job Offer for a Planetary Resource Optimization & Freight Infrastructure Technician position as a part of the Profiterra Sovereign Group.

This is your last train ticket to becoming a Stakeholder instead of an Asset. You cannot refuse this opportunity.

About the Game

tldr

Planetary Resource Optimization & Freight Infrastructure Technician Simulator 2167 is a short, high-pressure arcade train-driving game with tower defense and incremental elements. This game will throw you into an increasingly demanding gameplay loop of manual train driving, resource management and constant decision-making, all set to a relentless techno soundtrack. It's pretty short (around 4 hours to beat) but satisfying. It's inspired by the modern tech job market, shady startups, and the way people talk on LinkedIn. 

Key career opportunities

  • DRIVE. Pull levers, grab throttles, and hit buttons inside the cab. Build speed through asteroid tunnels. Manage the engine. Don’t let it overheat. You’re on a deadline.

  • DELIVER. Travel between stations. Load raw minerals, bring them back for processing. Beat the clock. Meet your quota. Deliver more, process more, watch the Numbers grow.

  • DEFEND. Stations are under attack. Mining attracts swarms of giant alien insects. Go on ammunition runs, repair the damage, keep the operation running.

  • DEVELOP. Upgrade your train to improve speed, braking, capacity, collision resistance, and more. Invest your profits to make every shift more profitable.

  • DELEGATE. Rise from Junior to Senior Planetary Resource Optimization & Freight Infrastructure Technician. Deploy security, repair drones, and automation units. Make Human Resources work for you.

  • ENJOY THE FUTURE. Maximize profits. Minimize downtime. The line must go up. Welcome to your new career.

What's the game about?

In the year 2167, there's not a lot of jobs left on Earth and elsewhere - most services are now provided by Labor Liquidation Machines. But in the darkest depths of outer space asteroids and moons, where the wi-fi signal is shit, and most of the resources required for LLMs and other electronics are mined, human labor thrives. After decades of automated job search during your hibernation, you are now introduced to the role of a Planetary Resource Optimization & Freight Infrastructure Technician. Congrats!

4D Gameplay: Deliver, Defend, Develop and Delegate

Imagine Overcooked, Factorio and a train simulator all arguing over who gets to stress you out the most.

You drive a train through a network of underground mining tunnels, manually hauling unprocessed minerals between stations and hubs while trying to keep an increasingly unstable logistics network alive. You deliver resources, defend your mining infrastructure, and chase ever-growing quotas under the relentless pressure of impossible deadlines and hostile fauna.

You load, deliver, and unload. Pull levers. Keep the train systems from overheating. Try not to miss a junction. Upgrade your train and infrastructure. Protect your stations from the local alien wildlife and keep deliveries flowing... until everything inevitably starts falling apart. Then the shift ends, you count your profits and losses, invest in new upgrades, and head back underground for another round.

As you play, you grow from a Junior to a Senior Planetary Resource Optimization & Freight Infrastructure Technician. The job gradually becomes less about manually hauling minerals and more about building a resilient logistics network. You deploy Human Resource Units, ammunition, and drones to defend, repair, and automate your infrastructure.

Most train games are chill and cozy. Most incremental games are casual clickers. PROFITS 2167 is neither.

You're constantly making tiny decisions on the go: which station you drive to next, should you deliver the minerals or make a turn to protect another station, should you spend time repairing it or bring more defenses, invest in the train, automate another route, or forget all about that and just squeeze in one more delivery before the next quota timer expires? You're never completely in control, but you're almost always one good decision away from stabilizing.

And that was my main idea in designing a game like that: focus on providing you choices and options. While many train games are satisfying, they seem a bit boring to me, too relaxed and casual. We made one about desperately trying to make one more delivery while three stations are on fire and your management somehow still expects higher productivity. A game about train delivery that requires constant decision-making and solutions-thinking.

So the game is a little stressful and somehow strangely satisfying from the way it tries to press down on you. That's exactly how I remember arcade machines feeling as a kid. Loud, colorful, overwhelming, and impossible to walk past without wanting to see what all those blinking lights and cool music were about. This game is my attempt to recreate that feeling on a PC. You don't pay for each run anymore, but you still spend every minute pulling levers, juggling systems, and trying to get better.

official lore dump

Following the Collapse of States and the Rise of Sovereign Corporations after World War IV, monetary systems lost their meaning. The global economy fractured into a volatile market of corporate-issued tokens, with their value defined, inflated, and erased at the Executives’ will.

From that moment on, there were no citizens left on Earth - the Corporative Sovereignty has divided humanity into Assets, Stakeholders, and Executives.

By the year 2100, without regulatory control and driven by the Pure Profit Prophecy, LLM systems (Labor Liquidation Machines) had taken over most human jobs. The growing population was repurposed: billions were placed into managed stasis, sustained, and integrated into distributed computation networks as Human Resources.

After decades of automated job search, conducted while you slept in a corporate ark-datacenter silently drifting through the void of space, you are awakened by a system notification. You were granted the honour of a Job Offer for a Planetary Resource Optimization & Freight Infrastructure Technician position as a part of the Profiterra Sovereign Group.

This is your last train ticket to becoming a Stakeholder instead of an Asset. You cannot refuse this opportunity.

Frequently Asked Questions

Is PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator worth buying right now?
Wait — $6.99. Not the best time to buy. Price could improve with future sales.
When does PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator go on sale?
Not the best time to buy. Price could improve with future sales.
Is PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator still getting updates?
Moderate Updates — 0 patches in last 30 days. 3 patches and 3 news items in last 180 days. Latest patch effect size: 0.00.
Is PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator free to play?
PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator costs $6.99 on Steam.
What genre is PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator?
PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator is a Action, Indie, Simulation, Strategy, Early Access game.
Who developed PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator?
PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator was developed by Simple Software Solutions and published by Marevo Collective.
What platforms does PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator support?
Available on Steam for Windows.