Bloomtide
Bloomtide - Steam Analytics & Details
Bloomtide maintains a green-rated player base.
Bloomtide player count and price summary
- Current players
- 0
- All-time peak
- Unavailable
- 24-hour player change
- 0%
- Current US price
- $7.99
Player count observed . Values marked unavailable are not estimated.
Media gallery 5 screenshots · 1 videos
Screenshots
Videos
demo-en
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Player Health
Stable player base with low churn risk.
Activity Heatmap
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Price History
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later
- Processor: Intel Core i3-2100 / AMD FX-4100 or equivalent
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 / AMD Radeon HD 7000 series or equivalent
- DirectX: Version 11
- Storage: 500 MB available space
- Sound Card: DirectX Compatible
- Requires a 64-bit processor and operating system
Additional Information
Current Pricing
Additional Information
Developer Analytics
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About This Game
A 9×9 board × roguelike deckbuilder × explosive multipliers. Reshape your pool with daily 3-picks. Chain symbol combos through an event queue, and push your build until the numbers break. From the 12-rent campaign to endless score-attack — see how far one good build can go.
Detailed Description
Bloomtide
Every morning, a 9×9 board reshuffles from your filling pool. Apples, lightning, hawks, cherry blossoms — what ends up next to what decides how much you earn today. You have one job: pay the rent.
But the real game is turning "enough" into an explosion.
Core Loop
The board reshuffles every day — same pool, new layout. Adjacent relationships create new synergies each run.
Event queue resolution — growth, devour, movement, decay, burst. One event triggers the next, chaining into exponential payoffs.
Daily 3-pick (CoreItem) — add a new symbol type, or weight an existing one. Slowly bend the random board toward your archetype.
Rent at the end of each cycle — survive the rent check, then pick a BuffItem or EffectItem to amplify whatever build is forming. Cycles get longer as you progress; rent keeps climbing.
Three Strategy Layers
Board (CoreItem) — define what can show up on your board.
Environment (EffectItem) — Snowy Mountain accelerates growth. Deep Sea strengthens devouring. Match your archetype.
Equipment (BuffItem) — multiplier wands, xmult rings. Take a working build and break the numbers.
"I went growth-fruits → I need the snowy mountain → I need the multiplier wand." When the build clicks, you feel the machine working for you.
Two Modes
Campaign — 12 rent payments to win. A guided ramp through every mechanic.
Endless — rent stops scaling at run 14. All items unlocked. No survival pressure — just "how far can my build push the numbers?"
Why You Won't Stop
Numbers go up — hard. A modifier pipeline (chips_add → chips_mul → mult_add → mult_mul → xmult) takes a good hand from dozens to millions in a single resolve.
Hidden combos to discover. A hawk eating a snake poisons the field. A cherry blossom hitting zero blows up everyone. Hundreds of cross-item interactions waiting.
Every run is different. Archetypes × environments × equipment = a vast space of viable builds.
Simple rules, emergent depth. Each item is readable at a glance. The combinations are not.
Stylized symbol art. Every piece is readable at a glance — high information density, zero recognition cost.