Server Farm Idle
Server Farm Idle - Steam Charts & Historical Stats
Build a server farm from a battered laptop to planet scale compute. Explore historical player activity and pricing for Server Farm Idle. Player-count data was last observed Sep 30, 2026.
Server Farm Idle player count and price summary
- Current players
- Unavailable
- All-time peak
- 2
- 24-hour player change
- Unavailable
- Current US price
- $2.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 8 screenshots · 1 videos
Screenshots
Videos
v11 trailer
All-Time Peak
Estimated Owners
Game Insights
Buy Verdict
Wait for upcoming sale in ~0 days for potentially better pricing.
Update Momentum
3 patches and 4 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
1 players · 1 samples
0 players · 3 samples
No samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 2 samples
No samples
0 players · 3 samples
No samples
1 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
1 players · 1 samples
0 players · 2 samples
No samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
1 players · 3 samples
No samples
1 players · 1 samples
0 players · 2 samples
1 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
1 players · 1 samples
0 players · 1 samples
1 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
1 players · 1 samples
0 players · 2 samples
1 players · 1 samples
1 players · 1 samples
0 players · 2 samples
1 players · 1 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
1 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
1 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
1 players · 2 samples
0 players · 1 samples
No samples
0 players · 2 samples
1 players · 1 samples
1 players · 1 samples
0 players · 1 samples
1 players · 2 samples
1 players · 2 samples
No samples
1 players · 2 samples
0 players · 1 samples
1 players · 1 samples
0 players · 2 samples
1 players · 1 samples
No samples
0 players · 3 samples
1 players · 1 samples
No samples
0 players · 1 samples
0 players · 2 samples
No samples
No samples
1 players · 2 samples
0 players · 1 samples
1 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
1 players · 1 samples
0 players · 1 samples
No samples
0 players · 1 samples
0 players · 2 samples
No samples
1 players · 2 samples
0 players · 1 samples
2 players · 1 samples
No samples
0 players · 2 samples
1 players · 1 samples
No samples
0 players · 2 samples
0 players · 1 samples
1 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 1 samples
No samples
0 players · 2 samples
1 players · 2 samples
No samples
0 players · 2 samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
0 players · 2 samples
2 players · 1 samples
0 players · 2 samples
No samples
0 players · 3 samples
No samples
1 players · 2 samples
0 players · 1 samples
0 players · 1 samples
1 players · 2 samples
0 players · 1 samples
0 players · 2 samples
No samples
0 players · 3 samples
0 players · 1 samples
No samples
0 players · 3 samples
No samples
0 players · 2 samples
No samples
0 players · 2 samples
No samples
0 players · 2 samples
0 players · 1 samples
0 players · 2 samples
No samples
1 players · 2 samples
0 players · 1 samples
Latest News
v1.4.2 Patch Notes
📝 UpdateMajor Update v1.3
📝 UpdatePrice History
System Requirements
- OS: Windows 10 64-bit
- Processor: 2.0 GHz dual-core (Intel Core i3-2100 / AMD FX-4100 or equivalent)
- Memory: 2 GB RAM
- Graphics: GPU with Vulkan 1.0 / DirectX 12 support, 1 GB VRAM (Intel HD 4000 / AMD HD 7470 / NVIDIA GT 630 or better)
- DirectX: Version 12
- Storage: 200 MB available space
- Additional Notes: Requires Vulkan 1.0 support.
- Processor: Requires a 64-bit processor and operating system
- Memory: 4 GB RAM
- DirectX: Version 12
- Storage: 250 MB available space
Additional Information
Current Pricing
Additional Information
Developer Analytics
Loading competitors...
About This Game
Build a server farm from a battered laptop to planet scale compute. Click, automate, research, solve puzzles, train an RL agent, and run a hacking deck before prestiging toward a finite Singularity endgame. Race the leaderboards or play at your own pace.
Detailed Description
Just Updated
- Puzzle Assembly unlocks automation as five boards are completed.
- RL Training turns data tokens into an agent that improves through generations and unlocks Auto Research.
