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MEGACITY

MEGACITY

Luke Wood · Green Kamino · Jun 28, 2026
Casual Indie RPG Simulation Strategy Early Access
Delayed observation Observed
2
Last tracked
4
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

MEGACITY - Steam Charts & Historical Stats

Govern a post-collapse megacity of 1,000,000+ citizens. Explore historical player activity and pricing for MEGACITY. Player-count data was last observed Sep 26, 2026.

Price
$9.99
Genre
Casual
Developer
Luke Wood

MEGACITY player count and price summary

Current players
Unavailable
All-time peak
4
24-hour player change
Unavailable
Current US price
$9.99

Player count last observed . Values marked unavailable are not estimated.

Last Tracked Players

2
change unavailable (24h)

All-Time Peak

4
Sep 2026

Estimated Owners

0 .. 20,000
Estimate via SteamSpy

Game Insights

Buy Verdict

Watch — $9.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

▲ ~4 days until next sale
Player count

Activity Heatmap

UTC+0 (Your Timezone)
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Peak Activity
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Avg Activity
46
Active Hours
45%
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Price History

Lowest Price
$9.99
Sep 2026 across all regions
Current Price
$9.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • OS: Windows 10
  • Processor: Any modern processor
  • Memory: 4 GB RAM
  • Graphics: Any GPU with WebGL support
  • Storage: 200 MB minimum / 1 GB recommended MB available space
Recommended:
Recommended:
  • OS: Windows 10+
  • Processor: Intel i5
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU
  • Storage: 500 MB available space
Pricing
Paid Game
$9.99 (USD)

Additional Information

Categories
Single-player Adjustable Text Size Color Alternatives Custom Volume Controls Adjustable Difficulty Mouse Only Option #category_playable_at_your_own_pace Playable without Timed Input Save Anytime Touch Only Option Family Sharing
Supported Languages
English

Player-to-Price Ratio

0.2
7-day avg players per $1 spent

Current Pricing

💰
$9.99
Regular Price

Additional Information

🇧🇷 DEJUS Rating
14
Brazilian rating
🇩🇪 Steam Germany
14
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

Run a post-collapse megacity where every decree has a cost. Balance industry, survival, politics, war, ecology, and human lives in idle-strategy simulation. Play in real time or one turn at a time. Idle/strategy/sandbox/dystopian/city builder.

Detailed Description

Govern a post-collapse megacity where every decree has a cost. Balance industry, survival, politics, war, ecology, and human lives in a darkly funny strategy simulation. Play in real time or take control one turn at a time. Megacity is currently in development and released as an EARLY ACCESS game and is under constant development.

ABOUT THIS GAME

The world ended. The paperwork didn't.

You are the Commander of a vast megacity built on top of a dead world. You did not build this city. You inherited it: crumbling infrastructure, humming reactors, hostile factions, crowded districts, and a population that expects you to keep the lights on.

You are part mayor, part warlord, part bureaucrat. The only thing standing between civilization and total urban collapse. You are not paid enough for this.

This is not a city builder. The city already exists. Your job is to stop it from killing itself.

A CITY THAT FIGHTS BACK

MEGACITY is a dystopian idle and strategy management sandbox simulation with the depth of a spreadsheet and the soul of a comic book. Govern through laws, policies, edicts, budgets, research, construction, diplomacy, espionage, military force, and the occasional act of bureaucratic desperation.

The simulation tracks the systems that keep a city alive: food, water, power, industry, trade, housing, employment, health, crime, corruption, morale, unrest, infrastructure, weather, radiation, and the biosphere. Every improvement creates new pressures. Every shortcut leaves a bill for someone else.

The city does not wait for you to notice it. Problems grow in the background, decisions echo through the districts, and a prosperous balance sheet is not enough if people cannot live there.

THE PEOPLE BEHIND THE NUMBERS

Your citizens are not just a population bar. Crime, accidents, disease, disasters, attacks, harsh weather, radiation, and military operations leave human consequences behind.

Residents can be wounded, sick, or missing. Some recover. Some do not. Deaths are recorded by cause, while injured and missing people remain part of the city's ongoing burden. Progress can reduce the damage, but it cannot make catastrophe harmless.

Your officers, advisors, captains, soldiers, workers, and commanders have their own roles, traits, loyalties, and failures. Competence matters. Loyalty matters more. Corruption festers quietly until it does not.

FACTIONS, FAITHS, AND POWER

Internal factions compete for influence over the city. The Authority wants order. Corporate interests want access. Criminal networks want territory. The Mutant Collective wants rights. The Rust Wardens control critical infrastructure and remember exactly who stopped paying them.

Factions have leaders, demands, loyalties, threats, beliefs, and changing relationships with one another. Negotiate, appease, manipulate, investigate, suppress, or let rivalries turn into open conflict.

Faiths move through the districts and pull at loyalty, crime, corruption, and unrest. Sponsor a faith, tolerate it, suppress it, or remain secular. If one belief takes hold, you can choose to build a leader cult around yourself—gaining influence while inviting schisms, backlash, corruption, and assassins.

MILITARY COMMAND

Build squads from distinct troop classes and combine them into formations with different strengths. Choose deployment doctrines, match troop composition to the mission, and use captains whose traits change how a squad fights, moves, and survives.

Recruitment and construction take time. Missions have real consequences. Casualties are persistent, injured troops need treatment, and a fallen captain does not have to erase an entire formation. Prepare a successor, preserve the squad, and decide what victory is worth.

