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CARDED: Groups to Glory

CARDED: Groups to Glory

Spartanwilly Studios · Spartanwilly Studios · Jul 16, 2026
Casual Indie Sports Strategy
Delayed observation Observed
0
Last tracked
0
All-time peak
n/a
Δ 24h
Player count last observed
Live player data is temporarily unavailable; historical values remain visible for context.

CARDED: Groups to Glory - Steam Charts & Historical Stats

Build a nation into champions in a football card roguelite. Explore historical player activity and pricing for CARDED: Groups to Glory. Player-count data was last observed Sep 26, 2026.

Price
$14.99
Genre
Casual
Developer
Spartanwilly Studios

CARDED: Groups to Glory player count and price summary

Current players
Unavailable
All-time peak
Unavailable
24-hour player change
Unavailable
Current US price
$14.99

Player count last observed . Values marked unavailable are not estimated.

Game Insights

Buy Verdict

Watch — $14.99.

Decent deal at 0% off, but might drop further. Watch for better opportunities.

▲ ~4 days until next sale
Player count

Activity Heatmap

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Active Hours
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Price History

Lowest Price
$14.99
Sep 2026 across all regions
Current Price
$14.99
US region
Price history across regions (last 30 days)

System Requirements

Platform Support
Windows
Windows Requirements
Minimum:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics or dedicated GPU with OpenGL 3.3 support
  • Storage: 1 GB available space
  • Sound Card: Any
  • Additional Notes: Designed for keyboard and mouse. Requirements may change before release.
Recommended:
Recommended:
  • Requires a 64-bit processor and operating system
Pricing
Paid Game
$14.99 (USD)

Additional Information

Categories
Single-player Adjustable Difficulty #category_playable_at_your_own_pace Playable without Timed Input Save Anytime Family Sharing
Supported Languages
English

Current Pricing

💰
$14.99
Regular Price

Additional Information

🇧🇷 DEJUS Rating
l
Brazilian rating
🇩🇪 Steam Germany
0
German classification
🆘 Support
🎁 Purchase Options
1
package options

Developer Analytics

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About This Game

Build a nation into champions in a football card roguelite. Develop players, handle dilemmas, manage morale, and survive the journey from group stage hopefuls to glory.

Detailed Description

CARDED: Groups to Glory is a single-player football card roguelite where you take charge of a fictional international squad and try to guide them through a full tournament run.

Choose your nation, build your starting XI, develop your players, improve your tactical setup, and make the decisions that decide whether your team crashes out early or chases glory. Every run gives you a new path to explore, with card-based rewards, football dilemmas, training choices, match results, nation unlocks, manager progression, and long-term replayability shaping your journey.

Original Mode

In Original Mode, each nation follows a hand-built campaign path inspired by the real journey of international teams: preparation matches, qualification pressure, group-stage football, knockout rounds, and the final push toward glory.

Different nations have different squads, starting tactics, challenges, and expectations. A powerhouse nation may be expected to dominate, while an underdog run is about survival, smart upgrades, and finding every possible advantage.

Build Your Squad

Your players are represented as football cards. Each player has a position, rating, rarity, portrait, and football attributes including Technique, Vision, Composure, Anticipation, Speed, Flair, Work Rate, and Physical.

Improve players across the run by earning and applying development rewards. Strengthen weak positions, build around your best performers, and turn a shaky starting XI into a squad capable of surviving tougher opponents.

The more you play, the more you can experiment with different squad builds. You might create a technically gifted midfield, a fast attacking side, a physical defensive team, or a balanced squad that can adapt to every stage of the campaign.

Shape Your Tactical System

Your active tactic affects which attributes matter most during matches. Build around different tactical styles such as possession play, wing play, counter attacking, pressing, direct football, defensive systems, and more.

Tactics can be improved during a run, allowing your system to grow alongside your squad. The strongest team is not always the one with the highest ratings — it is the one that fits the way you want to play.

