Left Fore Dead: Zombie Battle Golf
Left Fore Dead: Zombie Battle Golf - Steam Charts & Historical Stats
A chaotic multiplayer golf game where zombies keep showing up and your friends make everything worse. Explore historical player activity and pricing for Left Fore Dead: Zombie Battle Golf. Player-count data was last observed Sep 29, 2026.
Left Fore Dead: Zombie Battle Golf player count and price summary
- Current players
- Unavailable
- All-time peak
- 1
- 24-hour player change
- Unavailable
- Current US price
- $7.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 10 screenshots · 2 videos
Screenshots
Videos
28 Swings Later
Gameplay Trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~1 days for potentially better pricing.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-6600 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 570
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 5 GB available space
- Sound Card: DirectX compatible
- VR Support: Not supported
- Additional Notes: Requires a stable internet connection. Microphone recommended for online co-op.
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660 / AMD Radeon RX 5600 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 5 GB available space
- Sound Card: DirectX compatible
- VR Support: Not supported
- Additional Notes: equires a stable internet connection. Microphone recommended for online co-op.
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A chaotic multiplayer golf game where zombies keep showing up and your friends make everything worse.
Detailed Description
The Left Fore Dead Demo Is Live!
Good news, golfers!
The wait is over—the Left Fore Dead: Zombie Battle Golf demo is now available on Steam.
Team up with your friends, survive relentless zombie hordes, and do your best to finish the course alive. Explore unique maps, discover weapons, and experience the chaotic co-op gameplay that makes every round unpredictable.
We're excited to finally get the demo into your hands and hear what you think. Give it a try and let us know how far your team makes it before everything goes horribly wrong.
See you on the course! ⛳️🧟♂️
– The Maple Taco Team
About the Game

You and up to 3 friends are trying to finish a round.
That's the whole job.
Then a zombie shows up.
Then somebody shanks a shot that pulls the whole horde toward you.
Then the fog rolls in.
Then somebody yells "GO GO GO", and nobody knows why.
You will not finish this round cleanly. Nobody does.
Rounds are 5–15 minutes. Restarts are quick. The stories you'll tell afterwards last longer than the matches.

⛳ Line up shots that matter — or don't, it's fine
🧟 Attract, dodge, and clobber zombies that react to every swing
🤝 Coordinate with your team, or quietly make their hole harder
🌫️ Outrun a fog that does not care about your scorecard
🔁 Restart, regroup, immediately make worse decisions

🏌️ A golf course — starts normal, stops being normal
🏙️ A ruined city — awkward angles, bad sightlines, worse ideas
🚇 A subway — cramped, dark, full of things that bite
Each one changes how a round falls apart.

If you and your friends have a "Friday night game" rotation, the chaos games, the proximity-chat games, the ones that end in screenshots, this slots in next to those.
✅ 2–4 players, online or local
✅ Drop-in friendly, no tutorial gauntlet
✅ Built around clippable moments, not perfect runs

Left Fore Dead is the first game from Maple Taco, built by a team of fewer than 10 in roughly three months. It's smaller than we first imagined and sharper because of it. We made the game we could actually finish, and we think it's a good one to play with friends on a Friday.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.
About the Game

You and up to 3 friends are trying to finish a round.
That's the whole job.
Then a zombie shows up.
Then somebody shanks a shot that pulls the whole horde toward you.
Then the fog rolls in.
Then somebody yells "GO GO GO", and nobody knows why.
You will not finish this round cleanly. Nobody does.
Rounds are 5–15 minutes. Restarts are quick. The stories you'll tell afterwards last longer than the matches.

⛳ Line up shots that matter — or don't, it's fine
🧟 Attract, dodge, and clobber zombies that react to every swing
🤝 Coordinate with your team, or quietly make their hole harder
🌫️ Outrun a fog that does not care about your scorecard
🔁 Restart, regroup, immediately make worse decisions

🏌️ A golf course — starts normal, stops being normal
🏙️ A ruined city — awkward angles, bad sightlines, worse ideas
🚇 A subway — cramped, dark, full of things that bite
Each one changes how a round falls apart.

If you and your friends have a "Friday night game" rotation, the chaos games, the proximity-chat games, the ones that end in screenshots, this slots in next to those.
✅ 2–4 players, online or local
✅ Drop-in friendly, no tutorial gauntlet
✅ Built around clippable moments, not perfect runs

Left Fore Dead is the first game from Maple Taco, built by a team of fewer than 10 in roughly three months. It's smaller than we first imagined and sharper because of it. We made the game we could actually finish, and we think it's a good one to play with friends on a Friday.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.