steamiqhq
★ Watchlist
Warlords of the Dying Age

Game overview

Warlords of the Dying Age

A turn-based tactical RPG where you draft a party of 4 from 12+ classes with branching skill trees and fight across procedurally generated battlefields spanning six biomes. Exploit terrain, chain combat modifiers, and outlast escalating enemies across a 14-level campaign with roguelike modifiers.

Strategy
Last tracked players
0
Recorded peak
Unavailable
24-hour change
Unavailable

Delayed observation · last tracked . Values marked unavailable are not estimated. Recorded peak is the highest player count observed by SteamIQHQ; earlier records may be outside our coverage.

About this game Read the full description

Overview

Tactics of Misfits is a turn-based tactical RPG where you assemble a party of 4 from a roster of distinct character classes — Knights, Berserkers, Wizards, Assassins, Monks, and more — and lead them through a 14-level campaign across six biomes. Every battle plays out on a grid where terrain, positioning, weather, and your skill tree choices combine to create deep, crunchy combat that rewards creative thinking. Featuring fully voiced characters, procedurally generated maps, dynamic weather, and an original soundtrack, this is tactics with personality.

Features

12+ Character Classes with Unlockable

Start with six default classes — Knight, Wizard, Berserker, Ranger, Oracle, and Monk — and unlock powerful hidden classes as you play. Assassin, Necromancer, Sharpshooter, Inventor, Grappler, and Bard each bring unique stats and playstyles. Build a party of four for each campaign, ensuring no two compositions ever feel the same.

Branching Skill Trees

Every class has two full specialization branches with 6 tiers each. Forge a defensive Fortress Knight or an aggressive Warlord. Turn your Viking into a raging Raider or a stalwart Guardian. Skill choices grant stat bonuses and powerful combat modifiers that fundamentally change how your units fight.

Deep Tactical Combat

Battle on a 12x8 grid using Manhattan-distance movement and range. Terrain matters — forests provide cover, watchtowers grant attack and range bonuses, ice reduces defense. A rich modifier system includes vampiric strikes, armor penetration, area-of-effect attacks, double strikes, counterattack bonuses, charge damage, teleportation, critical hits, and more.

14-Level Campaign with Progression

Fight through an escalating campaign where enemies grow stronger each level. Earn XP after every victory, level up your party, and choose new skills between battles. Defeated? Retry the level with your current build. The campaign saves your progress so you can pick up where you left off.

6 Distinct Biomes — Choose Your Path

Wage war across Grasslands, Deserts, Dungeons, Frozen Wastes, Volcanic Hellscapes, and the final Fortress. Each biome has unique terrain types with different movement costs, defense bonuses, and tactical properties. After key levels, you choose which biome to enter next, shaping your campaign route.

Roguelike Run Modifiers

Each run offers powerful choices that reshape your strategy: Vampiric Hunger heals on hit but drains HP each turn. Glass Cannon trades health for raw attack power. Titan's Blood grants massive HP at the cost of mobility. Over a dozen modifiers ensure every run plays differently.

Dynamic Weather System

Rain, snow, storms, fog, and wind shift conditions on the battlefield. Weather changes every level with particle effects, ambient audio, and lighting — turning each fight into a distinct experience.

Procedurally Generated Battlefields

Maps are generated fresh each level based on biome-specific terrain weights, so no two battles play out on the same field. Adapt your strategy to the terrain you're given.

Fully Voiced Characters & Monster Banter

Your party members speak during attacks, kills, deaths, and victories. Enemies taunt you mid-battle. Bosses deliver dialogue when their health drops low. Characters banter with each other before and after fights, bringing the battlefield to life.

Story-Driven Campaign

Each level features narrative dialogue that unfolds the story of your campaign, with voiced lines driving the plot forward between clashes.

Boss Encounters

Face powerful boss enemies with unique special abilities — area stomps, enrage phases, and more. Bosses taunt your party and demand real tactical planning to take down.

Achievement-Based Class Unlocks

Reach milestones to unlock new classes: rack up 50 kills to unlock the Assassin, reach max level for the Necromancer, clear level 14 for the Sharpshooter, land 20 crits for the Inventor. Each unlock adds new team-building possibilities to future runs.

