Command Doctrine
Command Doctrine - Steam Charts & Historical Stats
Describe a battle and AI builds it. Explore historical player activity and pricing for Command Doctrine. Player-count data was last observed Sep 26, 2026.
Command Doctrine player count and price summary
- Current players
- Unavailable
- All-time peak
- 2
- 24-hour player change
- Unavailable
- Current US price
- Price unavailable
Player count last observed . Values marked unavailable are not estimated.
Media gallery 9 screenshots · 1 videos
Screenshots
Videos
Command Doctrine trailer
All-Time Peak
Estimated Owners
Game Insights
Update Momentum
4 patches and 4 news items in last 180 days. Latest patch effect size: 0.00.
Activity Heatmap
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Latest News
1.2.0 - Ability and QoL update
📝 UpdateSystem Requirements
- OS: Windows 10 64-bit
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated graphics with hardware-accelerated canvas/WebGL support
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: Any standard audio device
- Additional Notes: Internet connection required for accounts, scenario generation, AI battle reports, voice/text command processing, and purchases.
- OS: Windows 10/11 64-bit
- Processor: Quad-core 3.0 GHz or better
- Memory: 8 GB RAM
- Graphics: Modern integrated graphics or dedicated GPU, Intel Iris Xe / AMD Vega / GTX 750 equivalent or better
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Any standard audio device
- Additional Notes: Recommended for larger battle scenarios, bigger maps, and smoother canvas rendering.
Additional Information
*languages with full audio support
Additional Information
Developer Analytics
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About This Game
Describe a battle and AI builds it. Describe a war and get a whole campaign. Command Doctrine is a turn-based wargame with endless generated scenarios. Command armies across seven eras and outthink your enemy with supply, morale and terrain. Will your doctrine hold?
Detailed Description
Roadmap

About the Game
Command Doctrine is a turn-based tactical wargame built around endless generated battles.
Describe the battle you want: an ancient siege, a Cold War armored clash, a desperate last stand in a ruined city. The game builds the map, armies, objectives and briefing around your prompt. Describe a war instead, and it generates a branching campaign of linked battles with its own story and objectives.
Every battle can be something you have never played before.

Tell the game what kind of fight you want and Command Doctrine creates the scenario around it: terrain, forces, objectives and briefing. Want more than a single engagement? Generate a whole campaign, then push through a branching map of connected battles where your choices shape the war.

Give orders by hand, or tell your troops what to do in plain language. Say where to move, what to attack, what to avoid, or what to hold back from. The game turns your intent into battlefield actions.

Fight with thirteen unit types across seven eras, from spears to hovertanks. Infantry, tanks, artillery, anti-tank teams, engineers, radar, special forces, aircraft and more all have roles that matter. Veterans gain experience, improve in quality, and earn traits that shape how they fight.

Spend your resources on an arsenal of battlefield abilities. Call in airstrikes, artillery barrages and cluster bombs. Keep your troops in the fight with supply and equipment drops. Cripple the enemy with sabotage, radar jamming and electronic warfare, or push your own forces harder with forced marches.

Generate battles from text prompts
Generate branching campaigns from war prompts
Command manually or in plain language
Fight with supply, morale, entrenchment, flanking, encirclement, terrain and fog of war
Use thirteen unit types across seven eras
Grow veteran units with experience, quality and traits
Create custom units and maps
About the Game
Command Doctrine is a turn-based tactical wargame built around endless generated battles.
Describe the battle you want: an ancient siege, a Cold War armored clash, a desperate last stand in a ruined city. The game builds the map, armies, objectives and briefing around your prompt. Describe a war instead, and it generates a branching campaign of linked battles with its own story and objectives.
Every battle can be something you have never played before.

Tell the game what kind of fight you want and Command Doctrine creates the scenario around it: terrain, forces, objectives and briefing. Want more than a single engagement? Generate a whole campaign, then push through a branching map of connected battles where your choices shape the war.

Give orders by hand, or tell your troops what to do in plain language. Say where to move, what to attack, what to avoid, or what to hold back from. The game turns your intent into battlefield actions.

Fight with thirteen unit types across seven eras, from spears to hovertanks. Infantry, tanks, artillery, anti-tank teams, engineers, radar, special forces, aircraft and more all have roles that matter. Veterans gain experience, improve in quality, and earn traits that shape how they fight.

Spend your resources on an arsenal of battlefield abilities. Call in airstrikes, artillery barrages and cluster bombs. Keep your troops in the fight with supply and equipment drops. Cripple the enemy with sabotage, radar jamming and electronic warfare, or push your own forces harder with forced marches.

Generate battles from text prompts
Generate branching campaigns from war prompts
Command manually or in plain language
Fight with supply, morale, entrenchment, flanking, encirclement, terrain and fog of war
Use thirteen unit types across seven eras
Grow veteran units with experience, quality and traits
Create custom units and maps