Rankbreaker
Rankbreaker - Steam Charts & Historical Stats
Forget FOMO! Forget Gacha traps! This ain't no loot grab-fest. Explore historical player activity and pricing for Rankbreaker. Player-count data was last observed Sep 27, 2026.
Rankbreaker player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 17 screenshots · 1 videos
Screenshots
Videos
Standard Match Gameplay Trailer
Last Tracked Players
All-Time Peak
Estimated Owners
Game Insights
Update Momentum
1 patches and 1 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible GPU, 1GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible sound card
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 64-Bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: DirectX 11 compatible GPU, 2 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible sound card
- OS: macOS 12 Monterey
- Processor: Apple M1 or Intel Core i5 dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Metal-capable GPU, 1 GB VRAM
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: Integrated audio supported
- OS: macOS 13 Ventura or later
- Processor: Apple M1 Pro / Intel Core i7 quad-core 2.5 GHz
- Memory: 8 GB RAM
- Graphics: Metal-capable GPU, 2 GB VRAM
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: Integrated audio supported
Additional Information
*languages with full audio support
Additional Information
Developer Analytics
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About This Game
Forget FOMO! Forget Gacha traps! This ain't no loot grab-fest. You know the feeling when the ladder means nothing. In Rankbreaker, your rank is your currency, and you steal it from your enemies. Every point on The Trophaeum belongs to someone and right now it isn't you.
Detailed Description

Six rounds. Thirty seconds. That's all you got. Pick your cards, unleash your powerful Disruptors, and dominate the board. Take two out of three locations and the win is yours. You're stepping into a battleground where the rules are simple but the climb is not.

It's turn-based card battles, pure and simple, but with a twist. Your rank is your wallet. Every point you have you took from someone else, and every point you spend on your collection is a point off your standing. Your climb up The Trophaeum determines your power, your status, and how far you can fall before you don't matter.

Four disruptors in your deck. One gets drawn per match. One round to play it or burn it. It could be anything. Raven and suddenly both players are playing with their hands face up for the rest of the match. Void wipes your entire field on round five, turns every location to Deadspace, and gives you one round to figure it out. Lean into The Trophaeum, or get off the tower.

Paragons can't be bought. Every one of them gets unlocked by playing their base card in winning matches. Pure skill, no shortcut. And once you've got one, normal cards don't register. Only other Paragons, disruptors, and locations can touch them. Power isn't an in-app purchase.

Lost? That sucks. That player becomes your Rival. They stay on your list until you take them down or someone else becomes your rival first. Hunt them directly or pair up against them in matchmaking for a double or nothing rematch or let your list build and watch your options grow.
If that's not enough, put a price on their head. That price gets displayed on The Trophaeum, and hunters will try to take them down. If they win, they earn the Scrip and you get a portion of the rank points. But if they choke, the target walks away with half your Scrip and you go from paying for revenge to pouring salt in your own wound.

Three random locations reveal every match, each with their own rules. Deadspace kills abilities. Clocktower forces a seventh round. The Steps adds an extra card to your hand. You're playing whatever the board gives you.
Factions change that. If your faction controls a location, it shows up in every match you play. Two locations are still random. One never is. Rival faction holding the location you want? Declare war. Win the war, take their land. They're left with nothing.
