You.Tapes
You.Tapes - Steam Charts & Historical Stats
Stumbling across your grandma's ole son's room you spot a vhs tape. Explore historical player activity and pricing for You.Tapes. Player-count data was last observed Sep 26, 2026.
You.Tapes player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $3.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 18 screenshots · 2 videos
Screenshots
Videos
You.T@pes (Special Trailer)
You.T@pes Trailer
Game Insights
Buy Verdict
Decent deal at 0% off, but might drop further. Watch for better opportunities.
Activity Heatmap
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Price History
System Requirements
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 or AMD equivalent
- Memory: 10 GB RAM
- Graphics: Intel HD Graphics 4000 (WebGL compatible)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: DirectX Compatible
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5 / AMD Ryzen 3 or better
- Memory: 16 GB RAM
- Graphics: Dedicated GPU (Nvidia GTX 1050 / AMD RX 560)
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX Compatible
- OS: Ubuntu 20.04 LTS (64-bit)
- Processor: Intel Core i3 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 compatible GPU
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Standard Audio
- OS: Ubuntu 22.04 LTS / SteamOS
- Processor: Intel Core i5 / AMD Ryzen 3 or better
- Memory: 8 GB RAM
- Graphics: Vulkan capable dedicated GPU
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: Standard Audio
Additional Information
*languages with full audio support
Current Pricing
Additional Information
Developer Analytics
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About This Game
Stumbling across your grandma's ole son's room you spot a vhs tape...1 to be exact! although something isn't right.. it's all scrambled so you try to play them in the correct order but you soon see why the user of the tapes took these as something tragic happens to him...
Detailed Description
EPILEPSY & PHOTOSENSITIVITY WARNING
FINALLY Its 2026 and school's out and the summer’s finally here so you decide to stay at your grandmother’s house for it outta nostalgic memories that you can collect, but you vantage too deep and soon clean out a old room which you find tapes but not just any ole tapes ..tapes that seem new for some odd reason and it’s 3 of them to be exact! Outta curiosity you play tape by tape figuring out what they’re about as it follows a college photographer student who vantages into abandoned buildings for his job (being a crime scene photographer) and records his demise, soon you wonder what happens and how they got here… you.tapes.

City / world setting : Chinatown, NY
Gameplay
Realistic visuals
Camera shot mechanics
Camera zoomin / Camera photo shots
Dialogue (English only) / (hard use of profanity)
Shooting / Aim mechanics
Item mechanic (rotation / reverse rotation / drop / pick up / change rotation via it’s axis)
Distorted / Disturbing visuals
VHS/VCR (Analog) style
Problem solving
Dynamic Storytelling
UI (user interface)
Use of religious imagery
Disturbing imagery
Linear style
Videos
Cutscenes (video clips)
Use of religious symbols (DOES NOT MOCK RELIGION)
Drug related scenes

COMMON ISSUES WITH THE GAME
(as the dev of You.Tapes, there's 2 main issues that is beyond me to optimize or fix due to the engine of the game)
#1 - Black screen issue : this happens because the game is run on a 3rd party backend to host itself as an application because the game is made using javascript that runs on the web, the game is fully webGL so when the screen turns "black" it means your GPU lost the webGL statues, I made a code that constantly tries to pick it back up if lost but only so many times it can do this if your GPU cannot handle the app.
#2 - Intro issue : when the game is loaded you should be greeted be a color welcoming but sometimes when loaded the game can still lose webGL contexts and if fully lost before the loading completes can create a unactive state of the game, no issue here just reload the game by exiting the app "VIA ESC BUTTON" and reload the game
hopefully this clears up any confusions !