Revenge & Defend
Revenge & Defend - Steam Charts & Historical Stats
A boy's village was burned. Explore historical player activity and pricing for Revenge & Defend. Player-count data was last observed Sep 30, 2026.
Revenge & Defend player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 3 videos
Screenshots
Videos
Revenge & Defend — Official Trailer
Revenge & Defend — Defender Campaign
Revenge & Defend — Attacker Campaign
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
- Memory: 4096 MB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD RX 560 or equivalent (1 GB VRAM)
- DirectX: Version 12
- Storage: 512 MB available space
- Requires a 64-bit processor and operating system
- OS: Windows 11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8192 MB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 570 or equivalent (2 GB VRAM)
- DirectX: Version 12
- Storage: 512 MB available space
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
A boy's village was burned. His people were killed. Years later, he returns — with an army of monsters. But the king he hunts is nothing like his father. He is just. He is loved. He will not fall without a fight. Two campaigns. One tragedy.
Detailed Description
THE STORY
A village burned. A boy taken. Something dark awakened in him — and he survived.
Years later, he leads an army of monsters against the kingdom. But the king he hunts is not the man who gave that order. The new king is just, loved by his people, and will not surrender.
Neither side is evil. Both sides will fight to the last.
TWO CAMPAIGNS. TWO PERSPECTIVES.
Defender — Command the kingdom's defenses. Build and upgrade towers across the battlefield. Manage your gold, repair towers and the castle when needed. Hold the castle gates against wave after wave of monsters. Seven levels of escalating siege.
Attacker — Lead the monster army. Spend mana to spawn Grunts, Tanks, and Strikers. Upgrade your command stations, buff your forces, and use your hero's dark abilities to break the defense. Seven levels of escalating assault.

GAMEPLAY
Defender Hero
- Towers — Build and upgrade through three tiers. Assign Ice, Poison, or Fire to each tower to counter the monsters pouring through.
- Defense stations — Archers guard the castle gate, Cannons cover the entire battlefield. Together they form a second line of defense behind your towers.
- Stable & Saddlery — Upgrade the Stable to increase your hero's horse speed, or the Saddlery to expand his gold carrying capacity.
- Repair — Keep your towers and castle standing under relentless assault.

Attacker Hero
- Monster army — Spend mana to spawn Grunts, Tanks, and Strikers. Different speeds, different HP, different roles on the battlefield.
- Mana pool — Manage your mana carefully. Every spawn costs resources. Overspend and your assault stalls.
- Spawn rate — The longer the battle goes, the faster your monsters pour in. Pressure builds with time.
- Upgrade Stations — Upgrade your Mana Well for faster mana regeneration, push your spawn rate higher to flood the battlefield, or unlock new monster types to add Tanks and Strikers to your army.
- Buff Shrines — Activate Buff Shrines to empower your monsters before they charge into battle.
- Dark abilities — Use your hero's dark magic to overwhelm the defense at the right moment.
- AI opponent — A full AI controls the opposite side in both campaigns, putting up a real fight.

EARLY ACCESS
Both campaigns are complete and fully playable. The core gameplay, AI, progression, and balance are all in. 1v1 PvP — a real human Defender against a real human Attacker — is what we are finishing and will ship during Early Access.
Alongside PvP, we will be improving and replacing the art, visual effects, and sound design throughout Early Access. The game plays great now — the visuals and audio will keep getting better as we go.
As the game evolves, significant balance or mechanic changes may require mission progress to be reset. We will always communicate this clearly before it happens.