Original Soundtrack

Over a dozen battle and exploration tracks set the mood, from high-energy pixel brawl anthems to atmospheric dungeon themes. Music shifts between combat and calm moments.

Character Customization

Name your characters, choose their gender, select their class, and pick an origin — building a party that feels personal from the very first screen.

Pixel Art Aesthetic

Programmatic pixel art with biome-specific tile decorations, animated death particles, and class-colored combat VFX. A retro look with modern tactical depth.

Player activity

Concurrent players over the last 48 hours.

Loading player history?

Price history

Last 30 days ? prices in the selected region?s currency.

Loading price history?
System requirements Windows

Windows

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5 / AMD Ryzen 3 or equivalent
  • Memory: 4096 MB RAM
  • Graphics: OpenGL 3.3 / Vulkan 1.0 compatible (NVIDIA GeForce GTX 750 / AMD Radeon R7 360)
  • Storage: 2048 MB available space
  • Sound Card: Any DirectX compatible
  • VR Support: N/A
  • Additional Notes: Vulkan-capable GPU recommended for best performance
Game details Languages, features & support
Publisher
Kronarc Engine Collective
Brazilian rating
14
Steam Germany rating
16
Content warning
This game contains fantasy violence in the form of turn-based tactical combat between pixel art characters. Units attack, take damage, and are defeated on the battlefield. Defeated units burst into stylized colored particles. Enemy characters use threatening and aggressive language during combat. The story deals with themes of war, military occupation, civilian oppression, and prisoner exploitation, conveyed through brief text dialogue.
Features
Single-player, Family Sharing
Languages
English*
*languages with full audio support
More analysis Activity patterns, updates & developer tools

