Fantasy Grounds - 3.5E/PFRPG: SH4: Crucible of Faith
Fantasy Grounds - 3.5E/PFRPG: SH4: Crucible of Faith - Steam Charts & Historical Stats
A witness to plague, fire, fallen ideals and betrayal for four to five 9th level player characters. Explore historical player activity and pricing for Fantasy Grounds - 3.5E/PFRPG: SH4: Crucible of Faith. Player-count data was last observed May 2, 2026.
Fantasy Grounds - 3.5E/PFRPG: SH4: Crucible of Faith player count and price summary
- Current players
- Unavailable
- All-time peak
- Unavailable
- 24-hour player change
- Unavailable
- Current US price
- $4.99
Player count last observed . Values marked unavailable are not estimated.
Media gallery 4 screenshots · 0 videos
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Buy Verdict
Decent deal at 50% off, but might drop further. Watch for better opportunities.
Value Score
Price-to-player ratio ranks in the 100th percentile.
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Price History
No Recent Price History
Price history data will appear here once more pricing information becomes available.
System Requirements
- OS *: Windows XP, Vista, 7x , 8x or 10x
- Processor: 1.6 GHz or higher processor
- Memory: 1 GB RAM
- Graphics: Graphics card recommended
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: N/A
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
- OS *: Windows XP, Vista, 7x , 8x or 10x
- Processor: 2.0 GHz or higher processor
- Memory: 4 GB RAM
- Graphics: Graphics card recommended
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: N/A
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
Additional Information
Current Pricing
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About This Game
A witness to plague, fire, fallen ideals and betrayal for four to five 9th level player characters.The future course of halfling society rests in the hands of a small band of adventures blown on the winds like the leaf of a tree.
Detailed Description
A witness to plague, fire, fallen ideals and betrayal for four to five 9th level player characters.
The future course of halfling society rests in the hands of a small band of adventures blown on the winds like the leaf of a tree.
The mission to restore the last of the great holy sites to the Mother Spirit, the temple of fire, has not been heard from for some weeks. Fresh from the restoration of the temple of air near The Spine of the Dragon, the PCs speed towards the Burning Isle to discover its fate. Also known as the Isle of Pestilence, the site has been abandoned since the fall of the Dracoprime five centuries past caused the dormant volcano within to become active. Showers of disease-ridden ash still reach the mainland and it is hoped that restoring the fire temple of the Great Mother with burn the island clean. Rumors of flesh eating primate, great vermin and virulent disease failed to deter the Paladin Faerlion Hayweather, who now appears lost, along with the rest of his expedition. Will the PCs find the means to provide succor to the failing colony, and in doing so restore the bedrock of the worship of the Great Mother, or will they too fall to pestilence and disease, a fitting metaphor for the miasma that grips the once joyous and open mien of Picollan society?
Also Included in this adventure:
- Disgusting traps that will cause your players to rethink snack time at the gaming table.
- Natural hazards to engulf the unwary.
- A new monster, the Yercinendre: a harbinger of plague, disease, and death, called forth by corrupt druids or any who bow to the Horseman of Pestilence.
- Five new magic items
- A method to track the PCs’ influence on the future development of Picollan society.
- Notes on scaling for parties of 6 or more (APL 10).
Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 3.5E/Pathfinder ruleset.