Every nation gives you a reason to explore the tactical system differently. Some squads may suit a patient possession style, while others may need to rely on speed, pressure, defensive structure, or direct football.

Play Through a Card-Driven Campaign Loop

Each run follows a repeating campaign loop:

Prepare your squad.
Make a key football decision.
Train or manage your players.
Handle press questions and team dilemmas.
Play the next match.
Earn card-based rewards.
Improve your squad before the next fixture.

Every decision pushes the run in a different direction. You might focus on player development, protect squad condition, chase tactical upgrades, manage pressure, or take risks for bigger rewards.

Resolve Matches Through Visible Calculations

Matches are resolved through a visible performance system. Your tactic, tactic level, player attributes, squad sharpness, coaches, and other run modifiers all contribute to how your team performs.

After each match, you can review the result, inspect the calculation breakdown, and decide what needs to improve before the next fixture.

This makes each run easier to understand, but harder to master. You can see where your team succeeded, where it failed, and what you may want to change next time.

Manage Fitness, Sharpness, Pressure, and Squad Decisions

Winning a tournament run is not just about raw player ratings. You also need to manage your squad between matches.

Training can improve your players, but higher-intensity sessions can cost fitness. Sharpness can influence how ready your team is to perform. Pressure and morale shape the decisions and risks you face throughout the campaign.

Every choice is about improving your squad without leaving it exposed for the next match.

Earn Rewards and Build Your Run

After matches and key moments, you receive card-based rewards that help shape the rest of your campaign. Rewards can include player development cards, tactic improvements, coaches, and other upgrades that change how your squad grows.

A run might become a disciplined defensive campaign, a high-pressure pressing side, a possession-focused technical team, or something completely different depending on the cards and choices you make.

Because rewards, choices, match results, and squad needs can change from run to run, replayability comes from exploring different builds rather than following one perfect path.

Unlock Nations and Level Up Your Manager

Progress continues beyond a single run. Unlock up to 48 fictional international nations and take on new tournament paths with different squads, tactics, and challenges.

Your manager profile also levels up with every run, giving you long-term progression as you play, improve, and chase better results.

Unlocking more nations gives you more ways to explore the game’s systems. Some teams are built to win now, some need careful development, and some challenge you to drag an underdog further than expected.

Original Curated Soundtrack

CARDED: Groups to Glory features an original curated soundtrack built around the tension and rhythm of an international football campaign.

The music is designed to support the flow of a run: preparation, pressure, decision-making, match momentum, and the chase for knockout-stage glory.

Chase Glory Again and Again

Your goal is to take your nation from early fixtures through harder stages of the campaign and push as far as possible. Survive each phase, improve your squad, and chase a higher score with every attempt.

Replayability comes from exploring different nations, tactical styles, player upgrades, reward paths, and campaign decisions. One run might be about building around a star player, another might be about rescuing a weak squad, and another might be about finding the perfect tactical setup for an unexpected underdog.

CARDED: Groups to Glory is designed for players who enjoy football, card-based progression, tactical decisions, squad building, visible calculations, and repeatable roguelite runs.

Develop players. Shape the system. Manage the pressure. Chase glory.

Frequently Asked Questions

Is CARDED: Groups to Glory worth buying right now?
Watch — $14.99. Decent deal at 0% off, but might drop further. Watch for better opportunities.
When does CARDED: Groups to Glory go on sale?
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Is CARDED: Groups to Glory free to play?
CARDED: Groups to Glory costs $14.99 on Steam.
What genre is CARDED: Groups to Glory?
CARDED: Groups to Glory is a Casual, Indie, Sports, Strategy game.
Who developed CARDED: Groups to Glory?
CARDED: Groups to Glory was developed by Spartanwilly Studios and published by Spartanwilly Studios.
What platforms does CARDED: Groups to Glory support?
Available on Steam for Windows.