Build a competitor report

Activity Heatmap

UTC+0 (Your Timezone)
0
Peak Activity
0
Avg Activity
0
Active Hours
3%
Sample coverage
Less Active
More Active
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
Sun
Sunday 0:00
No samples
Sunday 1:00
No samples
Sunday 2:00
No samples
Sunday 3:00
No samples
Sunday 4:00
No samples
Sunday 5:00
No samples
Sunday 6:00
No samples
Sunday 7:00
No samples
Sunday 8:00
No samples
Sunday 9:00
0 players · 1 samples
Sunday 10:00
No samples
Sunday 11:00
No samples
Sunday 12:00
No samples
Sunday 13:00
No samples
Sunday 14:00
No samples
Sunday 15:00
No samples
Sunday 16:00
No samples
Sunday 17:00
No samples
Sunday 18:00
No samples
Sunday 19:00
No samples
Sunday 20:00
No samples
Sunday 21:00
No samples
Sunday 22:00
No samples
Sunday 23:00
No samples
Mon
Monday 0:00
No samples
Monday 1:00
No samples
Monday 2:00
No samples
Monday 3:00
No samples
Monday 4:00
No samples
Monday 5:00
No samples
Monday 6:00
No samples
Monday 7:00
No samples
Monday 8:00
No samples
Monday 9:00
No samples
Monday 10:00
No samples
Monday 11:00
No samples
Monday 12:00
No samples
Monday 13:00
No samples
Monday 14:00
No samples
Monday 15:00
No samples
Monday 16:00
No samples
Monday 17:00
No samples
Monday 18:00
No samples
Monday 19:00
No samples
Monday 20:00
No samples
Monday 21:00
No samples
Monday 22:00
No samples
Monday 23:00
No samples
Tue
Tuesday 0:00
No samples
Tuesday 1:00
No samples
Tuesday 2:00
No samples
Tuesday 3:00
No samples
Tuesday 4:00
No samples
Tuesday 5:00
No samples
Tuesday 6:00
No samples
Tuesday 7:00
No samples
Tuesday 8:00
No samples
Tuesday 9:00
No samples
Tuesday 10:00
No samples
Tuesday 11:00
No samples
Tuesday 12:00
No samples
Tuesday 13:00
No samples
Tuesday 14:00
No samples
Tuesday 15:00
No samples
Tuesday 16:00
No samples
Tuesday 17:00
No samples
Tuesday 18:00
No samples
Tuesday 19:00
No samples
Tuesday 20:00
No samples
Tuesday 21:00
No samples
Tuesday 22:00
No samples
Tuesday 23:00
No samples
Wed
Wednesday 0:00
0 players · 1 samples
Wednesday 1:00
No samples
Wednesday 2:00
No samples
Wednesday 3:00
No samples
Wednesday 4:00
No samples
Wednesday 5:00
No samples
Wednesday 6:00
No samples
Wednesday 7:00
No samples
Wednesday 8:00
No samples
Wednesday 9:00
No samples
Wednesday 10:00
No samples
Wednesday 11:00
No samples
Wednesday 12:00
No samples
Wednesday 13:00
No samples
Wednesday 14:00
No samples
Wednesday 15:00
No samples
Wednesday 16:00
No samples
Wednesday 17:00
No samples
Wednesday 18:00
No samples
Wednesday 19:00
No samples
Wednesday 20:00
No samples
Wednesday 21:00
No samples
Wednesday 22:00
No samples
Wednesday 23:00
No samples
Thu 📍
Thursday 0:00
No samples
Thursday 1:00
No samples
Thursday 2:00
No samples
Thursday 3:00
0 players · 1 samples
Thursday 4:00
No samples
Thursday 5:00
No samples
Thursday 6:00
No samples
Thursday 7:00
No samples
Thursday 8:00
No samples
Thursday 9:00
No samples
Thursday 10:00
No samples
Thursday 11:00
No samples
Thursday 12:00
No samples
Thursday 13:00
No samples
Thursday 14:00
No samples
Thursday 15:00
No samples
Thursday 16:00
No samples
Thursday 17:00
No samples
Thursday 18:00
No samples
Thursday 19:00
No samples
Thursday 20:00
No samples
Thursday 21:00
No samples
Thursday 22:00
No samples
Thursday 23:00
No samples
Fri
Friday 0:00
No samples
Friday 1:00
No samples
Friday 2:00
No samples
Friday 3:00
No samples
Friday 4:00
No samples
Friday 5:00
No samples
Friday 6:00
No samples
Friday 7:00
No samples
Friday 8:00
No samples
Friday 9:00
No samples
Friday 10:00
No samples
Friday 11:00
No samples
Friday 12:00
No samples
Friday 13:00
0 players · 1 samples
Friday 14:00
No samples
Friday 15:00
No samples
Friday 16:00
No samples
Friday 17:00
No samples
Friday 18:00
No samples
Friday 19:00
No samples
Friday 20:00
No samples
Friday 21:00
No samples
Friday 22:00
No samples
Friday 23:00
No samples
Sat
Saturday 0:00
No samples
Saturday 1:00
No samples
Saturday 2:00
No samples
Saturday 3:00
No samples
Saturday 4:00
No samples
Saturday 5:00
No samples
Saturday 6:00
No samples
Saturday 7:00
No samples
Saturday 8:00
No samples
Saturday 9:00
No samples
Saturday 10:00
No samples
Saturday 11:00
No samples
Saturday 12:00
No samples
Saturday 13:00
No samples
Saturday 14:00
No samples
Saturday 15:00
No samples
Saturday 16:00
No samples
Saturday 17:00
No samples
Saturday 18:00
No samples
Saturday 19:00
0 players · 1 samples
Saturday 20:00
No samples
Saturday 21:00
No samples
Saturday 22:00
No samples
Saturday 23:00
No samples

Developer Analytics

Loading competitors...

Frequently Asked Questions

What is the recorded Steam price for Warlords of the Dying Age?
The last observed Steam price for Warlords of the Dying Age is $1.99. Check Steam for current pricing and availability.
What genre is Warlords of the Dying Age?
Warlords of the Dying Age is a Strategy game.
Who developed Warlords of the Dying Age?
Warlords of the Dying Age was developed by Kronarc Engine Collective and published by Kronarc Engine Collective.
What platforms does Warlords of the Dying Age support?
Available on Steam for Windows.