THE WASTELAND AND THE BIOSPHERE

Beyond the walls lie irradiated deserts, toxic waterways, overgrown ruins, abandoned infrastructure, strange wildlife, settlements, raiders, salvage, and communities that chose life outside the city's control.

Send expeditions into the wastes, establish trade, recover technology, hunt megafauna, discover lost sites, and decide whether the land is a resource, a threat, or something worth restoring.

The wildlands are part of the city's future. Weather, radiation, pollution, ecological damage, conservation, and recovery feed back into public health, food, stability, and prosperity. A golden age requires a city that is livable, not merely rich.

INDUSTRY, RESEARCH, AND THE LONG BUILD

Expand an interlocking industrial economy through research, infrastructure, contracts, supply chains, trade, and construction. Choose what to manufacture, what to import, which systems to upgrade, and which shortages the city can survive.

Buildings and troop programs take time to complete. Training facilities, software upgrades, mega-projects, orbital infrastructure, and civic investment turn the city into a long-term project instead of a sequence of instant purchases.

Research reaches from practical survival systems to advanced statecraft, covert operations, orbital technology, and weapons capable of changing the balance of power. Every new capability opens another responsibility.

A LIVING NEWS FEED

The city reports on itself through a relentless broadcast ticker and a stream of dispatches. War declarations, ceasefires, construction, disasters, ecological shifts, policy changes, faction demands, expeditions, and public scandals become part of the daily record.

Expect dry announcements, impossible headlines, bureaucratic euphemisms, and the occasional story that is funny only because the alternative is screaming.

STORIES WITH CONSEQUENCES

Branching events and multi-stage storylines put people, institutions, factions, and the wider city under pressure. Responses can change resources, relationships, districts, the biosphere, and the future shape of the city.

There are no universally clean solutions. A compassionate answer may weaken the treasury. A ruthless answer may stabilize a district. A clever compromise may create a problem that arrives several turns later.

You can also take on contracts, investigate crime, run covert operations, manage officers, pursue personal interactions, recover lost knowledge, complete civic and wasteland projects, and leave a legacy through the choices that survive you.

TWO WAYS TO RUN THE CITY

Every new city asks one question before the trouble starts: real time or turn based?

Real time — the city lives on its own clock. Ticks pass, crises erupt, and the simulation can continue while you are away. It is the classic idle experience, with a full offline catch-up when you return.

Turn based - Nothing advances until you end the turn. Read every report, weigh every decree, and take the time to understand the consequences. When a crisis demands attention, the day waits for your response.

The world is harsh in both modes. The pace is yours.

IDLE FRIENDLY, WITHOUT BEING HANDS OFF

Real time mode supports configurable tick pacing, autosave, labeled save slots, backups, and offline simulation. Choose how deeply the city should simulate while you are away, then review what happened when you return.

Steam Cloud keeps saves and commander profiles available across devices. Start at the desktop, continue on a Steam Deck, and return to the same city with its history intact.

You can customize your commander profile and portrait, adjust the interface for your screen, and choose how much information you want to see before making a decision.

Every event, headline, gang dossier, faction leader, wasteland discovery, and institutional failure is written to give the city a distinct voice. MEGACITY is inspired by deep management games, dark absurdist comics, and the firm belief that strategy games should make you laugh while everything you built catches fire.

No microtransactions. No pay to win. No loot boxes. No battle passes. Just a city that needs running and a commander who signed up for this.

The world ended. The paperwork didn't.

  KEY FEATURES

- Dystopian idle and strategy city management

- Real time or turn based play

- Govern a living post-collapse megacity

- Balance economy, infrastructure, crime, health, morale, and survival

- Human consequences: wounds, sickness, missing people, recovery, and deaths

- Internal factions, faiths, leader cults, diplomacy, and intrigue

- Squads with troop composition, doctrines, captains, succession, and persistent casualties

- Wasteland expeditions, settlements, salvage, wildlife, and ecological recovery

- Research, construction, contracts, supply chains, and long-term projects

- Branching events, multi-stage stories, and consequential decisions

- Espionage, crime investigation, military operations, and officer management

- Dynamic weather, radiation, disasters, and biosphere pressure

- Live news ticker and reactive city dispatches

- Configurable offline simulation and catch-up

- Steam Cloud sync for saves and commander profiles

- Single-player and offline friendly

- No microtransactions or pay to win

- Solo-developed

## SYSTEM REQUIREMENTS

**Minimum**

- OS: Windows, macOS, or Linux

- Processor: Modern processor

- Memory: 4 GB RAM

- Graphics: GPU with WebGL support

- Storage: Available disk space

**Recommended**

- OS: Windows, macOS, or Linux

- Processor: Modern multi-core processor

- Memory: 8 GB RAM

- Graphics: Dedicated GPU

- Storage: Additional available disk space

Frequently Asked Questions

Is MEGACITY worth buying right now?
Watch — $9.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does MEGACITY go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is MEGACITY free to play?
MEGACITY costs $9.99 on Steam.
What genre is MEGACITY?
MEGACITY is a Casual, Indie, RPG, Simulation, Strategy, Early Access game.
Who developed MEGACITY?
MEGACITY was developed by Luke Wood and published by Green Kamino.
What platforms does MEGACITY support?
Available on Steam for Windows.