Hire
Hire - Steam Analytics & Details
Hire maintains a green-rated player base with occasional updates.
Hire player count and price summary
- Current players
- 1
- All-time peak
- 2
- 24-hour player change
- 0%
- Current US price
- Price unavailable
Player count observed . Values marked unavailable are not estimated.
Media gallery 16 screenshots · 1 videos
Screenshots
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June
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All-Time Peak
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Game Insights
Player Health
Stable player base with low churn risk.
Update Momentum
0 patches and 12 news items in last 180 days.
Activity Heatmap
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Update Timeline
Steam News observations with inferred categories. CCU and review comparisons are associations, not proof of causation.
[list] [*]"Generate lore" on legendary gear works again. Thanks Jaxaloth. [*]The mission summary now counts wounds from critical hits. It used to say "no injuries" while heroes were hurt. A severe critical-hit wound now also blocks Critical Success in dungeons you play yourself,…
- Heroes out on a contract can't be hired or offered a retainer until they are back; their card shows when. - Client negotiations have a Heroes button: see your retainers and the city pool, and who is away, without leaving the talk. - The quest report's Injuries count now include…
- Auto-equip now upgrades: it swaps in the best guild gear for every slot, on the Armory button and a new Auto-equip button on each hero card. Replaced guild pieces go back to the armory; a hero's own pieces go to his stash. - The gear swap list on the Quest Plan is sorted best f…
- Resting in a lair and clicking away from the result no longer skips the ambush. The fight comes either way. - New Game: starting gold is your call. Default keeps the 550-750 roll, or type your own amount, up to 99,999. - Relations tab: your own retainers always show their frien…
- New games now start with 550 to 750 gold (was 350 to 580). The roll still leans a little higher with age. - Existing saves are not changed. Why: a new player signed two retainers on day one, which alone cost more than any starting purse allowed. The old bracket left no room to…
- The world clock now pauses for every conversation, including the retainer talk from the "about to leave" alert and the hire chat inside a quest party. It used to keep running under those two. - New option in Settings > General: pause the clock on every notification, not only th…
Straight talk: the last two updates fixed the wrong screen. These are the real fixes, plus a sweep that found two more. - Quest supplies were being wiped when you waved the party off. If any item in your kit had to be bought at the moment of departure (pack animals always are), t…
Follow-up to the last update, from a report sent through the in-game Report a bug button. - Quest location with a big party. With seven or more heroes, the hero list could push the room, inventory and action buttons off the bottom of the screen. The hero list now scrolls on its o…
Fixes from your bug reports, all sent through the in-game Report a bug button. Thank you. - Gear you lend out comes back. When a hero borrowed a guild weapon or armor, their own piece could end up sitting in the guild armory instead of returning to them. Fixed on every path. - Ne…
[p]Hey, Sten here. Short one today.[/p][p]Hire is out. Not coming soon anymore. The real game, free, on Steam, right now.[/p][p]We expect a lot of bugs. Please report them in the discussions or with the Report a bug button in the game. We read every one and we will fix every sing…
System Requirements
- OS: Windows 10 64-bit
- Processor: Dual core 2.0 GHz (Intel Core i3 / AMD Ryzen 3 or better)
- Memory: 4096 MB RAM
- Graphics: Integrated graphics (Intel UHD / AMD Radeon), no dedicated GPU needed
- Network: Broadband Internet connection
- Storage: 4096 MB available space
- Sound Card: Any Windows compatible device
- Additional Notes: Hire uses AI for its live character conversations and generated portraits, connecting to your own ChatGPT account (it uses your existing ChatGPT plan, with no separate purchase). A broadband internet connection is recommended for these features; the game also ships with a bundled offline art pack.
- OS: Windows 11 64-bit
- Processor: Quad core (Intel Core i5 / AMD Ryzen 5 or better)
- Memory: 8192 MB RAM
- Graphics: Any integrated or discrete GPU from the last 5 years
- Network: Broadband Internet connection
- Storage: 6144 MB available space
- Sound Card: Any Windows compatible device
- Additional Notes: Hire uses AI for its live character conversations and generated portraits, connecting to your own ChatGPT account (it uses your existing ChatGPT plan, with no separate purchase). A broadband internet connection is recommended for these features; the game also ships with a bundled offline art pack.
Additional Information
Additional Information
Developer Analytics
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About This Game
Run a medieval fantasy mercenary guild. Take dangerous contracts, haggle the price in your own words, hire fighters with real personalities, and send them into danger. You prepare the job, then you live with the result. Every new campaign builds a whole new world and a new story.
Detailed Description
Hire is a medieval fantasy management game about running a small mercenary guild in a world of dangerous contracts, flawed heroes, hard bargains, and bad luck.
People come to you with dangerous work. You negotiate the contract, hire the right fighters, equip them, choose the route, and send them into danger. If the deal was bad, the party was wrong, or the road turned ugly, the consequences come back to your office.
The biggest hook is negotiation. You talk in your own words instead of choosing preset dialogue. Ask for more money, hide the danger, promise rewards, push desperate people too hard, or walk away. The people across the table have pride, fear, debts, reputations, memories, and limits.
Every campaign creates a new world: a new city, map, economy, factions, families, heroes, quests, portraits, crests, locations, and problems. A new guild means a new cast, new risks, new opportunities, and a different history every time.
If you like the long term management of Football Manager, the character and family drama of Crusader Kings, the dangerous expedition pressure of Darkest Dungeon, or the joy of dying from a perfect storm in Dwarf Fortress, you should feel at home here.
Run a fantasy mercenary business
You own a small mercenary guild. People bring you dangerous jobs, you negotiate the price, hire fighters, prepare the party, and try to make a profit. Pay too much and the guild bleeds money. Pay too little and the best fighters may refuse.
Every playthrough creates a new world
Each new game generates a fresh city, map, heroes, factions, families, cultures, quests, names, portraits, crests, locations, and stories. A new guild, a new cast, a new map, and new problems every campaign.
Negotiate in your own words
Talk naturally instead of choosing preset dialogue. Ask for more money, hide danger, promise safety, push your luck, or walk away. Every deal depends on who you are talking to and how far they are willing to bend.
Hire people, not units
The fighters you hire are not blank soldiers. They have personalities, skills, fears, injuries, gear, money problems, relationships, and memories. Some are brave. Some are greedy. Some are desperate. Some are famous enough to laugh at your offer.
Prepare the job, then live with the result
You choose who goes, what they carry, what route they take, and how cautious they should be. Then the party leaves without you. Travel is not a scripted cutscene. Routes, terrain, danger, events, injuries, and bad luck can all change what happens before the heroes even reach the fight.
Collect gear, artifacts, prestige, and scars
Win contracts, recover or commission rare equipment, chase legendary items, survive disasters, build your reputation, and grow your estate from a rented room into something worth defending.