- Hack Run adds a five target deckbuilding challenge whose final Ghost Process reward boosts machines in the main room.
The early game purchase loop, research progression, and on machine feedback have also been refined so every step from manual clicking to full automation is easier to read.
About the Game
FROM ONE CLICK TO A SELF RUNNING SERVER EMPIRE
Start with a battered laptop and turn manual clicks into a fully automated compute operation. Buy hardware, hire managers, research permanent upgrades, and prestige into new rooms where every system feeds the next.
Server Farm Idle is built around visible progress and a real destination. Reach the Singularity, record your completion time, then return to build a faster route through the entire game.
DESKTOP MODE
From v1.6 Desktop Mode is now supported.
BUILD. AUTOMATE. SCALE.
49 hardware upgrades, from old laptops and USB farms to planet scale and cosmic compute
Managers automate each production cycle while research expands click power, output, and permanent automation
Seven progression eras continually change what you can build and optimize
Offline progress keeps the farm producing between sessions
EVENTS THAT CHANGE THE MAIN GAME
Event rewards permanently alter how you play the game.
Puzzle Assembly: collect and place pieces across five boards to unlock Auto Click, Auto Hire, passive Research Points, and automatic data collection
RL Training: spend data tokens, watch an agent improve through maze generations, and complete training to unlock Auto Research
Hack Run: build a deck, balance Access against Trace, clear five escalating targets, and install the Ghost Process
BUILD A HACKING DECK
Hack Run is a prestige locked risk and reward event. Spend Energy on Access, Trace control, card draw, multipliers, and persistent backdoors. Clear a target to add an upgrade to your deck; hit 100 Trace or run out of turns and the run is over.
Win the full ladder and the Ghost Process joins your main server room. Every 60 seconds it finds your strongest automated machine and boosts it to x3 speed for 12 seconds.
PRESTIGE GOALS
Five themed prestige rooms introduce additional systems instead of only resetting a number
A finite Singularity endgame gives the full progression arc a clear finish
Run timer, speedrun achievements, and leaderboards let you optimize the route and chase a better completion time
100 Steam achievements mark milestones across building, automation, events, and completion
No microtransactions. No ads.
About the Game
FROM ONE CLICK TO A SELF RUNNING SERVER EMPIRE
Start with a battered laptop and turn manual clicks into a fully automated compute operation. Buy hardware, hire managers, research permanent upgrades, and prestige into new rooms where every system feeds the next.
Server Farm Idle is built around visible progress and a real destination. Reach the Singularity, record your completion time, then return to build a faster route through the entire game.
DESKTOP MODE
From v1.6 Desktop Mode is now supported.
BUILD. AUTOMATE. SCALE.
49 hardware upgrades, from old laptops and USB farms to planet scale and cosmic compute
Managers automate each production cycle while research expands click power, output, and permanent automation
Seven progression eras continually change what you can build and optimize
Offline progress keeps the farm producing between sessions
EVENTS THAT CHANGE THE MAIN GAME
Event rewards permanently alter how you play the game.
Puzzle Assembly: collect and place pieces across five boards to unlock Auto Click, Auto Hire, passive Research Points, and automatic data collection
RL Training: spend data tokens, watch an agent improve through maze generations, and complete training to unlock Auto Research
Hack Run: build a deck, balance Access against Trace, clear five escalating targets, and install the Ghost Process
BUILD A HACKING DECK
Hack Run is a prestige locked risk and reward event. Spend Energy on Access, Trace control, card draw, multipliers, and persistent backdoors. Clear a target to add an upgrade to your deck; hit 100 Trace or run out of turns and the run is over.
Win the full ladder and the Ghost Process joins your main server room. Every 60 seconds it finds your strongest automated machine and boosts it to x3 speed for 12 seconds.
PRESTIGE GOALS
Five themed prestige rooms introduce additional systems instead of only resetting a number
A finite Singularity endgame gives the full progression arc a clear finish
Run timer, speedrun achievements, and leaderboards let you optimize the route and chase a better completion time
100 Steam achievements mark milestones across building, automation, events, and completion
No microtransactions. No ads.