Backrooms: The Entity
Backrooms: The Entity - Steam Charts & Historical Stats
Backrooms: The Entity is a cooperative psychological horror game for 1–4 players. Explore historical player activity and pricing for Backrooms: The Entity. Player-count data was last observed Sep 29, 2026.
Backrooms: The Entity player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 7 screenshots · 0 videos
Screenshots
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 11 - 64 bit
- Processor: Intel Core i3-6100 / AMD Ryzen 5 5500
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1650S / AMD Radeon RX 6600
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX Compatible
- Requires a 64-bit processor and operating system
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Backrooms: The Entity is a cooperative psychological horror game for 1–4 players. Deep within a distorted and decaying reality, something intelligent is hunting you. It watches, adapts, learns your behavior, and grows more aggressive the longer you survive.
Detailed Description
Backrooms: The Entity is a cooperative psychological horror game for 1–4 players. Deep within a distorted and decaying reality, something intelligent is hunting you. It watches, adapts, learns your behavior, and grows more aggressive the longer you survive.
Play alone or with friends as you explore abandoned environments, avoid deadly encounters, and uncover the truth behind the presence lurking within the endless maze.
Features
Oppressive and immersive horror atmosphere
Online co-op
Proximity voice communication
Intelligent and reactive enemy AI
Multiple difficulty settings
Stealth-oriented survival gameplay
Large interconnected levels filled with secrets and danger
Persistent tension with unpredictable encounters
Dynamic visibility system influenced by movement, posture, shadows, and flashlight usage
Important Notes
This game is an original interpretation inspired by the Backrooms concept and does not strictly follow established community lore. It focuses on psychological horror, environmental storytelling, and adaptive enemy behavior to create a tense and unpredictable experience.
The game contains flickering lights, disturbing imagery, loud sounds, darkness effects, and intense audiovisual sequences that may affect sensitive players.